XXLEnigma
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DOSBox is a DOS emulator for Windows & Linux.
News:
* CPU:Added support for 386 address lookup prefix and changed the cycles/millsecond handling.
* VGA:Support for split screen, doubling of width/height and fixes for scrolling.
* DOS:Lot's of fixes with FCB's, some fixes to file handling under linux and builtin ANSI.SYS support now.
* TIMER:New cpu cycles allow much more accurate timing and fixed a big bug in the PUT emulation.
* MOUSE:Fixes with highres modes and support for games changing the mouse speed.
* DISNEY:Added support for the disney sound source.
* DEBUG:More types of breakpoints added.
* Lot's of other small additiions and fixes to Shell,Bios,Joystick,XMS and EMS.
Biggest change for this release is the new way of handling the cpu cycles for better timing, this also gives dosbox the option to release the cpu time it doesn't need back to the operating system. If you think your game is running slowly, you might wanna consider raising the cycles, so be sure to read the README file on how to do this and for other information.
Source news at - http://www.amigaforever.com/
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It's not strictly emulation related, but Microsoft have released DirectX 9 with support for the next generation of NVidia and ATI Graphics Cards.
Download it from the Official DirectX Page - http://www.microsoft.com/directx/
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B-em is a BBC Micro emulator for DOS.
Changes since last version :
Totally rewritten 6502 core - faster
Totally rewritten video - better split palette/mode emulation + R5 scrolling and some rupture
UEF support is back
New GUI
Blurring filter
Switchable sound waveforms
Samples no longer crash B-em
Sideways RAM emulation actually works
Joystick emulation
Get it at - http://b-em.emuunlim.com/
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KiGB is a Game Boy and Game Boy Color emulator for Windows, Linux and DOS.
news:
Adjusted the rendering timings. Fixed the flashing dash line in Jeopardy. Fixed the one-line missing (near the top) problem in Castelvania 2 when a level was completed.
The left and right sound channels were swapped. Fixed.
Fixed a sound generating bug. The noise was disappeared in Bomb Jack, Mega Man V, Gensan 2 and others. The speech in Gensan 2 sounded perfectly.
Fixed a CPU opcode timing bug.
[Linux only] KiGB was linked statically and no longer required any shared libraries.
[Linux only] Windowed mode was displayed when KiGB was started with a ROM in full screen mode. Fixed.
Get it at - http://kigb.emuunlim.com/
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FBA Cheat Archive is the cheats to use with the CPS-1, CPS-2 & Toaplan2 emulator Final Burn Alpha for Windows. MAME Cheat File is a CPS-1, CPS-2 & Toaplan2 cheat.dat cheat file to use with the emulator MAME. Nebula/Kawaks Cheat Archive is a archive of cheats to use with the CPS-1 & CPS-2 emulators Nebula & Kawaks for Windows.
News:
New games added:
Battle Circuit (Euro 970319)
Cadillacs and Dinosaurs (Hack2)
Cadillacs and Dinosaurs (US 930201)
Carrier Air Wing (Bootleg)
Dimahoo (US 000121)
Great Mahou Daisakusen (Japan 000121)
Magic Sword - Heroic Fantasy (World 900623)
Street Fighter 2 (US 910411)
Added more cheats for:
Magic Sword - Heroic Fantasy & Clones
Marvel Super Heroes Vs. Street Fighter & Clones
Marvel Vs. Capcom & Clones
X-Men Vs. Street Fighter & Clones
Fixed some cheats for:
Battle Circuit & Clones
Magic Sword - Heroic Fantasy & Clones
X-Men Vs. Street Fighter & Clones
Get it at - http://haggar.emuunlim.com/
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WinUAE is a Amiga & Amiga CD32 emulator for Windows.
