Federelli Posted February 17, 2005 Posted February 17, 2005 (edited) Regardless of the missing stuff, simply amazing! TetrisDS it is. As said by Two9A, some of the gba demos crash the emu while the ds.dll is loaded, still, some work. Edited February 17, 2005 by Federelli
Two9A Posted February 17, 2005 Posted February 17, 2005 Regardless of the missing stuff, simply amazing!Insanity and madness. I wasn't expecting output, especially with the screen being the wrong size, in the wrong place in memory, with the wrong modes. But this is good! And I have a sneaky suspicion that the rest of the screen is only missing because there's only code for one background in gpu.c; this might be motivation to crack on with finishing up on the GPU.some of the gba demos crash the emu while the ds.dll is loaded, still, some work.Yeah, I wouldn't recommend running GBA games through the DS dll (or vice versa, either). There probably isn't a way to totally exclude the possibility of it happening, though.
Federelli Posted February 17, 2005 Author Posted February 17, 2005 Yes, in fact, obviously, only the ARM9 version is "working", the passthrough one isn't, again obviously. I'm glad i somehow manage to motivate you, now if more demos where available... .
Gryph Posted February 17, 2005 Posted February 17, 2005 Good work. Nice to see some output. Keep up the fine work you're doing.
L.S.D Posted February 18, 2005 Posted February 18, 2005 As soon as this emu is working, I am 100% sure the pirates will get the working emu to sell it with roms too.Or Two(A will be employed and paid high money.Pirates do that
Gryph Posted February 18, 2005 Posted February 18, 2005 You can't stop unscrupulous people from taking advantage of people.
Federelli Posted February 20, 2005 Author Posted February 20, 2005 In the latest release there's even some more output, such as some more words on the bottom .
barranger Posted February 26, 2005 Posted February 26, 2005 How did you get this to go Federelli? When I try it, it dies durring loading. The log file is as follows [20050226.05:11:25] [20050226.05:11:25] Opening log: C:\downloads\dsemu-0.0.1e\log.txt [20050226.05:11:25] LOG: Starting session. [20050226.05:11:25] WND: Initialised. [20050226.05:11:27] WND: Menu option: File/Open. [20050226.05:11:30] ARM7: ROM file: C:\downloads\dsemu-0.0.1e\TetrisARM9.bin [20050226.05:11:30] MMU: Memoryspace allocation complete. [20050226.05:11:30] ARM7: Initialised. [20050226.05:11:30] GPU: VRAM allocated. [20050226.05:11:30] GPU: Initialised. [20050226.05:11:30] GPU: Using OpenGL. [20050226.05:11:30] MMU: ROM size: 12236 bytes. [20050226.05:11:30] MMU: Reset. [20050226.05:11:30] ARM7: Reset. [20050226.05:11:30] Main: Emulator initialised. [20050226.05:11:30] WND: Menu option: Debug/Run. [20050226.05:11:30] COPRO: Write to cpF c7/c5 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c7/c6 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c0 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c1 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c2 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c3 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c4 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c5 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c6 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c7 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c6/c0 op 0/0 from r0 [20050226.05:11:30] COPRO: Write to cpF c5/c0 op 0/3 from r0 [20050226.05:11:30] COPRO: Write to cpF c2/c0 op 0/1 from r0 [20050226.05:11:30] COPRO: Read from cpF c1/c0 op 0/0 to r0 [20050226.05:11:30] COPRO: Write to cpF c1/c0 op 0/0 from r0
Federelli Posted February 26, 2005 Author Posted February 26, 2005 Make sure your DSEmu.ini looks like this [General]LoadAndRun=1FixFPS=0LoadDS=1 [Keys]UP=26DOWN=28LEFT=25RIGHT=27A=5AB=58L=41R=53START=0DSELECT=08 Still it will sometimes crash and sometimes work, depends on release version.
barranger Posted February 26, 2005 Posted February 26, 2005 (edited) ahh yes, I knew I was doing something stupid. Thanks a million man. Didn't see it mentioned, so I thought I would, this does actuall play right through* if you keep pressing down, your score will go up, when it stops going up, if you press enter, it will tell you "you died." *It won't do anything after telling you that you died, I'm not sure if that's how it's supposed to work or not. -Barranger Edited February 26, 2005 by barranger
Two9A Posted February 26, 2005 Posted February 26, 2005 Didn't see it mentioned, so I thought I would, this does actuall play right through: if you keep pressing down, your score will go up, when it stops going up, if you press enter, it will tell you "you died."Sure, if it can get from the title screen to the game itself, it'll all run fine. Nothing comes up because all the blocks are drawn onto the second background, and I only draw one background right now. The GPU is on the back burner right now, but don't worry. It'll be back.
Federelli Posted February 26, 2005 Author Posted February 26, 2005 (edited) Try doing 2^64 in the GBA calculator . [20050226.20:05:44] Unimplemented opcode encountered: 3D7AF11B.[20050226.20:05:50] Unimplemented opcode encountered: 3D7AF11B.[20050226.20:05:50] Unimplemented opcode encountered: 3D7AF11B.[20050226.20:05:50] Unimplemented opcode encountered: ED3F9A91. Edit: sometimes happens, sometimes it doesn't. Edited February 26, 2005 by Federelli
krow Posted March 4, 2005 Posted March 4, 2005 Hello buddys, well im back and to say that the tetris demo is showing more graphics and it looks great. well i test other demos but they doesnt work, but its good to see that Two9A is working hard.It seems that there is no sprite emulation so some demos does not work if there are sprites. See ya!
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