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Posts posted by Robert
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0.122u7
------------
MAMETesters Bugs Fixed
---------------------------------------
tylz0122u5red [Zsolt Vasvari]
stadhero0122u3gre [Zsolt Vasvari]
stadhero0122u3ora [Zsolt Vasvari]
asterix_1055gre [couriersud]
blktiger37b15gre [couriersud]
newui0118u4ora [Atari Ace]
mpatrol0117u2gre [Aaron Giles]
realbrk0111u4gra [brian Troha]
schmisr0111u5gra [brian Troha, partial fix]
penbros0111u5gra [brian Troha]
ninjakd2_0111u3gra [Nicola Salmoria]
mnight0102gre [Nicola Salmoria]
toki060gre [robiza, Corrado Tomaselli]
Source Changes
----------------------------
Added internal divider on m680* series CPUs (except the original m6800). Updated clocks on all games using them to remove the explicit divider. [Aaron Giles]
Reverted experimental D3D fix, since it breaks switchres. [Aaron Giles]
dkong updates: [couriersud]
* fix dkong sound following Clock Divider update
* updated to use XTAL_*
* revert a change after sound regression in dkong.
i8085.c updates: [couriersud]
* 8085 has an internal clock divider by 2. Changed i8085.c to reflect this for I8085. I8080 still at 1.
* Changed driver clocks to reflect internal clock divider
* Added some FIXME: comments where clocks for I8085 are outside specs
Space Fighter Mark II: [Zsolt Vasvari]
- Changed year to 1979 as per Guru's contact
- Renamed set 2 ROMs to allow merging
- Removed experimental code left in there
phoenix.c updates: [couriersud]
* Modified I8085 clock
* Added dip locations
* consolidated inputs
* tagged inputs
* combined memory maps
* fixed sound issue related to (auto) save states
pleiads updates: [couriersud]
* video timing from schematics
* palette from schematics (resnet.h)
* no more colortable
survival updates: [couriersud]
* palette from schematics (resnet.h)
Removed bogus (bad) dump of Heated Barrel US set 2. [brian Troha]
RSP Changes: [sGINut, Nicola Salmoria, Ville Linde]
- Initialize RSP registers to 0 in lieu of mame_rand
- Re-fix RSP single-stepping mode when set by another CPU
- Reading the RSP PC returns only the least significant 12 bits
- Fixed flag behavior when read out via CFC2
- Fixed RSP VRCP instruction to match the real hardware results
- Corrected VRCP element lookup
- Corrected unaligned DMA behavior
Removed all palette_X_r functions in favor of direct RAM reads. [Zsolt Vasvari]
Removed no longer applicable assert from VIDEO_START(generic). Removed VIDEO_START(generic) from drivers that didn't need it. Removed MDRV_VIDEO_START(generic_bitmapped) from drivers that don't need it. [Zsolt Vasvari]
Made detection of dynamic attempts to install ROM/RAM handlers more aggressive. Previous checks would not catch modifications in DRIVER_INIT or MACHINE_START calls. Fixed a number of cases of incorrect usage throughout the drivers. [Aaron Giles]
Changed one of the cheat calls back to using more generic switch detection so they can be triggered via joysticks. [Aaron Giles]
Renamed sauro.c sp0256 internal rom to "sp0256-al2.bin". Removed BAD_DUMP flag from it as well. [couriersud]
Marked HD6309 as divide-by-4 internally. Updated drivers accordingly. [Aaron Giles]
Major cleanup to the ddragon driver: [Aaron Giles]
- improved video and interrupt timing
- consolidated common memory maps and input ports
- added save state support
- correct clocks
blktiger.c updates: [couriersud]
* combines memory maps
* input ports were tagged
* all reads use input port tags
* added dip switch locations from Romstar manual
Added all known variants of the tms5110 as proper chips. Updated dkong, cvs and scramble to use new chips. [couriersud]
Converted atarifb.c to tilemaps. [Zsolt Vasvari]
Switched namcos11/namcos12 over to memory_configure_bank / memory_set_bank. Simplified golgo 13 gun reading. [smf]
mpatrol driver cleanup [Aaron Giles]
- merged memory maps
- complete memory map
- correct video timing
- correct CPU clocks
- replaced protection hack with actual implementation
- cleaned up inputs
Added tilemap_get_scrollx / tilemap_get_scrolly. [Nicola Salmoria]
Preserve fractional part of sample offset when looping in SCSP. Fixes remaining pitch stability problems. Fixed minor issue with timers B&C expiring. [kingshriek, R. Belmont]