News:
- changing joystick options in ports-tab caused joystick to not respond in some cases
- bad performance on laptops with power saving enabled
- mouse handling updates
- RDB SmartFileSystem 1.58 (and older?) crash fixed
- more filesystem bug fixes
- uaescsi.device reset crash on Win9x
- some games had problems detecting slow ram (for example Lotus 3), fixed
- MIDI SYSEX buffer overflows fixed
- sound timing always defaulted back to PAL when WinUAE lost or gained focus, fixed
- more ALT-TAB switching problems fixedja
New features:
- improved FPS counter
- filesystem notification (ACTION_ADD_NOTIFY, ACTION_REMOVE_NOTIFY) support added and more..
- CD-led is lit when CD32 audio track is playing
- new keyboard shortcuts: PAUSE-pause emulation, PAUSE+END-turbo speed
- CAPS-image support (http://www.caps-project.org/)
- Catweasel MK3 support (joystick ports, keyboard and Zorro2-board emulation for multidisk.device) Card base address must be manually added to configuration file (catweasel_io=0x????). This will be fixed when real driver supporting all Catweasel features is available.
- 1.5MB slow RAM support
Get it at - http://www.winuae.net/
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XM6 is a X68000 emulator for Windows.
I dunno what's new since the page is in Japanese.
Get it at - http://www.ipc-tokai.or.jp/~ytanaka/
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im really glad were back i am tottaly lost without the help on this forum.
Ill honestly admitt i would be screwed because im not that clever really
the people on this forum have always helped me and made stuff easier to understand long may it continue
amen
I'll tell you what from speaking with you every so often I can tell you are smarter then you think emsley old buddy .
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NO LOL, sorry I am currently in Hawaii so it's really freakin kinda on the warm sunny side today .
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PCSX2, a Playstation2 emulator for Windows and Linux, has been updated to v0.1 today. Here's the list of changes in this new version:
General:
PSMS cd version seems to work. Pgen starts to work also.. (no roms seems to working althought) and some games might boot now... This is the first ps2 emu that boots cds
GUI:
Added command line parsing for main's argc
Added ps2 bios check for config dialog
Memory:
Some more adds to memory maps
CPUS:
Implement VU flags + some more vu0-vu1 opcodes
Fix some VIF unpack cases
Some more opcodes to R5900
HLE:
better HLE +
RPC services for
014D704Enaplink
0B001337cdvd
80000001fileio
80000003sysmem
80000592cdvdfsv
80000597cdvdfsv
80000595cdvdfsv
CDVD iso parser (thanks Sjeep - hiryu)
support for SJDATA file syste
Click here to visit the website - http://pcsx2.ngemu.com/
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BoycottAdvance is a Gameboy Advance emulator for Windows.
News:
- (WIN32) Fixes joystick default buttons (Gollum)
- (WIN32) Fixes keyboard default keys (Gollum)
- (WIN32) Start cleaning up the code (Gollum)
- (WIN32) Add dozens of maker company name for ROM information (Gollum)
- (WIN32) Add real name, maker code, game code, language for ROM information (Gollum)
- (WIN32) Fixes default values in INI file (Gollum)
- (WIN32) Add command line options help (Gollum)
- (WIN32) Add/Fixes Autorun support (Gollum)
- (WIN32) Fixes BIOS file selections (Gollum)
- (WIN32) Fixes ROM file selections (Gollum)
- (WIN32) Start fixing resources for easier localization by fans (Gollum)
- Fixes BIOS call A [sonic Advance/Harry Potter] (Gollum)
- Fixes a BIOS sound call [Phantasy Star Collection] (Gollum)
- Add support for EEPROM 4K/64K autodetection [super Mario Yoshi Island] (Gollum)
- Add support for gzip/zip BIOS file (Gollum)
Get it at - http://boycottadvance.emuunlim.com/
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Dapple is a Apple ][ emulator for DOS.
News:
1.00 pt6:
* This version was produced from "outside": fixed more video bugs, tweaked the CPU core again.
* Additionally: Pruned pset.c (redundant code, which had already been moved to i18n.c).
1.00 pt5:
* Folded in changes which fix the video code and speed up emulation
and get Arkanoid working.
* All features which were cut from 1.00pt1 have been restored.
* Removed dead code in HGR.C.
