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Posted

I'm under the impression that Two9A would like to have his own sprite code, optimized in his way. :afro:

Posted
I hope you can get around to implement sprites, and mode7.

In some cases, mode7 might work already :afro: It's just a hblank effect, after all. In bitmap cases, I don't have rotscale yet, so not much chance of it working there.

 

Bloody well done lads.

Thanking you, sir. It does help when I get encouragment of this kind, and I'm sure it helps Fed and the boys too :punk:

 

I'm under the impression that Two9A would like to have his own sprite code, optimized in his way.

Optimised? You're havin' a laugh, ain'tcha? :)

 

I still haven't got round to grabbing all these zips by the way; I should sometime soon.

Posted

The mode7 demos i've found (3d enviroinments) don't work yet :).

 

And keep up the amazing work and progress, since we all know you are bussy :afro:.

Posted (edited)

More working demos, i'll post issues with each one soon.

 

Some obvious gfx corruption and no 3d enviroinment:

01.png

Sprite is working, though not properly, besides the reflection is inverted and the water is missing:

02.png

Plasma should be stretched to the edges of the screen:

03.png

Same corruption as in the first shot:

04.png

Sprite corruption and missing background

05.png

Corruption as in #1:

06.png

3D output is rotated 90º clockwise, so it should be rotated 90º counterclockwise and strech to the screen edge to look properly :lol:.

07.png

Edited by Federelli
Posted (edited)

Missing scrolling background and the chocobo stands still when it should run:

08.png

Corruption where it should say New game and such:

09.png

Though gfx is displayed, it's the wrong color, it should be somewhat greenish:

10.png

Same thing as previous 3D engine, rotate and stretch:

11.png

New output error with this demo:

12.png

First somewhat working game, 0612 - Castelvania - Harmony Of Dissonance, though only the trainer is shown, and with corrupt text:

13.png

Edited by Federelli
Posted
Corruption where it should say New game and such:

Thanks for the tests, Fed. I haven't a clue about all this sprite corruption; I thought I was drawing them fine. Anyhow, I'll see what I can do about that.

Same thing as previous 3D engine, rotate and stretch:

Yeh, all these rotate and stretch problems are issues because the bitmap modes are missing rotscale. Could be a little while before that's active.

 

Good to see more stuff running though :lol:

Posted

You guys?

 

Two9A is gonna pull it off :).

 

Btw, Two9A, upload the version in which OAM works ;).

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