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About Turrican^

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  1. welcome back to the forum! I'll check everything from start asap since I think I forgot anything EDIT: CUE loading seems ok, an error loading KOG96collection: "Region out of bounds (0). Possible values:" no values on "Possible values:", anyway the game starts
  2. Hi Tux, I read everything, but at the moment I do not have free time to reply, as soon as I can I'll check the new test build. Good idea to upload files on mega.nz (at least for test builds), Thank you for your work. EDIT: Take note that replacing SDL v1 to v2 will kill any future Raine porting to other OSs, such as AmigaOS, RiscOS, QNX, BeOS/Zeta/Haiku, MacOS9, FreeOS-Win32layer, Ouya console and similar. On these platforms SDL v2 is NOT available. I think it's ok to support SDL v2, but at least leave in support for SDL v1 as well. EDIT2: https://pastebin.com/U2AmqrX6 <--- here you can find an example of a NeoCD .CUE-file NOT working on current version of Raine. It works ok on NeoRaine and Raine until v0.64.1 (if I remember correctly). All my NGCD games are in this format: CUE (.ISO+.MP3).
  3. I made the Language-file (.po) with Notepad by my hand, looking the emulator in action (to order strings in the same order as the Raine UI emulator), extracting the strings from sources, taking a look on the French translation made by you, and finally compiling it with PoEdit v2.2 for Windows. I tested it replacing the French file with my Italian compiled file (since for now, it seems Raine does NOT switch the language-file according to the Windows XP/10 default language). I spend about 10-12 hours to make it. In my opinion it's really well made. For the errors you're talking about, sorry mate, there's no error in my translation-file (except for the strings I already told you, but I think there're some raine issues). What you see as "errors" are just a Warning, for example, if the original string has the first char a lowcase char and I translate it with the first char as an UPPERcase, then the .PO compiler show you a warning about it, the same if the last char is "." and i remove the final dot. That's not the first time I made a (.po) translation file. If I change some rules it's because the original string is wrong. While, Real errors do NOT allow the PO-compiler to do the job. I compiled it with some warnings because I think my translated strings are more correctly than the original ones. Anyway, tell me if you discover any problem. For the changelog, background, legacy logos, etc... do anything you want, you're free to delete them, no worries mate I made it just for fun. I found the DOS Test release in 3 places: the Raine Website (before you removed the News section), in the forum, thread: "Raine + DOS = bad sound" and thread "dos version, vsync & triple buffer" (it's the last thread you saw talking to me). for the rest, take the time you need Tux, I know you have a life out of this shit thanks Tux EDIT: I'll try to understand by sources how Raine apply the Translation-file to fix those errors on my translation. Stay tuned
  4. I got a problem uploading raine.zip, I'll upload it on my hosting as soon as possible. EDIT: Done! download it from: http://turricandm.altervista.org/temp/raine.zip In the meantime I still have a problem downloading your latest DOS test release at: http://raine.1emulation.com/archive/rained.7z Everytime I try to download it stops at 85%. Please, can you upload it elsewhere? attrached the ANSI logo preview