auto_malloc() once again actually fails when out of memory. [Aaron Giles]
Switched zn.c to use MDRV_IMPORT_FROM. [smf]
mario.c changes: [couriersud]
* removed all traces to video/generic.h
* fix flipscreen issue with autosave
* on a hires pcb picture, verified resistor and capacitor values
Added dip locations to Real Break. Filled in a couple of dips for the Pachinko Gindama Shoubu games. [brian Troha]
Fixed invalid memory_install_*_handler calls in drivers/williams.c. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two separate INTA and INTB out lines. This fixes at least PlayBall. [Zsolt Vasvari]
Added the ability to the HC55516 emulator to take an external oscillator. Updated Mouse Trap to use the new interface. [Zsolt Vasvari]
Cleaned up and merged ninjakd2, mnight and omegaf drivers into a single driver. Additionally: [Nicola Salmoria]
- added flip screen support to all games
- fixed sprite overdraw mode:
- ninjakd2 congratulations screen (e.g. stage 3) shows japanese characters which were previously missing
- in ninjakd2, at the beginning of a level items are visible during the initial fade in. I'm not sure if this is correct but the other effects wouldn't work otherwise
- in mnight attract mode, when the big ship is firing the other sprites no longer leave trails
- in mnight at the end of a level the screen is slowly filled with balls and then slowly cleared to begin the following level. Same effect in the death sequence during attract mode.
- added proper computation of sprites to be drawn taking into account double size sprites. This fixes sticking shots in mnight without need for a hack.
- lowered ninjakd2 PCM playback rate to 13020 (from 16000). This seems to sound better and is a round division from one of the master clocks.
- removed ROM patch that was used to avoid the input protection in omegaf, added a rough but effective protection simulation.
- corrected some dip switches
- hooked up sound cpu reset line
- simplified ROM loading for the older games swizzling address lines in driver init.
Added MDRV_SOUND_ROUTE_EX to specify target input channel. Added input id to route struct. Fixed DISCRETE_INPUT_STREAM and added input channel # to DISCRETE_INPUT_STREAM. [couriersud]
Fixed default debugger memory view width for CPUs with >byte-sized minimum. Made menu updating dynamic at click time, fixing issues with incorrect checkmarks. [Aaron Giles]
Fixed Ninja Kuna. Cleaned up memory maps. Renamed files to ninjakun.c. [Zsolt Vasvari]
Added MC3417 and MC3418 variants to the HC55516 sound emulation. Changed Mouse Trap to use MC3417. [Zsolt Vasvari]
Fixed saving i8085 callbacks across a reset. Added 'pull' callback for the SID pin. This is needed by the Red Alert voice board. [Zsolt Vasvari]
Made the text displayed by the various UI sliders more intelligent. Basically, it will only print an index for an item if there are multiple of a given type. [Zsolt Vasvari]
Updated jailbrek clocks and video timing based on measurements. [Aaron Giles]
Fixed i8051 timers from firing when not enabled. Checking TCON alone is not enough to invoke timers. Added IE SFR flags in conditional. [Jim Stolis]
Added a _CALL variant to all prototype macros. The use of these should make it easier to change the signiture of these functions in the future. Replaced existing calls with macro where appropriate. [Zsolt Vasvari]
Removed VIDEO_START_CALL(generic) from all drivers not needing it, which were all of them. Removed VIDEO_START_CALL(generic_bitmapped) from jpmimpct. [Zsolt Vasvari]
Changed YM2203 clock in stfight to 3MHz (compared against OST) [Yasuhiro Ogawa]
Improved linear zoom effect resolution to address gaps in CPS3 rendering. [OopsWare]
Rewrote and modernized the redalert driver: [Zsolt Vasvari]
- correct colors -- in places different from the manual's description, but matches the flyer perfectly
- added speech
- fixed AY-8910 sounds
- odds and ends
- corrected colors in Demoneye-X
- added some sound to Demoneye-X
- marked Demoneye-X it NOT_WORKING, due to the (still) missing 3rd gfx layer that makes it impossible to pass the 2nd level.