*UPDATE*
Dapple 1.00 pt7 Released!
News:
* Fixed a bug in the debugger: didn't trigger a screen refresh when
exited to the emulator.
Get it at - http://sourceforge.net/projects/dapple/
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DCStella is an port of the Atari 2600 VCS emulator Stella for Dreamcast.
News:
* cheats! and a monitor to find them.
Get it at - http://our-arca.de/DCstella/
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YAPE is a Commodore Plus/4 emulator for Windows.
News:
* fixed a crash on some machines in full-screen mode
* fixed a bug in handling sound channels
* fixed a bug with the speed indicator (no more 105% I hope...)
* fixed a bug concerning emulator ID set in the ini file
* menubar is gone from the fullscreen mode until it'll work properly
Get it at - http://www.keepitretro.com/plus4/
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GEX is a Gameboy emulator for Windows.
News:
- very very higher compatible
- I detected a bug in Rom bank selecting
- So you can play roms like Zelda or Pokémon
- Halt opCode fixed
- Real Speed at 60 fps
Get it at - http://gex.emuunlim.com/
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GameboyVM is a Gameboy emulator for Windows & PocketPC.
I dunno what's new since the page is in Japanese.
Get it at - http://gvm.emuunlim.com/
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A Small bugfix release, changes include:
CPS1:
-Fixed CPS1 games crasing in previous version
Also, troubled by loss of textures in the latest NebulaM2 release?, got a Voodoo? then try this. Yes in answer to problems some users have been having, including myself, ElSemi has put a fixed Voodoo driver up at the Nebula page. So if you have a Voodoo or are having the white wash problem of no textures give it a go, just replace the existing file in the Nebula folder, should fix it for you.
Get it at - http://nebula.emulatronia.com/
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Nebula is a arcade emulator for Windows.
News:
* Fixed a bug that made nebula allocate huge amounts of RAM, causing crashes in win2k/XP
The Nebula Model 2 emulator is also updated. ElSemi has added sound emulation. Get it from the same page.
Get it at - http://nebula.emulatronia.com/
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ClrMamePro is a tool to check what roms you have/miss for certain systems/emulators, create 0-crc roms and so much more for Windows.
News:
fixed: another little diskimage related crash
fixed: rebuilder forgets to remove some empty subfolders
fixed: a rebuilder crash/datfile import issue for some biossets
fixed: rare wrong/empty tree entry while doing set casefixes
misc: automatic fastscan after drag&drop is now optional
misc: don't skip a possible equally named 2nd archive if 1st has unfixable corrupt zipstructure
added: logfile-/fastscan removebuttons
added: warning if you use rompaths which match setnames
added: more rebuilder options and pathvalues are accessable via scan results popupmenu
added: year tags will be read, dir2dat can match/create and setinfo shows them
Get it at - http://www.clrmame.com/
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Please post all the best ISO hubs you know of, please don't post public ones because we all have access to the public ones, I am mainly looking for PSX isos, and DC isos HUBS, thanks in advance folks .
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I like the snow flakes to the forums it's a really nice, and intresting touch gamecop, good job .
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GAMES, GAMES, AND MORE GAMES .
P.S. YEAH I AM A GROWN ADULT
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I have played a TON of TurboGrafx16 games, but never any of the CD based games that were out there. But as far as regualr TG16 games went, they were great! This system was so awesome but just couldn't make it. Twice the eye-candy as any other system at that time and some great characters too (gotta love Bonk!). Plus the games didn't take up hardly any space at all!!!! AWESOME!!!! Anyway, I'm through boasting about this system.... damn, guess I have to download some of the CD images now! haha
Yeah I played the heck out of the turbo grafix 16 but sadly never got a chance to even try out the duo CD system .
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I think Xbox 2 will be the next big console release. Basically because Xbox will find it hard to recover from the awful start it has had. Although the rumours that Microsoft might buy Sega have given it a big boost.