  5. here we go, Tux http://turricandm.altervista.org/temp/raine.zip attached: Raine.zip cointaning: cngitlog.htm - Since there's no more changelog.txt in the Raine Archive, I created a GIThub log of Raine 0.51.6 UP TO 0.64.16.\locale\it\LC_MESSAGES\RAINE.MO - Italian translation (it_IT.po included)raine_logo.png - The image <raine_folder>\bitmaps\raine_logo.png has a big issue with the pixels-dithering and Iride/Rainbow colors HUE. I fix it, take a look if you like this one. No credit required.logo88.pcx, logo89.pcx - Two Raine Background images for Raine DOS (8bit PNG, with the first 128 colors as free, and latest 128 colors for the image).RLogo437.ANS - Alot of time ago I tried to make a TextMode GUI for Raine DOS, never completed. Anyway I still have an ANSI Raine Logo made with standard ANSI 8clr X3.64 (compatible with MS-Dos(CGA+) v2.1 or later (and Linux/Bash, according you're using IBM codepage 437 font or similar) you can print it on screen during Opening or Quitting Raine for MS-DOS. Note that Raine DOS already print a little ANSI X3.64 string during Opening. No need for credits at all. TRANSLATION: Italian translation done! I spent a lot of time to reorganize the file so that you can use it as Template/example for other translations. 1) Now strings are put in the RAINE UI order of appearance, so who starts a new translation can easily understand the context of sentences and immediately check if everything is correct. 2) in your PO file many strings were missing, I added them by taking from the sources (many still missing, but I think they are rarely used). It seems Raine does NOT translate this strings (translation not working), please, can you help me and tell me why? msgid "Year : 2006" <--- ???? msgid "Unable to load: %s" msgid "You can't have at the same time a scaler + scanlines,\n" msgid "If it's a steering wheel, then move it to the max" msgid "Couldn't open iso file:|%s" msgid "Find NeoCD bios" msgid "Sprites conversion..." (during loading a rom) msgid "Bad CRC for ROM %s (%x)\n" msgid "Bad ROM size for %s: tried to read %xh bytes, got %lxh\n" msgid "Rebuilding 8x8 layer" msgid "Rebuilding 16x16 layer" msgid "Find the NeoCD bios (neocd.bin).\n" msgid "Without %s you will have no sound" msgid "Region out of bounds (%d). Possible values :" msgid "Rom dir" msgid "Bad CRC for ROM %s (%x)\n" msgid "Save 1st some custom inputs using\n" Categories (shoot'em-up, fight, etc.) are translated in the GameList *OPTIONS* menu, but not in the Games List. Please, on "Kick Off,Legend of Makai, Makai Densetsu, Thunder&Lighting, Wiggie Waggie, etc" dipswitches change the string "Controls" to anything else (i.e. "Game controls") because it collides with another string in the emulator UI. The same happens for KingdomGrandPrix,Macross 2,Mobile Suite Gundam,Operation Wolf/Bear,PipiBibi, VFive, Whoopee (and other games) for the dipswitch string "Language", change it to "Game language" please. Also, check strings with this comment "????" because I found some strange things. ------------------------------- BUGs REPORT: NOTE: Let me know if you need screenshots. GUI: (1-1) Raine -> (Emulator) Options --> "Pause when focus lost" not showed anymore! (works previous raine versions, such as 0.64.0)(1-2) Command line not working at all (raine.exe -h, raine.exe -help, raine.exe /?, raine.exe -gamelist)(1-3) Raine -> Load a Gunbird/CPS1/NeoGeo game -> Game options -> GFX Layers/Sprites viewer --> its section is too tiny to be usable (not all games).(1-4) Sometimes, in the mainmenu, Raine show "Show command.dat info" even if no game is loaded (or the game is not a CPS/NG title). Clicking on it makes exit the emulator. It happens if you load a CPS game, and then another HW game (without run it).(1-5) I have an Italian WinXP and Win10 installed on my PCs. If I put the italian translation as <raine_folder>\locale\it\LC_MESSAGES\RAINE.MO, it does NOT apply the translation automatically, is it because you need to hard-code the new language-file on the gui sources?(1-6) everytime I try to "Game options -> Edit screen" an error occurred: "no 8x16 font available !!!" (missing <raine_folder>\fonts\8x16.fnt, where's this file? I cannot find it on the site)(1-7) Raine -> About --> still reports 1998-2015(?)EMULATOR: (2-1) NeoCD totally unworking, there's a problem loading games in the CUE+ISO+MP3 format (works ok with games in the CUE+IMG format such as Andro Dunos), still working on old versions of Raine and NeoRaine. (2-2) How to enter in the TestMode on games where there is no dipswitch menu in the MainMenu? like CPS2 games, Elevator Action 2, ESP ra.de, Fever, Gekirindan, etc. Can be possible to add a keyboard shortcut to enter in Test Mode? such as the F3 on MAME.