Added all the known Naomi BIOS dumps along with descriptions and information about region bytes & version numbers. [brian Troha]
Removed the freely distributable Exidy games' dependency on Berzerk. [Zsolt Vasvari]
Added support for the BLX opcode in ARM7 THUMB mode. [sGINut]
Verified DIP locations from manuals for scramble and 800fath. [RansAckeR]
Changed S14001A emulator to allow setting the clock frequency instead of the clock multiplier. This is how the real chip works. Changed the Berzerk driver to set the S14001A clock as per the schematics. [Zsolt Vasvari]
Removed the use of the global Machine from a number of places in the code. [Zsolt Vasvari]
Fixed issues flagged by MSVC warning C4305 (type truncation). Almost all of these are harmless double->float narrowing in initializers, but one warning spotlighted a bug in segasyse.c, where code to use a higher sprite number had no effect due to the insufficient range of UINT8. [Atari Ace]
Removed /wd4550 for VS7/VS71 compilers (expression evaluates to a function which is missing an argument list). Fixed some VS7-specific issues (OPTIMIZE=0 at least compiles now). [Atari Ace]
Added a missing case statement in sm8500d.c, noticed while reviewing dead code warnings. [Atari Ace]
Corrected Diet gogo h6280 clock so that it behaves correctly with Charles Macdonald fix to the cpu core. Verified and corrected frequencies and pin 7 okim6295 on the following games:
The new zealand story (3 z80 version), Trio The punch, Vandyke, paradise.c games, Downtown, Shaolin's Road and Twins. [Corrado Tomaselli]
Removed all peplus memory hacks and game specific DRIVER_INIT. There are now just two DRIVER_INIT, one for normal boards and one for superboards. Temporarily disabled AutoHold Cheat but documented addresses for future update. [Jim Stolis]
Added further unencrypted opcodes to risky challenge. The game now boots with the intro animation. [robiza]
New clones added
-------------------------------
Jokers Wild Poker (PP0065) [Jim Stolis]
Double Down Stud Poker (PP0250) [Jim Stolis]
Standard Draw Poker (PP0447) [Jim Stolis]
Night Stocker (set 2) [Andrew Gardner]
Trivial Pursuit (Genus I) (set 2) [Andrew Gardner]
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DS2Win Fusion v0.81a - January 22, 2008
--------------------------------------------------------------------
DS2Win Fusion is a program designed to allow you to do ALL the things you could do with your PC, harnessing the wireless capabilities and touch screen for maximum usability. Play movies, games and browse the net, check emails, the sky is the limit! All you need is a windows PC and a wireless router or card.
This is an customized build of the Win2DS client and server, both the client and server have been enhanced
to provide new features, higher speed and service quality.
Note: This release will probably need to be DLDI patched before using (unless you have a R4DS like me and its done automatically)
Changelog:
-------------------
0.81a "the oracle"
server - completely rewrote server in Delphi and it is now perfectly stable, i think! =)
server - implemented CRC checking for better detection of duplicate screens
server - cursor no longer flickers when capture transparent pixels is enabled
server - all options can now be configured without restarting the server
server - JPEG quality is now configurable for zoomed and fullscreen views
server - JPEGs are no longer saved to disk before sending to DS which should speed up things a lot
server - extra quality setting added for mid-range CPUs
server - movie player beta (no sound, only works with fairly standard AVI files)
server - added option to run on windows startup
client - FAT support added (DLDI patching now required) only IP address is saved for now
client - disabled screen updates while lid is closed to save battery power
http://rapidshare.de/files/38374293/ds2win...0.8.1a.zip.html
Rate your experience in the official thread HERE.
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Welcome to Miretank, emwearz, and Nevermore (or should it be NEVERMORE).

I'm a mod (but without mod powers) at General Emulation.
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NES emulator
What's new for version 5.00 BETA 4 (01/25/2008)-----------------------------------------------
- Fixed joystick support and modified the config window.
- Fixed an obscure bug, "file doesn't exist" error.
- Fixed backed battery save/load, it was broken.
- Fixed PPU state loading, somewhat.
- Fixed sprite overflow flag, somewhat.
- Usual optmizations and tweaks.
- Added a new saveblock tagged as PTB1, extended PPU savestate.
