Jump to content

+ T +

Ultra Members
  • Posts

    1,121
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by + T +

  1. I think we are suffering from the very same disease, Gilou!

    :)

    And I seem to have a natural immunity to it! :\

     

    Gilou, I just download your skin package and copied the strider.ini file to my \ini\emulation\ folder. Now when I start Strider all the video settings are as in your ini and the screen size has changed noticeably from the default. I'm not saying that the screen size is right (I have no idea how it's supposed to look) but I am saying that it is definitely not the default screen size. To be 100% certain I deleted the strider.ini file and ran the game again. This time it uses the default settings and size which looks entirely different to how it was when using your ini. So the ini settings are definitely being applied.

     

    If your ini files are not producing the size you want then I may be able to delve into the issue further. But if you're saying that your ini files are not working at all then I don't know what to suggest because I'm unable to reproduce this.

     

    NOTE: One thing I did notice is that, even though the 10x11 pixel ratio option is set to On in your ini. You have to go into the game options and disable/enable it again to have it applied. I don't know if this is related at all to your problem but I'll look into correcting it.

  2. Hey +T+. Did you see my post about turtles in time?

    Yes. I responded here. Guess you missed it. :)

     

     

    I understand +T+,

    it's hard to explain the bug we have , to reproduce:

    You can grab the skin i created for fbl 1.3 here it includes "pixel accurates screen settings for cps1,cps2 and near all neo geo games)

    fbl heroes skin page download with accurate pixel setting inis

    you should try with fbl 1.3 and see for example strider (the accurate pixel screen size is wide because the cps1 width resolution is wide) without any software or hardware filter you won't see pixel distorsion in the stage 1 diagonals platforms

    now if you try a "lambda random screen size value you'll notice distortion on those stage 1 diagonals platforms

    and even if you try my inis with fbl 1.4 for some reasons it's not the same results as in fbl 1.3

    some explanation of the accurate pixel ratio here in the webpage of my friend Cospefogo:

    The accurate pixel ratio settings for our emus

    All download links on that page appear to be dead. Are you saying that when you copy your 1.3 ini files to 1.4 it makes no difference at all to the screen size? Or are you saying that when you copy your 1.3 ini files to 1.4 it makes a difference but the values are wrong? Listen, I'm prepared to look into this for you but I'm still not clear on what exactly the problem is and I don't really understand what the difficulty is in simply sending me one ini file as I've asked for.

  3. Hey +T+ is SNK's P.O.W. Prisoners of War working in FBL 1.4? Ive had issues with this and in FBANext360. Works fine in CoinOPS though. Running POW through FBL has GFX glitches. Thanks and keep up the awesome work!

    POW seems to be working nicely in 1.4. Check it out for yourself and if you find any graphics glitches then let me know and I'll look into them but I didn't notice any.

     

     

    i'm having the same issues Cospefogo has:

    I know it is a pain in the ass to hear the same thing about those damn "pixel accurates screen" (pixel perfect isn't an appropriate word)

    i copied my pixel accuraates inis from fbl 1.3 and nio way, i can't have differents screensizes for differents games i can only have one screen setting for all the games

    @ sparda: you can grab my pixel accurates setting in emuxtras.net , my settings are integrated with my "final burn heroes" skin

    thx if you can have a look at this +t+

    I can't look at anything until somebody sends me an ini file. All the ones I've tried have worked perfectly.

     

     

    Oriental Legend

    Oriental Legend Super

    Knights of Valour

    cant work

    You romsets are wrong. All these games are working. Check them with the Romcenter DAT you'll find in the tools\ folder.

  4. About screensizes:

     

    It is very strange indeed. I just copied all the FBL 1.4 downloaded folder

    to a place completely apart of FBL 1.3. I have not changed anything, specially

    in the new screen.ini file, which, on a overall vision, is a blessing.

     

    Then, I did copy all my game INIs to the d:/ini/emulation/

    But no matter what, all games I open keep getting as screensize the

    default value registered in Screen.ini.

