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Posted (edited)
my copy of JSR for DC is screwed, whenever i click Web, it goes to the main menu of the DC, and on this one level, i cant take a certain path or it freezes and i have to take the long way, i dont think your supposed to be able to get to where i was hehe, but i dunno.

 

where werent u suppose to be,the only know glitch to me is if u go grind city and if u go to a certain "exit" boundary ull fall thru the floor and never finish falling.and doest the web thing to me too.

Edited by Corn99
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Posted

the one thing I hate about JGF is that, if you accidently got knocked over by a car, and land on top, and couldn't get up and get out before reaching the end of the level, you are forced to exit the level, that pissed me off badly, after doing so much work and get owned :(

Posted

i played this game on Xbox before but i didn't like it much

Posted

I just finished this game recently, man there are alot of chars to unlock, each with their own unique style and moves.

 

you guys tried reverse control of your char? it looks way kewler when skating backward, not to mentioned grinding while combo-ing with some aerial moves.

 

not sure if this feature was put into JSRF.

Posted
I just finished this game recently, man there are alot of chars to unlock, each with their own unique style and moves.

 

you guys tried reverse control of your char? it looks way kewler when skating backward, not to mentioned grinding while combo-ing with some aerial moves.

 

not sure if this feature was put into JSRF.

 

Yup, you can skate backwards in Future as well.

 

I prefer Future over the original, but the original is still very much fun. Future is set up the way it is because it would not work any other way. In Future there are many, many points where you are tagging while grinding. There is no way you can perform analog motions moving at that speed. Like other posters have said, one button gringing keeps the fast smooth pace of the game.

 

And the two games focus on challenge on a different way. In the first game, your main enemies were the timer and the random incarnations of law enforcement out to stop you from performing complicated tagging sequences. In future, the environment itself was your challenge. Getting from point a to b was a real challenge in some levels. Getting that last tag, or graffiti soul was where theyt focused their challenge efforts into.

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