albrinasbf Posted January 16, 2005 Posted January 16, 2005 To make the sprites able to run why don't you look at other emulators?
Robert Posted January 16, 2005 Posted January 16, 2005 (edited) Only if source code is available. Edited January 16, 2005 by robbbert
MeGaBiTe1 Posted January 16, 2005 Posted January 16, 2005 Most emulators are opensource.Visualboy advance is for sure.
Federelli Posted January 16, 2005 Author Posted January 16, 2005 I'm under the impression that Two9A would like to have his own sprite code, optimized in his way.
Federelli Posted January 16, 2005 Author Posted January 16, 2005 Fake Plasma -> http://www.gbadev.org/download.php?section...fake_plasma.zip Both work
Two9A Posted January 17, 2005 Posted January 17, 2005 I hope you can get around to implement sprites, and mode7.In some cases, mode7 might work already It's just a hblank effect, after all. In bitmap cases, I don't have rotscale yet, so not much chance of it working there. Bloody well done lads.Thanking you, sir. It does help when I get encouragment of this kind, and I'm sure it helps Fed and the boys too I'm under the impression that Two9A would like to have his own sprite code, optimized in his way.Optimised? You're havin' a laugh, ain'tcha? I still haven't got round to grabbing all these zips by the way; I should sometime soon.
Federelli Posted January 17, 2005 Author Posted January 17, 2005 The mode7 demos i've found (3d enviroinments) don't work yet . And keep up the amazing work and progress, since we all know you are bussy .
kevinbro Posted January 17, 2005 Posted January 17, 2005 The mode7 demos i've found (3d enviroinments) don't work yet . And keep up the amazing work and progress, since we all know you are bussy .<{POST_SNAPBACK}>right just keep on working on it
Federelli Posted January 23, 2005 Author Posted January 23, 2005 (edited) More working demos, i'll post issues with each one soon. Some obvious gfx corruption and no 3d enviroinment:Sprite is working, though not properly, besides the reflection is inverted and the water is missing:Plasma should be stretched to the edges of the screen:Same corruption as in the first shot:Sprite corruption and missing backgroundCorruption as in #1:3D output is rotated 90º clockwise, so it should be rotated 90º counterclockwise and strech to the screen edge to look properly . Edited January 23, 2005 by Federelli
Federelli Posted January 23, 2005 Author Posted January 23, 2005 (edited) Missing scrolling background and the chocobo stands still when it should run:Corruption where it should say New game and such:Though gfx is displayed, it's the wrong color, it should be somewhat greenish:Same thing as previous 3D engine, rotate and stretch:New output error with this demo:First somewhat working game, 0612 - Castelvania - Harmony Of Dissonance, though only the trainer is shown, and with corrupt text: Edited January 23, 2005 by Federelli
Two9A Posted January 23, 2005 Posted January 23, 2005 Corruption where it should say New game and such:Thanks for the tests, Fed. I haven't a clue about all this sprite corruption; I thought I was drawing them fine. Anyhow, I'll see what I can do about that.Same thing as previous 3D engine, rotate and stretch:Yeh, all these rotate and stretch problems are issues because the bitmap modes are missing rotscale. Could be a little while before that's active. Good to see more stuff running though
NeoMaster Posted January 23, 2005 Posted January 23, 2005 Looks like a lot of progress is happening. Can't wait for an emu that plays retail games.
emsley Posted January 24, 2005 Posted January 24, 2005 You guys are gonna be the first to pull this of.
Federelli Posted January 24, 2005 Author Posted January 24, 2005 You guys? Two9A is gonna pull it off . Btw, Two9A, upload the version in which OAM works .
Dooz Posted January 24, 2005 Posted January 24, 2005 You guys are gonna be the first to pull this of.<{POST_SNAPBACK}>I hope so, btu don't forget that this is still all GBA. It'll be interesting to see the development of the NDS part.
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