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Posts posted by Robert
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As they said... dress up in that chain-mail thingy, purple vest and change your hair to be straight and gray. Then we'll see.
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It's just a matter of when they get around to it.
These are the kind of assholes that make you want to pick up a gun and go round there and shoot them.
The universe would be a much happier place.
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Can someone PM me a homepage so that I can report this in the news in future? Thanks.
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Whinecube emulates a Nintendo Gamecube.
July 26th 2005 - Release 7It took a while, but now it's done. Aside from BAM being playable, there are also many other changes. Here are the most noteworthy:
* Fixed many crash bugs.
* Removed the need to have MSVCR71.dll.
* Added DSP disassembler.
* Vastly improved graphics emulation, using pixel shaders.
* Changed window title to show game name instead of file name (GCMs only).
* Added an option to turn debug logging off and on. It is off by default.
* Added an option to disable the syscall instruction, enabling Freeloader and Action Replay.
Oh, by the way, you might need d3dx9_25.dll. Just put it with the others.
»» Download it Now! [1Emulation Server]
Credits: Official Site
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Version 5.1 release info:
Important: Because of some major changes to the database engine you have to delete the complete INI folder when upgrading from a previous version.
- New : Added 'Quick Search Mode' option. This enables the searchbox to work in real-time. (Disabled by default)
- New : The background color of the history area and picture area can now be changed as well.
- New : Added the rom scan date to the status bar.
- New : Added option 'Hide Mouse'.
- Fixed : Small issue in the mame.ini reading code. (Introduced in version 5.0.
- Fixed : The loading screen now displays long rom descriptions correctly.
- Fixed : Corrected some popup hints and increased the popup time to 8 seconds. (previously 2 seconds)
- Fixed : Small bug in the data filter code.
- Fixed : Minor memory leak when using mameinfo.dat and history.dat
- Fixed : Now resets the search filter after rescanning the roms.
- Fixed : Launching the help file wasn't possible anymore ('Unable to find a Table of contents')
- Improved : Optimized automatic searching for valid mame binaries.
- Improved : Optimized some search algorythm routines. (about 20% faster)
»» Download it Now! [1Emulation Server]
Credits: Official Site
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Changelog:
* Ability to run the separate thread for core emulation procedures. This should reduce the crippling of sound. Since the whole Atari800 core and Atari800Win PLus graphical framework are not designed to work in multithreading environment this option is highly experimental. In case any problems turning this option off is recommended. Due to numerous problems threaded emulation is turned off in full screen modes.
* Bugs in colours palette configuration introduced in previous version are now removed.
* Options LABELS from debugger is now able to read label file generated by new X-Assembler and Mad-Assembler.
* Support for 2 new cart images in AtariMax format.
»» Download it Now! [1Emulation Server]
Credits: Official Site
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B-EM emulates the BBC micro. It supports the Model A, Model B, Model B+, and the Master.
July 26th 2005B-em v0.81 released.
Changes from v0.8:
* Fixed bugs in 8271 and 1770 FDCs, all write operations should now work, along with formatting. The Hobbit also now works correctly
* Fixed some crash bugs
* Added command line options, mainly for use by frontends.
You can download a windows version, a dos version, and the source code at the official site.
Credits: Official Site
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This is in current affairs as I don't believe another site's front page should be on our front page
* There’s a lot going on with the hardware side of the arcade industry at the moment, first of all there’s a lot of hardware being retired and replaced this year, Sega's Naomi 1 and 2, Taito's G-Net, Namco's System246, NeoGeo and possibly the Atomiswave are all seeing their last games (although a couple of releases might trickle into next year).* This means that most of the 3rd party developers are looking elsewhere for platforms to develop on and all of the big boys have got their new and improved hardware either released or on the cards for sometime this year;
Sega - Have the Lindbergh, their high end Naomi2/Chihiro’s replacement, the Aurora, the low end Naomi/Atomiswave’s replacement, a Triforce 2 could be on the cards as well.
Konami - Have the Longhorn, their new PC based hardware system.
