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  1. here we go, Tux http://turricandm.altervista.org/temp/raine.zip attached: Raine.zip cointaning: cngitlog.htm - Since there's no more changelog.txt in the Raine Archive, I created a GIThub log of Raine 0.51.6 UP TO 0.64.16.\locale\it\LC_MESSAGES\RAINE.MO - Italian translation (it_IT.po included)raine_logo.png - The image <raine_folder>\bitmaps\raine_logo.png has a big issue with the pixels-dithering and Iride/Rainbow colors HUE. I fix it, take a look if you like this one. No credit required.logo88.pcx, logo89.pcx - Two Raine Background images for Raine DOS (8bit PNG, with the first 128 colors as free, and latest 128 colors for the image).RLogo437.ANS - Alot of time ago I tried to make a TextMode GUI for Raine DOS, never completed. Anyway I still have an ANSI Raine Logo made with standard ANSI 8clr X3.64 (compatible with MS-Dos(CGA+) v2.1 or later (and Linux/Bash, according you're using IBM codepage 437 font or similar) you can print it on screen during Opening or Quitting Raine for MS-DOS. Note that Raine DOS already print a little ANSI X3.64 string during Opening. No need for credits at all. TRANSLATION: Italian translation done! I spent a lot of time to reorganize the file so that you can use it as Template/example for other translations. 1) Now strings are put in the RAINE UI order of appearance, so who starts a new translation can easily understand the context of sentences and immediately check if everything is correct. 2) in your PO file many strings were missing, I added them by taking from the sources (many still missing, but I think they are rarely used). It seems Raine does NOT translate this strings (translation not working), please, can you help me and tell me why? msgid "Year : 2006" <--- ???? msgid "Unable to load: %s" msgid "You can't have at the same time a scaler + scanlines,\n" msgid "If it's a steering wheel, then move it to the max" msgid "Couldn't open iso file:|%s" msgid "Find NeoCD bios" msgid "Sprites conversion..." (during loading a rom) msgid "Bad CRC for ROM %s (%x)\n" msgid "Bad ROM size for %s: tried to read %xh bytes, got %lxh\n" msgid "Rebuilding 8x8 layer" msgid "Rebuilding 16x16 layer" msgid "Find the NeoCD bios (neocd.bin).\n" msgid "Without %s you will have no sound" msgid "Region out of bounds (%d). Possible values :" msgid "Rom dir" msgid "Bad CRC for ROM %s (%x)\n" msgid "Save 1st some custom inputs using\n" Categories (shoot'em-up, fight, etc.) are translated in the GameList *OPTIONS* menu, but not in the Games List. Please, on "Kick Off,Legend of Makai, Makai Densetsu, Thunder&Lighting, Wiggie Waggie, etc" dipswitches change the string "Controls" to anything else (i.e. "Game controls") because it collides with another string in the emulator UI. The same happens for KingdomGrandPrix,Macross 2,Mobile Suite Gundam,Operation Wolf/Bear,PipiBibi, VFive, Whoopee (and other games) for the dipswitch string "Language", change it to "Game language" please. Also, check strings with this comment "????" because I found some strange things. ------------------------------- BUGs REPORT: NOTE: Let me know if you need screenshots. GUI: (1-1) Raine -> (Emulator) Options --> "Pause when focus lost" not showed anymore! (works previous raine versions, such as 0.64.0)(1-2) Command line not working at all (raine.exe -h, raine.exe -help, raine.exe /?, raine.exe -gamelist)(1-3) Raine -> Load a Gunbird/CPS1/NeoGeo game -> Game options -> GFX Layers/Sprites viewer --> its section is too tiny to be usable (not all games).(1-4) Sometimes, in the mainmenu, Raine show "Show command.dat info" even if no game is loaded (or the game is not a CPS/NG title). Clicking on it makes exit the emulator. It happens if you load a CPS game, and then another HW game (without run it).(1-5) I have an Italian WinXP and Win10 installed on my PCs. If I put the italian translation as <raine_folder>\locale\it\LC_MESSAGES\RAINE.MO, it does NOT apply the translation automatically, is it because you need to hard-code the new language-file on the gui sources?