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  1. the parent for batlle garegga keeps getting a bad rom(keeps looping) error when it does its check when it loads, but the clones are fine. and the problem i had with bbakraid was not a naming issue, i fixed that myself, but the clone gets a no sound error displayed when booting up. the game plays fine just no sound or music. i believe its the unlimited version thats not working properly. and the parent for bakraid is fine. go figure

    Both Bakraid sets work fine for me with full sound. This is certainly odd. Perhaps try going into the save directory and deleting the config files for these games.

     

    I haven't a clue what's going on here with some games working for some people and not others. Hopefully djohng will be able to shed some light on the situation. :P

  2. i dont know whats wrong with my dfeveron n feversos games. they just go to a black screeen.. i have only played dfeveron once n when i try to launch it again.. nothing..

     

    anybody else having this problem?

     

    this r the only two that wont run even though it says this romset is correct

    dfeveron runs fine for me no matter how many times I launch it.

     

    One thing I have noticed though is that the screen stays black during the HW test for this game so you may have to give it a minute or so before it starts (or just fast-forward through it :D ).

  3. So why is it then that in all the DATs, the correct S ROMs for these bootleg sets are always listed as 128k?

     

    For example, whenever I see a DAT or driver for svcsplus the S ROM is always listed as 233d6439 128k. There is a 512k version (a792fdba) but this is only ever used in the alternate set (svcsplsa). Surely if the 128k ROM is incorrect, the 512k version should be used in the main set and there should be no svcsplsa.

     

    Obviously the reason I'm asking is because I want to use the most correct ROMs in FBA-XXX Pro. And I never know whether to go with what the drivers and DATs say (128k) or with what seems more correct to me (512k).

     

    Thanks alot for the help Mr.X :P

  4. UPDATE:

     

    - kof2k3up is now working (set has changed a little too, see DATs for details)

     

    - updated progear rom names to match MAME.

     

    - updated bbakradu set name to match MAME.

     

    The battleg and svcchaos problems are proving more tricky than I thought. I've asked djohng to take a look at the latter when he gets the chance. In the meantime I've assigned both sets NOT_WORKING status. Use clone sets instead for now. :P

  5. I noticed that pretty much all bootleg/hacked Neo-Geo sets use a 128k S ROM, even when the original set uses a 512k one. This results in a loss of fake transparency effects for these sets.

     

    So my question is, when one of these games is run from an actual bootleg board does it have fake transparency effects or not?

     

    Thanks alot. :P

     

    + T +

  6. UPDATE:

     

    This release sees a big update to the bootleg drivers. Many sets have been changed, see the DATs for details. The only one I'm still working on is kof2k3up, and I also haven't had the chance to look at the svcchaos problem yet. I'll try and see to those over the weekend. So here's what's new:

     

    - Fixed samsh5sp and samsh5sd 'Bank Error' problem.

     

    - Fixed pbobblen and pbobblna. (by djohng)

     

    - Implemented Text Bankswitch code. (by bms888)

     

    - The following sets are now working correctly:

     

    ms4plus

    ms5plus

    kof2003b

    kof2k4ex

     

    - New DATs generated by the emu itself. (thanks Thraxen)

  7. just tested out ms4plus and the gfx is scrambled

     

    ms5plus also has scrambled gfx and slows down badly

     

    also svcchaos doesn't load but the other svc's work fine

    As I said, bootleg drivers are all preliminary and untested. But I will look into this and see if I can improve things. Thanks for letting me know. :)

     

    svcchaos shouldn't be a problem to fix. Do you know if svchaosa works?

     

    And the Zintrick driver comes directly from FBA PC, I haven't changed it at all. So I would presume the S ROM to be correct.

  8. UPDATE:

     

    - Fixed performance issues in s1945p and s1945pd.

     

    - Fixed ct2k3sp S ROM size.

     

     

     

     

     

    The bank error still exists even with the corrent p1n. :/

    Try using the uni-bios for the time being. I will look into it, although this P ROM should be fully decrypted and should not need any additional code to get it working.

