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+ T +

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Posts posted by + T +

  1. Well, Metal Slug 3 works now, but on the title screen all I see is the title. There is no "Insert Coin" or any of the other text (company logos, etc...). The S ROM I'm using has a different CRC than the one FBAXXX is looking for, but my S ROM is straight from a perfect MAME set of Metal Slug 3. So I need to know if this is an issue with my S ROM or if everyone is having this issue.

    Check the size. I presumed the MAME set still used the old 128Kb s rom so that's what I added to the driver whereas my upcoming build was to have the full 512Kb rom. If MAME is using the 512Kb one now then I'll change the driver accordingly.

     

    Also, matrimnd does work now, but the sound is still glitched (lots of static at times). I expected this though because the 8-02 version has this problem also. Manto said that he screwed up the drivers in that game and was going to fix it in the next release... but this was before they decided to pull support for new games. So does anyone (PRican, + T +, etc...) know what the problem is? Can you tell by just looking at the drivers what is messed up?

    I'll see if I can find a newer matrimnd driver. If anyone has one then please post it.

     

    well just tested the latest patch and mslug4 encrypted locks up during loading 

     

    my guess is you added what was on the site but didn't remove the old version of that same code that was already there

    I thought I followed the instructions but I'll take another look at it. I had to use the cygwin fix code since the other gave errors when compiling.

  2. I'm hoping to include Samurai Shodown V Special in the improved build I'm working on. I'm also re-adding s rom support to the decrypted romsets because they'll load faster and I feel they're more complete this way. This build will also run from disc unlike the current one.

     

    As for the current basic version. I'll add s rom lines to the matrimnd and mslug3nd drivers. I'll also see about implementing IQ_132's code to fix mslug4. I won't be able to test this though since I don't have the encrypted rom.

  3. Here's a 'fixed' patch. This update fixes the problem with Metal Slug 4 and 5 locking up during loading. It seems that for some reason my build of FBA-XXX is unable to generate s roms for these games. Since I know nothing about coding, the only solution I could come up with was to add s rom lines to the those drivers. So for the time being you'll need the following extra roms for these games to work (I've used the versions that I think most people will have):

     

    mslug4nd.zip

    ------------

    263-s1.bin 128k 62575f68

     

    mslug5nd.zip

    ------------

    268-s1.bin 128k 64952683

     

    If anyone knows of a better solution to this problem or notices any more games that are affected then please let me know.

     

    http://www.thraxen.com/emu1/09-01_newsets_patch_FIX1.zip

     

    I'll see what I can do about a patch for the 'old dumps' version although there really is no excuse for not updating your romsets. ;)

  4. Well here it is. :lol:

     

    As I said, this first patch just adds the newer romsets from the last version that supported them and so the required roms are exactly the same as those from the 08-02 release. Just apply the patch to the MAME version of the 09-01 default.xbe with your favourite IPS patcher and enjoy. :P

     

    http://www.thraxen.com/emu1/09-01_newsets_patch.zip

     

    Thanks to Thraxen for hosting it.

     

    EDIT: It seems there are a few problems with FBA generating s rom data with some sets. This is causing lock ups during loading. Adding an s rom line to the drivers seems to fix this so if people experiencing these problems could post the names of sets that are affected (apart from Metal Slug 4 and 5 which I'm already aware of) then I'll get a fixed patch done in the morning (it's late here :P ). Sorry 'bout that, I didn't have time for much testing.

  5. Well it seems that simply using an older version of the file burn_ym2610.cpp solves the black screen problem. So I'm all finished :naughty:

     

    I'll put a patch together and post it later today. However I'm also going to do a compile that uses some of the latest rom dumps which were never supported by FBA-XXX in the past. This will allow for some cool improvements such as transparency effects in SvC: Chaos.