- Added a new saveblock tagged as CPU1, extended CPU savestate, fixes loading errors.
- ROM patching dialog improved.
- Config file slightly changed for accuracy.
- The program can run in background now, sweet.
- Fixed video refresh rate to be 60Hz.
- Fixed sound output and changed from 44100Hz to 22050Hz as default.
- Other fixes I don't remember.
>> Get it HERE.
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Microbee emulator
25 January 2008 - SJK---------------------
uBee512 v2.3.0
New:
* Added --hint option to allow half intensity monochrome for alpha+ models.
* Added Z80 code built in debugging. The --debug option is now only used for Z80 debugging. Debugging allows disassembly in trace and single stepping modes, z80 break points can be specified with --bp and --bpc options. Uses keys to control debugging.
* Added --modio option that takes parameters determining what modules should report I/O access.
* Added --regs option that takes parameters determining what registers are to be dumped when pressing the EMUKEY+R keys.
* Added --dump option to specify a Z80 memory dump address. EMUKEY+D, EMUKEY+1, EMUKEY+2, EMUKEY+3, EMUKEY+4 and EMUKEY+5 can then be used to dump memory to stdout.
* Added preliminary support for direct floppy access for Unices. Windows is to be investigated for a later release. (See the Direct Floppy Access section in the README file).
* EMUKEY keys (HOME or ALT) now acts as a control key allowing more emulator functionality from the keyboard.
* The tape rewind key is now EMUKEY+T.
* Emulation of typical RAM and DRAM memory patterns found on start up on Microbees.
* Removed the --standard option and replaced with new --col and --mono options that allow enabling/disabling colour emulation for standard models.
* The Z80 ports emulation is now greatly improved, the interpretation for each port is now determined by the model emulated.
* Added printf, hex and decimal output functions to the stdio group.
* Added many new functions to the status group.
* The default size of the PCG RAM emulated is now 16K for the 256TC and Premium model, upgraded Premium models are 32K, standard is 2K.
* The alpha+ --vdu option functionality has been removed, it remains as an option but does nothing.
Fixed:
* A major banking issue fixed that prevented the 256TC model working correctly when the second 128K of DRAM was accessed.
* DRAM block selection has been corrected when selected with ROMs also in the memory map for all 128K and above models.
* The memmap.c and vdu.c modules have seen major changes to fix the above problems and improvements in other areas.
* Incorrect test of BIG_ENDIAN format in mz80.h has been fixed. Unix systems use this to define the byte order, and not as a true/false. The mz80context should now be correct for Little endian hosts.
* z80context initialization problem fixed.
* Removed the "invalid Z80 code" workaround during initial start up as the problem causing it has now been fixed (see z80context bug above), faster start up may now be noticeable.
* ROM Basic 5.22e problem of coloured mosaic characters remaining on the screen after booting has been solved and the problem fixed.
* The --pcg option now works correctly when PCG is less than 32K, any multiple of 2K between 2 and 32 can now be specified.
* Removed VDU memory clearing code from the VDU reset function.
* All DRAM models (except 256TC) now have ROM1 size changed so that 16K ROMS can be loaded instead of just 8K. Relaxed the rules in the loading section of the code on what size is allowed.
* Some boolean results in the function module did not use the endian functions that would result in 1 returned as some other non zero value on big Endian platforms.
>> Get it HERE.
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Multi-system emulator
http://amigan.1emu.net/releases/http://amigan.classicgaming.gamespy.com/
Changes since 5.3:
. "Filter audio" option (AmiArcadia only).
. Support for analog joysticks on host (AmiArcadia).
. New ARexx commands: ACTIVATE, CMDSHELL, DEACTIVATE, LOCKGUI, MOVEWINDOW, PAUSE, UNLOCKGUI, UNPAUSE (AmiArcadia only).
. New CLI arguments: PORTNAME, STARTUP (AmiArcadia only).
. "View|ROM as imagery" command.
. Miscellaneous improvements and bug fixes.
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He hasn't visited since October 17.
Please don't revive old threads.
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The MAME version that contains the rejects, hacks, homebrew etc.
