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IxI SoNiK IxI

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Posts posted by IxI SoNiK IxI

  1. They should just combine the rosters in Smackdown and Raw.

    THen, we can have lots of interesting matches.

    We would have more PPV-quality matches every week.

     

    yea i dont like the whole seperate thing either... it was so much better back then when they jus had one roster and one big storyline.. this mightve killed their storylines too by having 2 seperate ones they ran out of ideas making for 2, liked back then having all the big stars show up on both smackdown and raw... wwf was at the top b4 the "seperation".. give the fans what they want maybe it would be as popular as b4.. ratings going down the tube compared to when it use to be #1

  2. I came to post this !

    Do not do this again  :(  Not wise to clash with others who post news

    Your not the only one who post news and info.

     

    I had ISP problems which was no fault of mine and could not connect.

     

    umm... ok? :D i did not know i was clashing with any1, so i guess mame updates are off limits then.. my bad, did wait for you to see if u were gonna post it, saw that u didnt so i did :huh: u gotta chill (is the gun a threat?) :thumbsup1:

    what happened to mdk4life.gif?

  3. MAME is an Arcade emulator for Windows.

     

    News:

    • New Games supported:
    • Woodpecker [Tomasz Slanina, Pierpaolo Prazzoli]
    • Max-A-Flex driver [Mariusz Wojcieszek]
    • Astro Chase (Max-A-Flex)
    • Bristles (Max-A-Flex)
    • Flip & Flop (Max-A-Flex)
    • Boulder Dash (Max-A-Flex)
    • Cotton [Chris Hardy, Lodewijk, Asure, Nicola Salmoria, David Haywood] - many gfx problems, no sound yet
       
      New Clones supported:
    • Jr Pacman (bootleg on pengo hw) [smf]
    • Shinobi (set 3, 317-0049) [Chris Hardy]
       
      New Non-Working games / clones supported:
    • Raiden Fighters Jet (US SPI, Asia SPI) - incomplete tile / sprite decryption
    • Twin Squash - Pprotection issues
    • Wonderboy 3, System 16a [Chris Hardy] - incomplete s16a emulation

    » MAME homepage.

     

     

     

    0.88u4

    ------

     

    General Improvements

    --------------------

     

    Fixed Sprint2 watchdog issues [stefan Jokisch]

     

    Fixed nmg5.c crash [Pierpaolo Prazzoli]

     

    Fixed nitrobal inputs [sonikos]

     

    Jalmah.c updates [Angelo Salese]

    Fixed various stuff with the protection in the first version of this HW.This includes

    perfect color protection emulation,preliminary sound & preliminary tile transfer emulation

     

    Various Sega system 16/18 updates (moonwalker decryption keys etc.) [Chris Hardy]

    * note moonwalker needs a cpu core for the mcu (i8051 core?) before it will work

     

    Fixed a bug in the fd1094dp.c and fd1094.c decryption to allow for cotton to be decrypted [Nicola Salmoria]

     

    Added other hyperstone models, converted vamphalf driver to use 16-bit version [Pierpaolo Prazzoli]

     

     

    Discrete Sound Update [Derrick Renaud]

     

    Discrete Sound Changes

    ======================

    * Removed the memory mapping system from the discrete inputs.  It served no

    purpose and was never functional.  It only added a layer of confusion to the

    code by forcing it's use on all current drivers that do not need it.  If

    memory mapped inputs are needed in the future (not likely), then they can be

    added with a DISCRETE_INPUT_MAP function.

    * Now the discrete inputs are written to by their node name only.

      eg: discrete_sound_w(NODE_xx, data)

    * DISCRETE_INPUT and DISCRETE_INPUTX have been removed in favour of new

    easier to use input modules.

    * modified all current drivers to use new code.

    * moved discrete sound code from drivers and put in sndhrdw\

     

    New Discrete Modules Added

    ==========================

    * DISCRETE_INPUT_DATA(node)  - accepts 8-bit data from discrete_sound_w.

    Output at reset is 0.

    * DISCRETE_INPUT_LOGIC(node) - 0 if data=0; 1 if data=!0.  Output at reset

    is 0.

    * DISCRETE_INPUT_NOT(node)  - 0 if data=!0; 1 if data=0.  Output at reset

    is 1.