(2-3) Raine reports the default key *Rctrl+S* to save screenshots, but on my system I've to press Lctrl+S to save! If I try to change again Rctrl to Rctrl it works like expected.(2-4) How to enable the verbose log output (to Command Prompt/Shell, Raine Console or file-stream) in raine? when there's a crash, at least I can tell what happened. Or am I forced to compile a debug build to see the log?GAMES: (3-1) Load game -> Arbalester, Cabal, Grand Cross Pinball, MegaTwins, Ninja Kid 2, Play Girls, Red Action -> selecting Dipswitches on MainMenu -> Raine quits.(3-2) MegaBlast, Rodland -> crash on loading.(3-3) Raine -> Load game -> Gunbird -> now, do not start the game -> Raine -> Load game -> Super Bobble boble -> CRASH! (Win10/DX12/nVidia)(3-4) Continental Cirus: There's a little issue on the title screen (in the upper area), and the score panel.(3-5) Elevator Action 2: There's an issue in the main character shadow.(3-6) Ninja Gaiden -> as soon as you start playing controls are unusable, then playing for a while everything became ok.(3-7) Euro Champ 92: In the intro, there's an issue on the Ball sprite zooming (Raine showes 2 balls overlapped instead of 1). During the game, when the ball goes "throw in" and the opposite player is going to pass the ball then the border line disappear, need screenshot?(3- Darius 2 -> On the first level (untested on later levels) I'm quite sure there's a missing voice/channel on the music. A little issue on the "jumping angels" enemy (right before the first Boss). And there's a little issue on the boss explosion animation.(3-9) Operation Wolf -> no sound?(3-10) Operation Thunderbolt -> a little issue after the intro level animation (for a second you can see an aeroplane with shades of rose)(3-11) GnG (CPS1) -> on level 1-2, during rain there's a little glitch on the glass (you can see it in Attract Mode, too)VIDEO: (4-1) Main Menu -> Video options -> "Video info..." (blit/overlay) -> "Using unscaled blits" -> nothing!!! No/yes? (tested on XP/DX9 and Win10/DX12)(4-2) Open Raine, launch a game, Press Esc to come back to the emulator Main Menu, go to Options, you can see the game paused as background and the opened menu is opaque/transparent. Now, come back to the main menu, try a few times to enter various menu (such as VideoOptions, AudioOptions) and come back to the main menu, you'll see at some point Raine losts the opaque/transparency feature on sub-menus (this happens with OpenGL only / WinXP-Latest DX9-nVidia).(4-3) Main Menu -> Video options -> Render options (OpenGL) -> Set "NO" to both "Fix Aspect ratio to 4:3" and "Keep aspect ration", I think I should resize the emulator window in any size and ratio I want, but it does not work in my config (XP, DX9, nVidia 8600M)(4-4) Main Menu -> Video options -> Render options (Normal Blits) -> Change video mode: -> To match 2x game resolution ---> Now the Raine window should be resized only to 2x (and 1x) the game res. size, while actually the user can resize the window at any size and Raine showes rubbish in the extra window border.(4-5) Run Raine, set OpenGL video render with HQ2X shader and aspect ration enable -> load Rygar, start the game, press Esc to come back to Main Menu --> Now the Raine window become large to accomodate the Main Menu UI font text -> press Esc again to come back to Rygar, the raine window does not come back to 2x game resolution --> press Esc again to come back to Menu, then press Esc again to comeback to Rygar --> Now the window resize to 2x game resolution... (OpenGL/nVidiaGTX960/Windows 10 64bit/latest DX)(4-6) I don't know if it's a SDL issue, anyway. Under Windows, Try to load Darius 2 (dual screen), run the game, then click the "Enlarge window" (you know, the gadget near to close in the title bar of windows) to set the Raine window to big. Now you have the game in the upper part of the Screen, and in the bottom you can see other MS Windows applications, but if you click outside the emulator window then Raine do not allow it! Now come back to the game, you will see a black full screen and the game in the bottom-left window, now press Esc to the Menu, you'll see the menu in the upper-left this time. (4-7) Raine (OpenGL) (Windows XP at 1280x800, Rendering=Texture, 4:3=No, ARatio=No, Shader=HQ2x) ---> everytime I launch a Vertical or large-wide game Raine changes the window resolution to the same resolution as the game, while the game is playing at 2x (so I can only see 1/4 of the game) and I must resize to Raine window to fit the 1x game resolution. (Tested with Darius 2, Dangun Feveron), maybe it's because my screen resolution is not enought big for a window with a double resolution of the game ?