0.122.C-------------
Source changes
-------------------------
sn76477
- fix crash if data > 1
Added invaders sample sounds to:
- sstrangr, sstrngr2, rotaryf, beaminv, beaminva, darthvdr
- the Moon Base part of rollingc
beaminv
- fix inputs so your base can slide across the screen instead of being stuck in the middle
lrescue
- added port for watchdog reset
darthvdr
- added a dipswitch
sf2m8
- Boots up, still has many problems
- Fixed screen pushed off to one side
- Fixed sprite priorities
- Fixed inputs and dip switches
phoenix.c
- fixed missing landscape/buildings in pleiads cocktail mode, 2nd player
Games Added
-------------------------
From EMMA:
- sf2mdt (Street Fighter II' - Magic Delta Turbo)
- phoenix2 (Phoenix alt)
- pleiads2 (Pleiads alt)
- lrescue2 (Lunar Rescue alt)
- invadsf (Space Invaders Slow and Fast)
- bagmanm2 (Bagman on Moon Cresta hardware, UK version)
From Arkatrad / NeoArc:
- amidarf (Amidar - French)
- baddudef (Bad Dudes - French)
- bublbobf (Bubble Bobble - French)
- mslug4i (Metal Slug 4 - Italian)
>> Get it HERE.
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Arcade emulator
--------------- 24.01.2008 -
--------------
- compiled with vs2008.
- changed some preliminary drive label to not working.
- minor changes to improve netplay sync. (Kaillera p2p client is recommended: http://kaillera.movsq.net)
- updated CPS3 driver sound. [OopsWare]
- updated Route 16 driver. [iq_132]
- added Genesis Driver port from PicoDrive WIP. [OopsWare]
- added Arkanoid driver. [iq_132]
- added Jack the Giantkiller driver. [iq_132]
- added Wall Crash driver. [iq_132]
- added CPS1 The King of Dragons (hack). (Thanks to NEOGEO)
- added neogeo Metal Slug 5 (set 2, decrypted C)
- added neogeo The King of Fighters 2003 (set 2, decrypted C)
http://rapidshare.com/files/86153519/FBA_S...080124.zip.html
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our 2nd Radio Show, called "Where the roms at?".
And I bet the location of roms was never discussed.

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GBA / DS emulator
23 January 2008 - version 2.6a(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to ® baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
>> Purchase it HERE.
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Saturn emulator. As usual, the changes make little sense...
* Fixed drive state transition processing of CD block.* Fixed timer processing of SCSP.
* Fixed resampling processing of SCSP.
* Fixed DMA end interruption processing of SCU.
* Fixed drawing processing of the surface of revolution of VDP2.
* Version of the state saving data changed.
* Main loop processing from the master SH2 center was modified on the system clock center.
* Attendant upon that, SH2 Instruction of option Numbers was modified in 1Block Clock.
* Perhaps somewhat it has become heavy.
* In addition, HSynch Real Clock option was abolished.
* Compiling option was modified from Ver0.09 alpha, but
* That it seems that trouble occurs with cause…
Because you reset on the basis of option, being repaired, perhaps the software where trouble comes out of alpha the [ru].
>> Get it HERE.
Thanks to EmuHQ for the translated changelog!
-
-
Perhaps the developers should have said nothing until they made a release. By then, it would be too late to be stopped.
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MooglyGuy is (or rather was) legendary at the mame.net forum (when it existed) for insulting newbies. However he has calmed down considerably over the last year. What is in that thread is a mere shadow of his former attitude. He was recently banned off mameworld, probably for insulting someone.
Still, he spends time working on N64 emulation.
-- removed dead link --
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BT client for the Mac
Version 1.02 (2008/1/22):All Platforms:
+ Fix 1.00 bug that choked some models of routers
+ Fix 1.00 crash in peer handshake
+ Fix 1.01 bug that sometimes froze the app for a long time
+ Minor improvements to the command-line client
GTK+:
+ Fix crash when removing a torrent while its details window is open
+ Better compliance with the Gnome interface guidelines
+ I18N fixes
+ Updated Dutch translation*last-change*
+ Various other interface additions and improvements.
>> Get it HERE.
-
Front End
You will need to delete your existing mp.ini.1.8.4
* Added video 'none' to the video dropdown. The console will always be visible in this mode.
* Added the option to keep the console open. MAME Player won't return until this is closed.
* Added 'Seconds to run' to misc. options.