(1-6) everytime I try to "Game options -> Edit screen" an error occurred: "no 8x16 font available !!!" (missing <raine_folder>\fonts\8x16.fnt, where's this file? I cannot find it on the site)(1-7) Raine -> About --> still reports 1998-2015(?)EMULATOR: (2-1) NeoCD totally unworking, there's a problem loading games in the CUE+ISO+MP3 format (works ok with games in the CUE+IMG format such as Andro Dunos), still working on old versions of Raine and NeoRaine. (2-2) How to enter in the TestMode on games where there is no dipswitch menu in the MainMenu? like CPS2 games, Elevator Action 2, ESP ra.de, Fever, Gekirindan, etc. Can be possible to add a keyboard shortcut to enter in Test Mode? such as the F3 on MAME.(2-3) Raine reports the default key *Rctrl+S* to save screenshots, but on my system I've to press Lctrl+S to save! If I try to change again Rctrl to Rctrl it works like expected.(2-4) How to enable the verbose log output (to Command Prompt/Shell, Raine Console or file-stream) in raine? when there's a crash, at least I can tell what happened. Or am I forced to compile a debug build to see the log?GAMES: (3-1) Load game -> Arbalester, Cabal, Grand Cross Pinball, MegaTwins, Ninja Kid 2, Play Girls, Red Action -> selecting Dipswitches on MainMenu -> Raine quits.(3-2) MegaBlast, Rodland -> crash on loading.(3-3) Raine -> Load game -> Gunbird -> now, do not start the game -> Raine -> Load game -> Super Bobble boble -> CRASH! (Win10/DX12/nVidia)(3-4) Continental Cirus: There's a little issue on the title screen (in the upper area), and the score panel.(3-5) Elevator Action 2: There's an issue in the main character shadow.(3-6) Ninja Gaiden -> as soon as you start playing controls are unusable, then playing for a while everything became ok.(3-7) Euro Champ 92: In the intro, there's an issue on the Ball sprite zooming (Raine showes 2 balls overlapped instead of 1). During the game, when the ball goes "throw in" and the opposite player is going to pass the ball then the border line disappear, need screenshot?(3- Darius 2 -> On the first level (untested on later levels) I'm quite sure there's a missing voice/channel on the music. A little issue on the "jumping angels" enemy (right before the first Boss). And there's a little issue on the boss explosion animation.(3-9) Operation Wolf -> no sound?(3-10) Operation Thunderbolt -> a little issue after the intro level animation (for a second you can see an aeroplane with shades of rose)(3-11) GnG (CPS1) -> on level 1-2, during rain there's a little glitch on the glass (you can see it in Attract Mode, too)VIDEO: (4-1) Main Menu -> Video options -> "Video info..." (blit/overlay) -> "Using unscaled blits" -> nothing!!! No/yes? (tested on XP/DX9 and Win10/DX12)(4-2) Open Raine, launch a game, Press Esc to come back to the emulator Main Menu, go to Options, you can see the game paused as background and the opened menu is opaque/transparent. Now, come back to the main menu, try a few times to enter various menu (such as VideoOptions, AudioOptions) and come back to the main menu, you'll see at some point Raine losts the opaque/transparency feature on sub-menus (this happens with OpenGL only / WinXP-Latest DX9-nVidia).(4-3) Main Menu -> Video options -> Render options (OpenGL) -> Set "NO" to both "Fix Aspect ratio to 4:3" and "Keep aspect ration", I think I should resize the emulator window in any size and ratio I want, but it does not work in my config (XP, DX9, nVidia 8600M)(4-4) Main Menu -> Video options -> Render options (Normal Blits) -> Change video mode: -> To match 2x game resolution ---> Now the Raine window should be resized only to 2x (and 1x) the game res. size, while actually the user can resize the window at any size and Raine showes rubbish in the extra window border.(4-5) Run Raine, set OpenGL video render with HQ2X shader and aspect ration enable -> load Rygar, start the game, press Esc to come back to Main Menu --> Now the Raine window become large to accomodate the Main Menu UI font text -> press Esc again to come back to Rygar, the raine window does not come back to 2x game resolution --> press Esc again to come back to Menu, then press Esc again to comeback to Rygar --> Now the window resize to 2x game resolution... (OpenGL/nVidiaGTX960/Windows 10 64bit/latest DX)(4-6) I don't know if it's a SDL issue, anyway. Under Windows, Try to load Darius 2 (dual screen), run the game, then click the "Enlarge window" (you know, the gadget near to close in the title bar of windows) to set the Raine window to big. Now you have the game in the upper part of the Screen, and in the bottom you