     

    * DISCRETE_INPUTX_DATA(node, gain, offset, init)

    * DISCRETE_INPUTX_LOGIC(node, gain, offset, init)

    * DISCRETE_INPUTX_NOT(node, gain, offset, init)

                                  - same as above, but will modify the output by the

                                    given GAIN and OFFSET.  At reset the output will

                                    be INIT modified by GAIN and OFFSET.

     

    Game Driver Changes

    ===================

    * skydiver -  added proper watchdog.  Merged memory map and added proper

    mirroring.  Fixed coin input bug skydiver078u3yel.  It's not a 100% accurate

    fix, but will work until I get the exact interrupt time.  The current

    interrupt time was 100% off.  It is now less then 25% off.  :lol:

     

     

     

     

     

    Windows Debugger Updates

    ------------------------

     

    Fixed some compile errors [Nathan Woods]

     

    Misc updates [Aaron Giles]

    * Added a "PC" register to the I386 core so that it should work in the new debugger

    * Cleaned up stepping code

    * Now refresh the display and all debugger windows after each step while stepping

    * When running with the debugger window open (F5 or 'go'), now update the debugger views

    4 times per second

    * Can now break into the debugger even if you are focused on a debugger window

    * Memory/disasm windows now come up with the currently active CPU selected by default

    * added a new command: focus <cpunum>, which is equivalent to ignoring all

    other CPUs

    * changed ignore and observe to support multiple parameters so you can say "ignore 2,3,4"

    * changed ignore so that you are not allowed to ignore the last CPU

    * fixed ignore behavior so that other CPUs are truly ignored

    * fixed register window so that change hilights are maintained during scrolling and updates

    * changed debug memory accessors so they don't log on invalid memory accesses

    * tweaked the help text to indicate that help <command> works

    * added a new text attribute DCA_CURRENT, which is separate from DCA_SELECTED -- the main

    visible difference is that the memory view editing cursor is now hilighted red instead of

    yellow

     

    In-line memory editing is now supported. To do this, I added a generic

    cursor concept to the view system. Each view can handle it however they

    want. Right now only the memory view supports a cursor. [Aaron Giles]

     

    Click in the memory view to place the cursor. Type over nibbles with 0-F, or

    use the arrow keys to navigate around. Tab cycles between the edit box and

    the memory editor. [Aaron Giles]

     

    updated psx core to show more registers [smf]

     

     

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Woodpecker [Tomasz Slanina, Pierpaolo Prazzoli]

     

    Max-A-Flex driver [Mariusz Wojcieszek]

    Astro Chase (Max-A-Flex)

    Bristles (Max-A-Flex)

    Flip & Flop (Max-A-Flex)

    Boulder Dash (Max-A-Flex)

     

    Cotton [Chris Hardy, Lodewijk, Asure, Nicola Salmoria, David Haywood]

    many gfx problems, no sound yet

     

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Jr Pacman (bootleg on pengo hw) [smf]

    Shinobi (set 3, 317-0049) [Chris Hardy]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Raiden Fighters Jet (US SPI, Asia SPI)

    incomplete tile/sprite decryption

     

    Twin Squash

    protection issues

     

    Wonderboy 3, System 16a [Chris Hardy]

    incomplete s16a emulation

  4. OlafNes is a NES emulator for Windows.

     

    News:

    • added 'rom history' menu list
    • you no longer need to close a rom before loading one, it will automatically close
    • now zip files are included in the random rom selecting option
    • support for the sgp file format (and the sgp file format project) have been scrapped

    » OlafNes homepage.

  5. ZiNc is a 3D Arcade emulator for Windows.

     

    News:

    • Reversed Qsound channels.
    • Tekken 3 now runs. Yes, I know it sounds like hell. Turn your speakers off.
    • sfexp reparented as per MAME 0.88u3, the new US version is the parent.
    • Added the release date to the description of all Capcom games so you can tell the difference between the 2 US sets of sfexp.
    • Fixed misidentified sfex2-series sets.
    • Added player 2 controls for Konami GV games.
    • Fixed graphical issue in Bloody Roar 2.
    • (Linux) libs11player.so now can also be in the LD search path. This is helpful for frontends.

    » ZiNc homepage.

     

    Thanks to Nemo for the news!

  6. SNESGT is a SNES emulator for Windows. A new update in a while due to an unfortunate HD incident for the author.

     

    News:

    • Fixed several bugs with settings(about directory,sound and window...).
    • Fixed sprite glitches in the top edge of the screen.
    • Fixed a handling of ENDX flag in DSP emulation code.
    • Fixed a bug of the sound I/O access queue
    • Improved BRR decoding method.
    • Rewrote DirectInput device handling code.