The PS3 will be out soon after though. I however expect SOny to milk the PS2 for all it's worth, so maybe it won't come out till 2004-05. I don't like the PS2 much but GTA: Vice City is one of the most fun things I have played in a long time. They took GTA3 and got rid of what I didn't like about it and replaced it with stuff I love. Shame it is PS2 exclusive for the next couple of years because I refuse to buy a PAL PS2 (they suck big time) and I can't afford an NTSC one at the moment.
Nintendo will probably be the last to release a new next gen console. There could be a new handheld in the near future though. I am *really* interested to see what the "Megaton" thing is. Some people say Nintendo merging with Sega (*drools*) other people say something to do with pokemon and others like me, just have to wait and see. Either way, I know it's going to be special
Man could you guys imagine the POWER the xbox 2 will be carrying underneat the plastic, I mean you know that the ps3 will come out next, then the xbox.
Dapple Experimental Build 1.01d Released!
in Emulator Releases [/emu]
Posted
Dapple is a Apple ][ emulator for DOS.
News:
1.01d:
* This is a conflation of modifications made by dosius and the "other developer"; the following changelog lists both our changes. Since this version is rather stable, I may re-release this as a non-experimental build, 1.10.
* This is an EXPERIMENTAL BUILD of Dapple. It is only for those who wish to be on the bleeding edge, or for furthering the development of Dapple. I am going to move this source tree to the main Dapple development tree when I can confirm that it is working properly. The developer of the new CPU core has much more testing software than I do and used the basic core in an earlier emulator project. I can only run what I have. It seems to work a little better, but as always, remember: your mileage may vary.
* Option to disable the joystick - this fixed problems with Hard Hat Mack on certain systems.
* Restored the debugger (partially rewritten to remove Marat's code) and rewrote the savestate code.
* Replaced the implementation of BRK with another one.
* Preparing to implement switching CPUs (6502, 65C02, 65SC02), but this is not yet implemented (and probably won't be until '03).
* Fixed a bug with double hi-res switching.
* Added back support for a 48K Apple ][+. (This included a bugfix to the original contribution to keep it from affecting the //e)
* Added support for a QWERTY layout on a German keyboard, which makes it possible for German etc. users to play Ms. Pac-Man. (Currently, there is no such patch for French users.)
1.01c:
* Somewhat improved handling of Ctrl-Break.
* Disabled shell, as I believe the Ctrl-Break fix broke it.
* /NOCAPSLOCK switch: keeps Dapple from changing the keyboard shift flags.
* Restored /Q switch functionality.
* Changed license: because when I was originally given the CPU core I planned to use it in a GPL'd emulator (Divet) and it was assumed that the core would be GPL'd; as of 1.01c, I have done so. This license is retroactive to 1.01 but does not apply to previous versions.
* Removed a "feature" that never worked right anyway - saving joystick calibration.
* Pruned the code: removed some dead code from binmanip.c.
1.01b:
* Replaced the keyboard handler to support Alt+key combinations better, thanks again to Andrew Gregory's emulator. When 80-column text mode is available, we will FINALLY have AppleWorks working properly - a key reason for any Apple ][ emulator. Yet to fix: get rid of ANYTHING that can sense Ctrl-Break, and possibly trap it ourselves at a low level. WARNING: When ALT is being held down, the keyboard assumes a US layout.
* MOVED THE RESET KEY from F9 to Ctrl-F12.
* Disabled Ctrl-Alt = Solid Apple/Option. Since the new RESET key is Ctrl-F12 instead of F9, it's not possible to to Open Apple-Ctrl-Reset. Now Shift-Alt will do the same, so that the self-test can still be run using Shift-Alt-Ctrl-F12.
1.01a:
* BRK opcode FIXED. Stupid me, I forgot to increment the address pointer and toss a BRK flag on the stack!
* Added another palette: that used by Dapple 0.2 and similar versions, and similar to some other PC emulators. It is called "PC-like 16-color".
* Removed exit debug display by commenting it out.
* Removed the last traces of 48K support which had been excised earlier.
Get it at - http://sourceforge.net/projects/dapple/