  9. The following Psikyo games are supported and are displayed in the Others section of the gamelist:

     

    BtlKRoad, // Battle K-Road - Multi Style Fighting Tournament

    Gunbirdj // Gunbird (Japan)

    Gunbirdk // Gunbird (Korea)

    Gunbird // Gunbird (World)

    SamuraiA // Samurai Aces (World)

    SngkAce, // Sengoku Ace (Japan)

    S1945, // Strikers 1945

    S1945a, // Strikers 1945 (alternate version)

    S1945j, // Strikers 1945 (Japan)

    S1945jn // Strikers 1945 (Japan,unprotected)

    Tengai, // Tengai / Sengoku Blade - Sengoku Ace Episode II

     

    Though s1945 and Tengai do not work as yet.

  10. I've noticed the DATs included in your download package differ in size from the ones generated by the program itself  (for instance guwange is not shown in the downloaded DATs).  As they don't seem to contain the same info, which one is to be trusted?

    Guwange shows up fine for me with the downloaded DATs.

     

    But for the next update I will see about including some up-to-date generated DATs in the package rather than ones I've edited by hand.

  11. UPDATE:

     

    - Fixed sound in slammast.

     

    - Fixed missing sounds in socbrawl. (bug from FBA PC ?)

     

    - Fixed crash when loading an incomplete ROMset. (by GogoAckman)

     

    - The following sets have been added:

     

    Beast // Beast (Neo-Demo) (PD)

    Columns // Columns (Neo-Demo) (PD)

    Neodemo // Neo-Demo (Demo)(PD)

    poknight // Poker Night

     

    - Made some improvements to 'Pro Fighter' skin.

  12. The version of Neopong that's supported is v1.1. Neo no Panepon is the latest also. I don't really see the need to add older versions.

     

    I'll add the other ones you mention for the next update though. :peopleseybrow:

     

    Gogo has just let me know that the sound wasn't working correctly in my Slammasters fix. But I've corrected this now so that will be in the next update also. :D

  13. ok, heres a rom the emu freezes on, n it used to work b4.

    Well I put together the incomplete set that you showed and tried to run it. But the emu didn't crash. It shows the screen you posted with the missing ROMs for about 5 or 6 seconds then displays the 'There was an error starting...' dialogue at which point you can press Back or B to return to the menu. Which is what it's supposed to do.

     

    If there is a bug I'd like to fix it but it's kind of hard if I can't re-create it. -_-

  14. ok, heres a rom the emu freezes on, n it used to work b4

    Thanks I'll check that out. <_>

     

    ok, i grabbed the latest version of fba-xxx (06-03) and patched it but my question is where in the menu do you change the vmm methods? cuz i just don't see it in the menu when in the neogeo section

    You don't. Not every new 'feature' from FBA-XXX will be implemented into FBA-XXX Pro since the focus of the project is performance and compatibility, not endless amounts of settings and options. And this one in particular is completely unnecessary, since Pro only uses one set of VMM routines (the ones it has always used :P ).

     

    BTW, in case anyone missed it in the other thread, I've added the Media folder to the Pro archive - stupid mistake, sorry. -_-

  15. UPDATE:

     

    - Fixed kof2002d and kof2k2nd. (really this time :P )

     

    - Clones of samsh5sp now use the correct parent.

     

    - Fixed sf2toryu/sf2tory2 set names.

     

    - Fixed the default screen size so it no longer clip the edges of the game-screen. (If you've run any previous versions of FBA-XXX or Pro, you'll need to choose 'Reset Screen defaults' to see the difference)

     

    - The following sets have been added:

     

    mslug5b, // Metal Slug 5 (Bootleg)

     

    - FBA-XXX Pro archive now includes all required files with the exception of the XBE.

     

     

    And can somebody please tell me how to re-create the problem where the emu crashes after trying to load an incomplete ROMset? I've tried several times with different sets and it always works correctly for me (waits 6 seconds then press B to return to menu).

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