can see other MS Windows applications, but if you click outside the emulator window then Raine do not allow it! Now come back to the game, you will see a black full screen and the game in the bottom-left window, now press Esc to the Menu, you'll see the menu in the upper-left this time. (4-7) Raine (OpenGL) (Windows XP at 1280x800, Rendering=Texture, 4:3=No, ARatio=No, Shader=HQ2x) ---> everytime I launch a Vertical or large-wide game Raine changes the window resolution to the same resolution as the game, while the game is playing at 2x (so I can only see 1/4 of the game) and I must resize to Raine window to fit the 1x game resolution. (Tested with Darius 2, Dangun Feveron), maybe it's because my screen resolution is not enought big for a window with a double resolution of the game ?(4- (SavePerGameScreenSettings=No, FullScreen=20, 4:3=No, ARatio=No, Shader=HQ2x) Load CrimeCity, run the game, Now press Esc and load Cookie and Bibi 2, Raine resizes the window but the game is positioned in the left-bottom at a size 75% the Raine window size.(4-9) Raine (test with Daioh but maybe whatever game is the same) -> pressing P to pause the game makes the CPU 50% (on dual-core) or 25% (on quad-core) and maybe 100% (on single core). So, it's better to press Esc to come back to the Main Menu.(4-10) On my old notebook (Win XPSP3, Core2Duo@2.10Ghz, 4GB DDR2 ram, latest DX9, nVidia 8600M) Raine always runs at 50% (single core), no matter which game, enable or disabled with or without Shader and Blend... is it normal? For what I remember Raine runs ok with a Pentium I 133mhz in DOS, now with a computer 100 times faster and OpenGL accelerated graphics it should use a 10% cpu, isn't it? with Blit/Overlay Raine runs at 25/30% cpu on this laptop.(4-11) What's the difference between GameOptions->CPUFrameSkip and VideoOptions->FrameSkip ? is it one for CPU and the other for the gfx videochip emulated? to enable(4-12) To enable Video Throttle (no frame limit) to make a little Raine benchmark do I have to just set to "No" MainMenu->VideoOptions->"Limit framerate <= 60fps" ? setting it to "no" does not allow the game to run at more than 50fps (tested with a few games such as Cleopatra'sFortune)... and how to enable/disable VSync? ------------------------------- FEATURE REQUEST: Screenshot for NeoCD games: Actually, in the GameList of RAINE, if you scroll games you'll see a screenshot of the current game as background, nice! The file's loaded as: <romname>.zip -> ../screens/<romname>.zip Nice! But what actually for NeoCD games? It will be very useful if Raine can use the screenshot if found it in the game folder with the same name as the .CUE (or .ISO, in the case of a single ISO image file, such as the MVS/AES to NCD conversion). i.e.: MetalSlug\MetalSlug(jap).CUE ---> MetalSlug\MetalSlug(jap).PNG Loading zipped ISO for NeoGeoCD: (just like NeoCD Emulator already does) I have the following game files in <raine_folder>\isos\KOF96Col\ KOF96Col.cue (reporting Track01.ISO, Track02.mp3, Track??.mp3) Track01.iso Track02.mp3 Track03.mp3 Track??.mp3 Everything is ok, but it will be perfect if I can compress Track01.iso as well. So, please can you add a function that will load the .ISO file even if it's zipped/7z? such as: KOF96Col.cue (reporting Track01.ISO, not the zipped one) Track01.ZIP (with inside Track01.iso) Track??.mp3 So if the emulator found <TrackName>.ZIP instead of <TrackName>.ISO (or <TrackName>.IMG), it should check if inside there's a <TrackName>.ISO (or <TrackName>.IMG), if so it decompress the ZIP to load the ISO/IMG file. Thank you User interface: When a ROM-file is missing and Raine diplays "Unable to load: %s" it should display the CRC as well, such as "Unable to load: %s (CRC:%s)" I don't know what users think about it... anyway....When choosing a ROM path a confermation button (such as '--Ok' or '--Accept path' is required, it's too ambiguous the user should press right-mouse button to confirm (in the Menus is ok anyway, but not in a path requester), is the right-click always the 'Confirm and Come Back'-button ?! If so, how to 'Cancel and Come Back' ? or may be it's necessary a message in the status bar (on the bottom screen) such as "Press right mouse click to Confirm, press Esc key on keyboard to Cancel". Thank you
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