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Mame 0.89u1 update !


James

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http://haze.mame.net/

 

0.89

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General Improvements

--------------------

 

Sega Improvements [Aaron Giles]

 

Sega System 16A:

* included detailed readme in the driver file

* hooked up column/row scroll (see quartet title screen) -- don't know if

it's really right yet

* reintroduced tilemap/text priorities

* corrected Z80 clock speed

* incorporated Brian Troha's updated DIPs

* minor cleanups

 

Sega System 16B:

* fixed ROM bank mapping so it doesn't fall through to unmapped handlers

* incorporatedBrian Troha's updated DIPs

* minor cleanups

* fixed column scroll after talking to Charles about how it

works

 

Sega System 18:

* fixed ROM bank mapping so it doesn't fall through to unmapped handlers

  (fixes Shadow Dancer crash)

* expanded memory mapping code so it works from the 8751 as well as the

68000

* hooked up the 8751 in mwalk/mwalka/mwalkb -- these all work now

* removed coin lockouts as they were breaking several games' coin inputs

* hooked up Laser Ghost controls and added crosshair drawing (not 100% yet,

feel free to tweak)

* hooked up Where's Wally controls

* fixed astorm's Player 3 controls

* cleaned up ddcrew's inputs

* fixed sound ROM loading in astorma/astorm2p/mwalk*

* incorporated Brian Troha's updated DIPs

* minor cleanups

* added sprite masking effect used by Where's Wally

* fixed column scroll after talking to Charles about how it

works (ddcrew attract mode scrolls properly now)

* went through and fixed VDP priorities in all S18 games; everything should

be correct now, let me know if you find anything not right

 

Fixed i8051 cpu core bugs [Aaron Giles]

uses correct read/write memory routines for external accesses

support for external IRQs

 

Fixed an rf5c68 memory access bug [Aaron Giles]

 

Improvements to Hyper Crash [Angelo Salese]

now mostly working apart from controls and a gfx glitch on the player car

 

More Taito F2 Blending Improvements [bryan McPhail]

Added the TC0360PRI blending modes to the games with rotation layers.  This

includes Pulirula & Liquid Kids.  One of the blending modes is new to these

games (not used in Gun Frontier) and I have no way to verify it's actually

correct - someone with a working board will need to verify (Liquid Kids -fish

going in water in attract mode, Pulirula - crystals on level 2).

 

Fixed colours in Flower [bryan McPhail]

 

Modified Frogs driver to only use samples when actually needed [Derrick Renaud]

 

Misc Compiler Patches [Lawrence Gold]

 

Workaround for excessive RAM use in Hyperstone based games [Pierpaolo Prazzoli]

 

Fixed small problem in CHDCD [R.Belmont]

 

Fixed stereo sound in Jaleco MegaSystem1 games [R.Belmont]

 

Several fd1094 games now run with new keys [Thierry, Gerald]

 

PPC Core improvements (603 support) for Sega Model 3 [Ville Linde]

 

Temporarily disabled ym2151 save states until we work out why its crashing in

debug/symbol/map builds

 

Various cleanups [Atari Ace]

 

New Games / Clones supported or promoted from GAME_NOT_WORKING status:

----------------------------------------------------------------------

 

Passing Shot (World, 2 Player) [Gerald]

Where's Wally [Thierry, Aaron Giles]

Ryu Kyu [Thierry]

Bloxeed (Japan) [Thierry]

DD Crew (World, 4 Players) [Thierry]

Bayroute (World) [Thierry]

Alien Storm (World, 3 Players) [Thierry]

Shinobi (System 16A) [Thierry]

Moonwalker (3 original sets) [Aaron Giles]

Laser Ghost [Aaron Giles]

 

(note: Line of Fire does not work yet)

 

New Non-Working games / clones supported

----------------------------------------

 

Super Monaco GP (another set) [Gerald]

 

Sega Model 3 preliminary driver [Ville Linde, Andrew Gardiner, R. Belmont]

some basic 2d hooked up, nothing more

 

Deadeye [R.Belmont]

CD-Rom emulation problems

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