Namco - Have System 258, an enhanced System 246 (much like the System 12 was to the System 11) and the M-2, which is their own PC based hardware.
Taito - Have the Type X and Type X+, both PC based.
* Most of the 3rd party developers seem to be jumping from format to format at the moment looking for a stable platform that has the potential for having a large installed base (basically looking for the next Naomi), personally I’d say that upcoming Sega Aurora is definitely the one to watch.
* This was originally though to be Taito's TypeX system, although the TypeX has been beset by quite a few problems recently regarding the fact that it seems to suffer the home PC's fate as a system that seems to require constant upgrading to play the latest games (which in my own opinion, and apparently increasingly in the eyes of operators and developers alike, defies the point of having a "System"), the final nail being the announcement of TypeX+, an enhanced version to cope with added effects wanted for Battle Gear 4, even though this was in production before the original TypeX hardware was even announced.
* This has been born out by the initial excitement over the system, the impressive list of developers and a handful of big name games (Raiden, Tetris and Battle Gear) quickly turning into a trickle with developers seeming to have lost interest and no new game releases announced bar yet another 2D Vs. fighter (Spectral Vs Generation) of which the market is totally saturated with at present (the Atomiswave being the main perpetrator with one 2D Vs. fighter released every month for 5 months, the lack of choice for the system is driving operators insane, with the only people benefiting being collectors).
* Talking of the Atomiswave, like the Taito TypeX, the initial slew of announced developers and releases for it seems to have dried up, and the only people developing for the system being Sammy, Dimps (both of who probably won’t be making any more games for it, Dimps are Sammy’s bedfellows, and Sammy’s arcade division is now Sega who are using the Naomi until it’s replacement, Aurora, is released, hence the change for hardware for Guilty Gear XX Slash to Naomi) and SNK-Playmore (who have already ditched the much hyped AW-Net online network).
* I have to say that I saw this coming with the merger of Sammy and Sega, the Atomiswave is a substandard system that was in direct competition, intentionally or not, with the already established Naomi, which was more powerful, has an enormous universal cabinet installed operator base and is cheaper to produce software for as everyone already has the tools. Compound this with the lack of developers and the fact that most of SNK Playmore’s releases look barely better than their NeoGeo forefathers and you have a system with pretty much nothing going for it apart from a hardcore of fanatical fans inherited from the Neogeo.
* A few minor things to clear up as well about some Sega rumors.
- First of all, neither of Sega’s new systems are based on the XBox360, apart from Sega’s official denial (which isn't always enough, they flatout denied the Hikaru existed and said the games were running on Naomi at the time) there is the fact that developers have only just got hold of the first proper beta XBox360 machines themselves, and as HOTD4 is already on location test its hardly likely to be running on hardware that doesn't actually exist yet, also the fact that both of these machines use the Incredible Technologies Power VR chips to drive the graphics, not ATI Xeno’s, compound this even more.
- Secondly, there's been some talk of HOTD4’s graphics and people saying it looked a bit ropey.
You really shouldnt look at a static screenshot to judge a game nowadays, you probably missed the 200+ independantly animated zombies all reflected in a huge plate glass window running at you more like 28 days later, the fully destructable scenery and the most organic looking boss that rampages through the level destroying the level dripping blood as it chases you. It’s far more impressive in motion than the screenshots imply, that and the fact that it's not even finished yet.
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3.71a (25-Jul-2005)
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misc: compiled with updated zipclass library (incl. zlib 1.2.3)
misc: rebuilder log shows '[exists]' for already existing destination files
misc: showing progress info when couting files
misc: don't allow moving of not used/new datfiles anymore
misc: don't allow renaming of not used/new datfiles & profile in use anymore
misc: don't allow renaming of profiles with romcenter or xml based datfiles
misc: changed several profiler texts
misc: old kept scan results won't be loaded this time due to format changes.