(4- (SavePerGameScreenSettings=No, FullScreen=20, 4:3=No, ARatio=No, Shader=HQ2x) Load CrimeCity, run the game, Now press Esc and load Cookie and Bibi 2, Raine resizes the window but the game is positioned in the left-bottom at a size 75% the Raine window size.(4-9) Raine (test with Daioh but maybe whatever game is the same) -> pressing P to pause the game makes the CPU 50% (on dual-core) or 25% (on quad-core) and maybe 100% (on single core). So, it's better to press Esc to come back to the Main Menu.(4-10) On my old notebook (Win XPSP3, Core2Duo@2.10Ghz, 4GB DDR2 ram, latest DX9, nVidia 8600M) Raine always runs at 50% (single core), no matter which game, enable or disabled with or without Shader and Blend... is it normal? For what I remember Raine runs ok with a Pentium I 133mhz in DOS, now with a computer 100 times faster and OpenGL accelerated graphics it should use a 10% cpu, isn't it? with Blit/Overlay Raine runs at 25/30% cpu on this laptop.(4-11) What's the difference between GameOptions->CPUFrameSkip and VideoOptions->FrameSkip ? is it one for CPU and the other for the gfx videochip emulated? to enable(4-12) To enable Video Throttle (no frame limit) to make a little Raine benchmark do I have to just set to "No" MainMenu->VideoOptions->"Limit framerate <= 60fps" ? setting it to "no" does not allow the game to run at more than 50fps (tested with a few games such as Cleopatra'sFortune)... and how to enable/disable VSync? ------------------------------- FEATURE REQUEST: Screenshot for NeoCD games: Actually, in the GameList of RAINE, if you scroll games you'll see a screenshot of the current game as background, nice! The file's loaded as: <romname>.zip -> ../screens/<romname>.zip Nice! But what actually for NeoCD games? It will be very useful if Raine can use the screenshot if found it in the game folder with the same name as the .CUE (or .ISO, in the case of a single ISO image file, such as the MVS/AES to NCD conversion). i.e.: MetalSlug\MetalSlug(jap).CUE ---> MetalSlug\MetalSlug(jap).PNG Loading zipped ISO for NeoGeoCD: (just like NeoCD Emulator already does) I have the following game files in <raine_folder>\isos\KOF96Col\ KOF96Col.cue (reporting Track01.ISO, Track02.mp3, Track??.mp3) Track01.iso Track02.mp3 Track03.mp3 Track??.mp3 Everything is ok, but it will be perfect if I can compress Track01.iso as well. So, please can you add a function that will load the .ISO file even if it's zipped/7z? such as: KOF96Col.cue (reporting Track01.ISO, not the zipped one) Track01.ZIP (with inside Track01.iso) Track??.mp3 So if the emulator found <TrackName>.ZIP instead of <TrackName>.ISO (or <TrackName>.IMG), it should check if inside there's a <TrackName>.ISO (or <TrackName>.IMG), if so it decompress the ZIP to load the ISO/IMG file. Thank you User interface: When a ROM-file is missing and Raine diplays "Unable to load: %s" it should display the CRC as well, such as "Unable to load: %s (CRC:%s)" I don't know what users think about it... anyway....When choosing a ROM path a confermation button (such as '--Ok' or '--Accept path' is required, it's too ambiguous the user should press right-mouse button to confirm (in the Menus is ok anyway, but not in a path requester), is the right-click always the 'Confirm and Come Back'-button ?! If so, how to 'Cancel and Come Back' ? or may be it's necessary a message in the status bar (on the bottom screen) such as "Press right mouse click to Confirm, press Esc key on keyboard to Cancel". Thank you