  6. Yes it is up and running. But only if you like high quality FM Interpolation :banghead:

     

    Since compiling the untouched source produces the same problem then perhaps some settings are wrong in the project file. :)

     

    EDIT: Seems it's not just me having problems. From the FBA-XXX forums:

    i have just finish to compile my own version that work  only minor bug i have black sreen bug when some nd roms finish his loading but that can be corrected by change FM INTERPOLATION to HQ Mode
  7. Okay I've figured it out somewhat. It seems that the FM Interpolation has to be set to HQ Mode for games to work. While I remember this bug being in a previous build, I can't understand why it occurs with my compiled 09-01 source and not with the official release. Does anyone know how this bug was fixed?

     

    Also can anyone tell me how to change the directory in which FBA-XXX creates its ini folder and RC/CM DATs? Having them created in the root directory makes it impossible to run the emu from disc, and this is very important for me.

  8. I've been assured by Prican that we are allowed to discuss compiling our own build of FBA-XXX so long as no one links to any altered binaries. So if anyone besides me is giving it a try or wants to then any questions or problems can be posted here. So I guess I'll start :evil:

     

    Thanks to Prican I've sorted out alot of the troubles I was having and have managed to compile the.xbe with 0 errors (211 warnings) and all the extra drivers I was wanting to include. After transferring the new default.xbe to the Xbox it boots to the FBA-XXX menu okay and all my roms are displayed. The problem comes when I try to start a game, it tells me my romset and bios are fine and loads the rom as it should, but at the point where the game should start all I get is a black screen.

     

    Funny thing is, this also happens when I compile the unaltered 09-01 source and try to run a game. Yet Manto's pre-compiled binary works just fine. I've deleted all previous FBA-XXX save data and am using the latest neogeo.zip from xbins.

     

    So if this problem isn't due to any of the changes I've made to the source then what could possibly be causing it?

  9. Xdk/Sdk (latest version is best)

    .Net Visual Studio 2003

    Hmm. Those are some pretty hefty downloads. So once we have these are they really as easy to use as lantus implied?

     

    And most importantly, does anyone have the contents of the neogeo folder from the older source? Since this isn't a compiled binary perhaps someone could upload it to a server for those of us who may be considering attempting this.

     

    Maybe it's about time we showed those devs that we aren't just a bunch of 'rom kiddys' and are actually prepared to put some effort into getting the uncensored emu we want. Even Tmaul said on X-S, as long as we don't distribute they can't say s**t. :P

  10. Since the authors have stated on the FBA-XXX forum that this will be the last release until a new PC version comes out, it really wouldn't cause that much trouble to have one last 'complete' version.

     

    Perhaps someone who compiles their own version will release it anonymously for old times sake ;). Or even just a patch for the xbe which technically wouldn't violate the license (TMaul just said on X-S that the devs just don't want ppl distributing their own binaries). Or perhaps someone who knows their stuff could add the drivers to the sourcecode then make that available with a nice tutorial on how to compile it with the XDK.

     

    C'mon, don't let this forum turn into X-S Jr. There must be some of the 'can-do spirit' left around here. :lol:

  11. I've been using this method for some time to have different key configs for different games. I generate the config files using the PC version of FBA, fix the buttons then transfer to the Xbox.

     

    However, when doing it this way, I haven't yet found a way of assigning macros (3xPunch, 3xKick, etc.) to the L and R buttons as the emulator does with its default setup. Adding them in the standard FBA format doesn't seem to work. Any ideas?

  12. Havent forgotten about them, heh, i was thinkin about askin LANTUS or TMAUL to help me out with those.....what do you think? 

     

    You may say that in jest. But I've seen several posts on the official FBA forum giving help with adding support for certain decrypted sets. This doesn't violate any part of the license so in theory they'd have no reason not to help you out.

  13. It would certainly be cool to have FBAGhost become the ultimate Neo Geo emu with drivers for just about every game you could throw at it. And just think, if an alternate version were compiled without the drivers for the 'newer' games, just the decrypted and homebrew sets, then it could be officially released and posted up on #xbins. (I'll bet some of the folks at X-S would get off their high-horses and download it too :P )

     

    BTW N3oGhost, how's the support for those tricky decrypted kof sets coming along? :D

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