* Fixed last selected set not moving to the setlist's visible area immediately after loading the application. This only happened in 'List' mode, e.g. not 'Details' or 'Icons'.
* Removed double clicking flyer to play as it sometimes unselected the selected game.
* Fixed joystick select being enabled after closing dialogs, whoops.
* Fixed history.dat data not updating until next run, when selecting a new MAME executable.
* Added driver options to set menu.
* Changed error message when a startup video can't be played, e.g. missing codec.
* Fixed above error message showing again on restart of MAME Player.
* Added 'Ghost clone set icons' to preferences.
* History, picture and statusbar info now change when scrolling through the list with joystick.
* Fixed issues with running on Windows with anything other than English language (double whoops - thanks smoke-x for pointing this out and testing).
* Added dropdown to select your joypad's joyid for joystick selecting.
>> Get it HERE.
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Sinclair Spectrum emulator
01/22/2008: New version DSP 0.8!!• General
+ENHANCE: Simplified audio system, converted to 16bits and better sample system.
+BUG: M6809 - Fixed a bug on indexed mode. SonSon works again.
+NEW: At last, a real YM2203 emulator!!!
+ENHANCE: Updated to Zip forge 4.0
+ENHANCE: Updated to SDL v1.37 library
+ENHANCE: General code clean and external objects used.
• Spectrum
+ENHANCE: Enhanced contended memory on 48k, 128k y +3 (or not!).
• Black Tiger
+NEW: Implemented sound
• Ghost'n'Goblins
+NEW: Sound, added Z80 cpu.
• SonSon:
+BUG: Corrected sound speed.
• Commando:
+NEW: FM sound and corrected audio speed.
>> Get it HERE.
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Rom Manager
A little note, yes...There is no more Win9x support. Tough luck.clrmamepro 3.109c
* fixed: dat export exports 'flags baddump' in a wrong way which get reloaded as crc 0xf
* misc: main window can be put to 0/0
* misc: profiler's create doesn't care anymore about exe sharing access issues
* misc: minimum OS requirement is now W2k and higher
>> Since the download link on the page is broken, paste THIS into your browser.
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Congrats Plot! It has been a while.

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Commodore 64 emulator
20 January 2008 v1.0.5.15=========================
1) Adjusted disk drive VIA timers. The Orbservan disk mag now loads.
>> Get it HERE.
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Dragon / Tandy Coco Emulator for GP2X
Initial Release
Hi All,Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32. See http://www.6809.org.uk/dragon/xroar.shtml for further informations. GP2X-Dragon is a port on GP2X of the PSP version of Xroar.
Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran Anscomb for this great emulator, Raven's for eboot icons and to all GP2X SDK developers.
>> Get it HERE.
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Saturn emulator
0.9.2 -> 0.9.3cart:
- Fixed a couple of bugs with Netlink emulation.
cd block:
- Tweaked error handling for cue files so it's more helpful to the user.
scu:
- Fixed a bug in DSP MVI instruction.
- Fixed a bug with DSP Program Ram Address.
- Fixed ALU behaviour on NOP.
- Other bug fixes.
vdp2:
- Fixed a bug where coefficient reading wasn't making sure reads weren't going out of bounds.
- Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now.
- Added general VDP2 debug info functionality.
- Added partial end code support to VDP1 texture debugging.
opengl video core:
- Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren't transparent when transparency was enabled.
gtk port:
- Redesigned the window so each part can now be resized.
- Added a toolbar and removed the buttons.
- The sprite list now displays texture thumbnails.
- Added tooltips to "run" and "pause" buttons.
- Redesigned VDP2 debug window.
windows port:
- Fixed a bug that was causing Yabause to crash when run for the first time.
- Added screen capture.
- Reworked Input dialog so it'll allow for more than one peripheral (in the future).
- Added a bunch of tools tips for basic and input settings.
- Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed.
- Other bug fixes.
- Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list.
- Text length is now limited correctly in breakpoint edit text controls.
general:
- Tweaked memory breakpoints so that regardless of whether you're using cached or cache-through addresses variations of an address, it'll still detect and break when the memory is accessed.
- Other bug fixes.
>> Get it HERE.

I almost died today
in Gossip Café [/offtopic]
Posted
A dramatic day for Exp44, you were very lucky me thinks.