  6. I asked you if I was allowed to send you a private message because in many forums is denied sending private messages to administrators, or at least sending a msg without having a public request/conversation (and a good motivation). the big difference between MAME and Raine is You. The last time I was in contact for raine was in 2009, if I remember correctly it was on load rom-files within the rom-zips (it was through the file name, but if 'file not found': looking by CRC even if the filename is different). After 10 years I am back, and I find raine still developed by you! Incredible! if highlander was a developer, he would be You! Raine was supposed to die long time ago, if it's still alive, it's only your merit, I don't know if, in the MAME team, there's a developer with the same willpower like you, for sure if I was in your place I would have closed raine long ago, but you are the Master, I am the lamer MAME is a big project, and many people work on it, it's true, but it's also true that a big project is not always a good thing! Anyway, I just opened a new thread for Raine 0.64.16 Translation, Bugs, Features Req
  7. Hi Tux, Happy year++; Yes, I will say that Raine is definitely dead! It's time for you to retire! First though, I would give Raine a last chance to bring it back to the popularity of long time ago. Raine is part of my life, I can not allow it to die so easily, it was One of the most famous emulator in the world (after Mame), but now it offers nothing more than other competitors, why would worth to use it anymore? I have some idea to revitalize it (quite easily to do), and I think I can help you with that. can I send you a private message in this forum? You'll tell me what you think about that
  8. Do not worry about the DOS version, I just asked in the case! I imagine that talking about DOS today, near to 2019, would be like talking about horse carriages with a car mechanic No worries mate, I think there're so few people in the world still touch the DOS. just, time to time, if you want to make a stable/tested build (maybe with the help of theelf and the indian guy), just for fun, then I'll apprecciate. No worries for now, mate. Yes, I read 'theelf' says that 0.50.0 works well. I'll stick with that. About RAM, it's a particular speech, in the early 2000s, for cost reasons (PCs were not as cheap as today) and for speed, anyone created their own ArcadeCAB with DOS installed, and since it was to be used for emulators (Arcade/PSX/N64/Amiga/etc., which usually require a lot of ram, especially the heavier roms) many have upgraded their ram. My Pentium III has 64 MB of RAM (I remember I added more RAM later, may be 128 now) You can also use Virtual PC 2012 to run Raine in a slow enviroment (for what I remember it runs under Win XP/Vista/7, but 8/10) anyway thanks for the reply, you're always good, fast, and friendly, I hope you got a good job and you're ok. I took a look on the new forum, there are many trivial questions, I do not know where you find all that time and patience to reply to newbies, bug-reports, etc. I've always thought you're a good fella, it's a pleasure to hear you again. I'm missing so much the good old days, damn good luck for the coming new year, Tux
  9. Hi Emmanuel, a long time ago, since version 0.19 I was a bug-reporter of Raine, one of the best badass emulator out there! So many memories with you, Antiriad, Haze, Katharsis... I'm so nostalgic recently I still have all our IRC logs and some old website backups, but more important I still have my old working Arcade Cab (Pentium III) with alot of emulators within. Yestarday I tought how would be to update Raine on the Cab (actually v0.43 installed), it still runs anything with pure DOS (with VESA doctor and SB128Pro). What's actually the most stable and updated DOS build of Raine? I've already read the thread about theelf testing 0.50.0, 0.50.8 and 0.6x.x, for what I understood actually the most fast and stable is 0.50.0, isn't it ? should I have to download it from the download page of Raine or have you any special build for dos users? Thank you, Sir! I'm so happy to discover you're still working on Raine! should I draw a new icon and logo for it?
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