
BritneysPAIRS
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Everything posted by BritneysPAIRS
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next phase is most likely a clean up...and this could be looked at in that for sure
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I didnt patch it into the final build.... and its not in the release notes..... all the stuff I add is to a full version....with 100 times more features than the released one...then I decide what goes into the final one...normally when im happy with it and it goes in it stays...its rare that I remove it.... this feature wasnt really added as people said they would make the files for triva...eg megaman was one but they never forfiled there part...if I could see a use for it id add it and presently I see no real use for it ill port it over if people will support it and theres a reason to...if not its not worth the xtra overhead....I have alot more done than people think ive just decided what makes it into the final build...like xbmc there are alot of branch and code and the project manager picks whats best....my belief is wont and never have let techo people get in the way of the common people and this has cause issues from day one...but I dont care and its the reason why ive had alot of issues on forums and why I ended the popular choice.... remember im banded from usual sites...they all said I couldnt code and didnt know what im doing....all I think feared and knew what was going to happen...there ideas wherent held by the many as strong as they thought and that constant lies in the end would seal there fate...these people even managed to kill off the largest sites and I saw person after person leave them to other sites and now they only have the people left that claimed to know what they where doing patting each other on the back for icons....and im the one that tells them I notice this....as others do or I wouldnt have seen most people from there hear and other sites that do a good job of supporting people.... I always said im sorry and still am for people that listen to them...I still today see stuff that is so easy being handed so badly...
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remember I also track whos voting on stuff and I ignor the xtras people stuff and always have done...as they tend to give me an incorrect view of what really needed added final burn legends and final burn alpha this vote is to find who uses things, its a snapshot and not desinged for exact usage more to do with what people mainly do......allready know most of the stats about downloads and stuff...im more wanting to know why some would be using some of this old stuff as fumanchu said in his thread HK$ has alot more features than CoinOPS even though I can think of 100 features in CoinOPS not in HK$ version and not much in his version...was wondering if it tipped people to use this and if so why as I may add it for them.... Console well I know im eating up more and more of that space everyday but its luck for them I dont add all the cores as my beleif is to look at the many....as anyone that looked at the sources can see about 10000 games are remed out like amiga....etc as I thought they wherent what I wanted...anyone can use them and enable them and get it all going in there build no worries...to me its xtra wasted ram that will affect some larger games
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and any comments to why..... im looking at how to help people move over....at least for the main stuff they do....if I can not hurt the many and help the few I might add the stuff for them
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did you add all the support files from epic? maybe I should test it...I didnt realise this was so important to people....it looks good code wise to me should work if you copied all the files do you have streetfighter3.xbe in CoinOPS folder also the shader files from the media stuff and the other main folder for the game?
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can someone post of video of ketsui espgaluda and sfiii3 nd strike on you tube....on a non speed upgraded but 128meg upgraded xbox ill see if virtual mem is worth adding R6 im planning on a consolidation....ill need people to start playing with R5 features...like aspect correction and keymap etc and get a good picture then ill look at tiding things like keymaps some driver etc and little quirks etc...but more of that after people have played...dont forget to report 128meg only upgrade results....and if poss a youtube video speaks 1000 words
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CoinOPS EPIC R5 released Screensizing and Keymapping is availble to FBA core like the consoles though the left and right thumb clicks... Note: Apect correction in basic settings locks Screensizing in Final Burn and consoles but corrects everything for aspect ratios...it will know if your in 4x3 or 720p and auto adjust Note: To get keymapping to work you will have to enable default keymapping in advanced settings Fixed kbash2 and commandw virtual memory Lots more tweaks and bug fixes Samples updated Fixed sf3.zip now launches Street Fighter 3 3rd Strike (xbox 1 version) Fixed CPS3 and PGM support for 128meg xboxs (confirmed working games are ketsui...espgaluda....street fighter 3....street fighter 3 2nd strike.....red earth...jo jo.....trying soon to find how to get others to boot) Please test these games for speed on 128meg only xboxs as they have been tested on speed upgraded boxes and I want to know if its worth adding virtual mem drivers added DRIVER( kbash2 ) DRIVER( recalh ) DRIVER( commandw ) DRIVER( Ket ) DRIVER( Keta ) DRIVER( Ketb ) DRIVER( Espgal ) DRIVER( Thegladpcb ) DRIVER( Ddp2 ) DRIVER( Ddp2101 ) DRIVER( Ddp2102 ) DRIVER( Ddp3 ) DRIVER( Ddp3v100 ) DRIVER( Ddp3v101 ) DRIVER( Ddp3d ) DRIVER( Ddp3blk ) DRIVER( Martmasc ) DRIVER( Martmast ) DRIVER( Kov2 ) DRIVER( Kov2106 ) DRIVER( Kov2p ) DRIVER( Kov2p205 ) DRIVER( warzard ) DRIVER( sfiii ) DRIVER( jojo ) DRIVER( jojoba ) DRIVER( jojobaa ) DRIVER( sfiii2 ) DRIVER( jojoan ) // NO CD VERSION DRIVER( jojon ) // NO CD VERSION DRIVER( jojoban ) // NO CD VERSION DRIVER( Jojobane ) // NO CD VERSION DRIVER( redeartn ) // NO CD VERSION DRIVER( redearth ) DRIVER( sfiii2n ) // NO CD VERSION DRIVER( sfiii3n ) // NO CD VERSION DRIVER( sfiii3 ) DRIVER( sfiiin ) DRIVER( sf3 ) NOTE FOR EPIC USERS : sfiii3 rom pic and video now needs to be renamed as sf3.zip sf3.png sf3.xmv this is due to sfiii3 is now being used by the final burn core NOTE Please for each game I wish to know if it runs on an Xbox with 128Megs of ram and how well (also on the trusty ones) Thanks to IQ as usual for his help.....although alot of work was put in by me without IQ this would have never been possible in the first place
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Fixed sf3.zip now launches Street Fighter 3 3rd Strike (xbox 1 version)
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OK CoinOPS EPIC R5 is ready Screensizing and Keymapping is availble to FBA core like the consoles though the left and right thumb clicks... Note: Apect correction in basic settings locks Screensizing in Final Burn and consoles but corrects everything for aspect ratios...it will know if your in 4x3 or 720p and auto adjust Note: To get keymapping to work you will have to enable default keymapping in advanced settings Fixed kbash2 and commandw virtual memory Lots more tweaks and bug fixes Samples updated Fixed sf3.zip now launches Street Fighter 3 3rd Strike (xbox 1 version) Fixed CPS3 and PGM support for 128meg xboxs (confirmed working games are ketsui...espgaluda....street fighter 3....street fighter 3 2nd strike.....red earth...jo jo.....trying soon to find how to get others to boot) Please test these games for speed on 128meg only xboxs as they have been tested on speed upgraded boxes and I want to know if its worth adding virtual mem drivers added DRIVER( kbash2 ) DRIVER( recalh ) DRIVER( commandw ) DRIVER( Ket ) DRIVER( Keta ) DRIVER( Ketb ) DRIVER( Espgal ) DRIVER( Thegladpcb ) DRIVER( Ddp2 ) DRIVER( Ddp2101 ) DRIVER( Ddp2102 ) DRIVER( Ddp3 ) DRIVER( Ddp3v100 ) DRIVER( Ddp3v101 ) DRIVER( Ddp3d ) DRIVER( Ddp3blk ) DRIVER( Martmasc ) DRIVER( Martmast ) DRIVER( Kov2 ) DRIVER( Kov2106 ) DRIVER( Kov2p ) DRIVER( Kov2p205 ) DRIVER( warzard ) DRIVER( sfiii ) DRIVER( jojo ) DRIVER( jojoba ) DRIVER( jojobaa ) DRIVER( sfiii2 ) DRIVER( jojoan ) // NO CD VERSION DRIVER( jojon ) // NO CD VERSION DRIVER( jojoban ) // NO CD VERSION DRIVER( Jojobane ) // NO CD VERSION DRIVER( redeartn ) // NO CD VERSION DRIVER( redearth ) DRIVER( sfiii2n ) // NO CD VERSION DRIVER( sfiii3n ) // NO CD VERSION DRIVER( sfiii3 ) DRIVER( sfiiin ) DRIVER( sf3 ) NOTE FOR EPIC USERS : sfiii3 rom pic and video now needs to be renamed as sf3.zip sf3.png sf3.xmv this is due to sfiii3 is now being used by the final burn core NOTE Please for each game I wish to know if it runs on an Xbox with 128Megs of ram and how well (also on the trusty ones) Thanks to IQ as usual for his help.....although alot of work was put in by me without IQ this would have never been possible in the first place Release is tommorrow.....
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ok preparing R5 it will be out in the next 24 hours id say
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thansk to neoryu for testing and allowing me to work out the issues....hopefully he gives you guys a report
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R5 is soon and I want to know how these are on a 128meg xbox with no speed upgrade ket ddp2 ddp3 ddp3blk kov2 kov2p martmast sfiiin sfiii2n sfiii3n redeartn jojoan jojoban ddcrew booting yes/no and speed?
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OK R5 is coming and with a little help we are moving fast and getting pgm all going and cps3 all going..... found the issues and ill report back soon
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not setup right is my guess find the pack
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I dont remember that ill ask him......there are so many power insincts im not sure what this one is...I did add support for one or 2 new ones as I updated the Final Burn core remember
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tekken plays fine as well....just use the version that you have in psx or keep pressing start as its my small version is loading
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linked keymapping to settings and updated help....Finalburn core is now all good
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added video mode support aspect ratio correction and keymapping to final burn core...now to tie them together like the consoles
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updated the whole final burn core
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Popeye Moon Patrol are in now and always have been
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fixed legion driver
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no testing yet phil of pgm?
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6 weeks after I start assembling it
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still require time with testers with 128megs of ram if not im moving on and and order chips for myself...but have to move onto stuff I can test....for a few months
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proof of concept midways mk3 etc...issues with rape d builds so ill look into how or if this will go into the full version