They will be replaced directly with the new format after a scan though
fixed: scanner: fixdatfile lists wrong entries
fixed: profiler: renaming profile without datfile header, kills the datfile
»» Download it Now! [1Emulation Server]
Credits: Official Site
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On Chris Double's site:
26 July 2005: For those that aren't already aware there is a bounty available for anyone who manages to work out the register set of the WiFi portion of the Nintendo DS for homebrew purposes. If you have the skills for this sort of thing, here's an option to earn some money. If you don't, here's a chance to donate some money to encourage those with the skills to give it a try.It contains a link to a site with the details.
There are actually three sub-bounties. The total accumulated will be divided between the three individuals or groups which first attain each milestone. The register milestone is worth 50% of the bounty, and the other two are worth 25%, to reflect the difficulty involved in the first as compared to the other two.* figuring out the register set to accomplish (specific list)
* implementing correct connect/disconnect code and implementing correct send/receive code, each of which works both with DSes and PCs
* bootstrapping TCP/IP (or, icky, UDP/IP)
Specific criteria for what qualifies are under development, since everyone's going to try to sneak something by.
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You didn't use the spell checker
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Blast Corps/Dozer (Added note about menu texture errors)
Gex & Gex 3 (Added note about Water rendering error)
Bass Tsuri No.1 (Added note to use v1.5.2 video plugin, Access Violaton in v1.6)
Micro Machines (Added note about menu errros (OK in v1.5.2 but in game worse?))
Superman (Added note about fog missing from sky)
Twisted Edge/King Hill... (Added note about minor menu snowflake problem)
Duke Nukem 64 (Added note about video depth problem)
Neon Genesis Evangelion (Added D3D Clear Mode only per frame, no negative effects?)
Snow Speeder (J ver of Big Mountain, clarified note about menu text errors (thanks Gent))
Spider-man (Added GameFAQ entry about background/shadow depth/system issues)
Paperboy (Added note about missing map details (thanks Speedfreak69))
City Tour GP (Changed SMCM CheckM&C>CMA in line with (U)&(E). May fix occasional freezes. Improved GameFAQ entry.)
Bomberman64/2nd Attack/Baku... (Changed status Compatible>Issues (plugin). Many video plugin issues.)
»» Download it Now! [1Emulation Server]
Credits: Official Beta Thread
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haha we got some free food today, because I work in the IT dept of a large company we always get these people giving us free stuff.
Now back on topic.... I suppose it's common enough for someone to order something for an unsuspecting person who then has to pay up. At least the police got some on-the-job satisfaction.
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Welcome bri3d, I've seen you on IRC but never knew what you did.
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Happy 17th birthday Lord Kanti, and happy 12th birthday to Heat (Z-Neo's son).
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I read it all, it was hilarious.
her face looks like it was fried like a pancake with eggs and bacon..ohhh and delicious hashbrowns -
I wouldn't know to be honest.
I'd probably dash out the back door. But if the guy shoved the gun in my face I might see red and start fighting.
You never know till it happens.
Congrats to that manager, and he got the thief where it matters.
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It's a good idea but the system doesn't have the capability at present.
For me, levels 80 to 220 were the best, I was getting 5 levels a day. Just keep fighting, you will get there soon.
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ok, now plz unban ash crimson >_
Okay, now he's a different story. I asked him like 50 times to unban him and he kept saying no.
What do you want me to do?
If he's ok to be unbanned, unban him. It's then up to him if he comes back or not.
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Thanks iq. I'm just trying to figure out what it means...
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I remember you, back when I first started here. Never knew about any banning though.
Welcome back and let's hope this time it works out better.
I'd like you (all of you) to hold off on any unkind comments until after GC has responded.
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The Saturn emulator SSF has been upgraded to the next Alpha version, R9
No English changelog is available
»» Download it Now! [1Emulation Server]
Credits: Official Site
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I checked it earlier and it accepts both English (US) and English (World) variants. So these are all acceptable: licence, license, color, colour.
bad spelling and bad grammar.who have been detiorating the forums
Chubby?
in Gossip Café [/offtopic]
Posted
How did this escape from Spam?