    » SNESGT homepage.

  7. OlafNes is a NES emulator for Windows.

     

    News:

    • added support for multiple sram files for individual games
    • changed a few keyboard shortcuts, mostly function keys (f1-f12)
    • number of roms is now displayed in the title bar of the rom list window
    • added support for zipped files through zlib.dll (roms within the zip must be the same name as the zip)
    • improved some buggy code from the original basicnes 2000 source code
    • all files in /temp are now deleted when olafnes is closed
    • added a varying amount of support for mappers: 57, 58, 200, 201, 203, 229
    • minimal improvement on support for mapper 51
    • removed 'refresh' from rom list window, as it was not working properly
    • added menu function to randomly select a rom for the most recent rom directory

    » OlafNes homepage.

  8. OlafNes is a NES emulator for Windows.

     

    News:

    • multiple instances of olafnes is no longer allowed
    • added option to switch player 1 and 2's inputs, the keyboard shortcut is f12
    • minimal improvement on support for mapper 231
    • added a varying amount of support for mappers: 45, 51, 60 (all multi-carts)

    » OlafNes homepage.

  9. SainT is an Atari ST emulator for Windows.

     

    News:

    • New powerfull digit-sound volume register caching technic. No more noise in Digi-Sound !
    • SainT sounds better than ever ! ( Thanks to Paulo Simoes for nice talks and ideas )
    • Adding STEREO sound support ! ( for STE stereo sound )
    • Powerfull and "no click" 0 dc sound adjuster
    • Re-written disk controller stuff from Assembler to C++ for future extension ( Pasti )

    » SainT homepage.

  10. Online (Dis) Connection

    You see, as cool as it may have sounded to get the online feature that I always wanted, it didn't quite turn out the way I had hoped. Because unlike most of today's other prominent sports titles, be they Madden, NBA Live, or what have you, WWE SmackDown! vs. RAW doesn't offer any type of supplementary online content whatsoever. So while most competitive broadband users out there are used to such features as Internet gaming leagues, automatic ranking systems, downloadable content, and multiplayer support beyond just two players, SmackDown offers none of that -- providing instead, a simplistic two-prong option for either wrestling in a singles head-to-head match or a females-only bra and panties bout.

     

    Regardless of what kind of match they choose to play, however, gamers will never be able to track their win/loss records, defend created belts online, wrestle in tag-team and specialty matches, or even protect their pseudo-identities -- as the GameSpy-powered Interface doesn't allow players to save permanent IDs sever-side. Perhaps most disappointing of all, though, is the fact the broadband-only setup doesn't support USB headsets, only keyboards while in the lobby area.

     

    With a diagnosis like that you can see why it's pretty disappointing to finally go online and match up against someone else -- it isn't quite the experience we're used to. But to it's credit, SmackDown's online interface is extremely easy to use, almost entirely lag free, and offers a hefty selection of rooms to choose from when in search of your appropriate skill level. As smooth as the online play is, however, it just isn't enough to make up for its lack of features. At least it's there, though, which is whole lot more than I can say for last year's version.

    Review

  11. Nostalgia is an Intellevision emulator for Windows.

     

    News:

    • Game Manuals are now supported! Manuals must be in text format, and have the same name as the box image file. They go in the Manuals folder, which is customizable in the dbTool. eg:
      Astrosmash - Meteor.jpg Image
      Astrosmash - Meteor.txt Manual
    • Mousewheel is now supported in the cart loader and manual viewer screens.
    • Keyboard now functions when CGC is connected.
    • CGC is now enabled by default if it is connected.
    • You can now use CGC or Joystick in the menu screens.
    • dbTool will now save any changes to the current ROM when you press Save - you no longer have to press "Update Entry" if you're just editing the one file.
    • HUGE bug in command line handling fixed. Thanks to Jason for reporting.
    • Fixed a bug in the Intellivoice / ECS switches in the database.

    » Nostalgia homepage.

     

    » Download it from here.

  12. OlafNes is a NES emulator for Windows.

     

    News:

    • mapper 77 now recognized as supported in the rom list window
    • ctrl + s is now the keyboard shortcut for mapper substitution
    • i think i fixed a speed problem for faster computers, making it too fast (i have a slow pc)
    • added game genie code generation option

    » OlafNes homepage.

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