     

    Later, I did erase all files from the d:/ini/emulation/ and tried with

    just a single game, a title that I was sure that was pixel perfect

    in FBL 1.3. No results. FBL 1.4 just ignores my game INI information...

     

    But now I wonder... I did not check if this ini was updated once the

    game was started or not. I will take a look.

     

    The only way I found to open and create correct pixel aspect ratio

    inis for CPS1 and CPS2, for example, was to keep the d:/ini/emulation/

    empty, and, in the Screen.ini file ---- did insert the screen values

    copied from a CPS1/CPS2 game from FBL 1.3.

     

    Then, I was needing to open game by game to create its new ini,

    or then create the ini files in windows, one by one. Oh no... too

    painful.

     

    I will try to migrate again and narrow down all my steps in the

    weekend to see what happens.

    I'm not sure what to tell you Cospefogo. Every time I migrate an ini from 1.3 to 1.4 it works fine, screensizes and all. If there is a problem here I'll get it fixed but right now I just can't identify one. I was particularly careful to implement the Screen.ini feature in such a way that it wouldn't interfere with preset game configs. Has anyone else had any success or problems with transferring ini files? Once again, it seems to work perfectly here.

     

     

    About rotated vertical games

     

    +T+, is there a way to have directional controls rotated as well when we did

    rotate a game? Just like... er... CoinOPS...

    This is something I can look into. Out of interest, under what circumstances would this be useful?

     

     

    I agree Double Dragon without any slowdown is really a nice gaming experiance, I even have the actual Jamma board of the game so I know the slowdown does exist. But I loved playing it on Coinops because the game ran soo smoothly with not one bit of slowdown. It really is the best way to play Double Dragon which is without the actual arcade slowdown. I think if we relied on the emulation to be accurate for the xbox we would be missing alot of games that we currently have including cps3 and games that used much vmm etc and games iq_132 fixed the drivers for etc. So its good to cut corners on accuracy for xbox because its running on old hardware and leave accuracy for the PC versions. It helps when we have a chance of getting a better gaming experiance on our good old xbox's and we are lucky with what we have :)

    I maintain that my preference is for accurate arcade emulation. But there may be some compromise to be had. Let me look into it, maybe I can tie the faster Double Dragon code into the CPU overclock option or something. But if not and it comes down to a choice between the two then I'll stick with accuracy and keep the original hardware slowdown. Since you have the original PCB would you be able to say how close the speed of FBL is to the speed of the original? I'm just curious.

     

    Question:

     

    FBL 1.3 and 1.4 does not rely on E:/TDATA and E:/UDATA for saving anything, like CoinOPS, correct?

    I have not touched anything on those places for my clean install...

     

    Cospefogo.

    FBL does not use TDATA or UDATA at all. All files are stored in the emulator directories.

  5. Thanks so much, +T+,

    I just tried to migrate to 1.4 and got some problems.

     

    1 - I did copy the entire new FBL 1.4 folder to my HDD

    2 - I did move all my roms from FBL 1.3 to FBL 1.4

    3 - I did move all my /INI/EMULATION/ game specific ini files from FBL 1.3 to FBL 1.4

     

    ...and there is no way for FBL 1.4 to "read/import" my game inis --- regarding specifically the game screensizes. I have all my FBL 1.3 games set up in pixel perfect screen sizes, CPS1 and CPS2, NeoGeo ad many many other various games in perfect pixel aspect ratio. But unfortunately I am not able to import these screensizes into FBL 1.4.

     

    Also, the readme says the Double Dragon 1 was fixed... but in my vision Double Dragon 1 was broken!

     

    In FBL 1.3 Double Dragon 1 was fully playable, super fast, smooth, no slowdows when the screen is crowded, perfectly playable! I never saw Double Dragon 1 running so nice in all my life.

     

    But now in FBL 1.4 Double Dragon 1 is back to its old slow and problematic frame rate, just like in CoinOps. The game becomes completely unplayable when we have many sprites in the screen. I know this reflects the real/original hardware, but it is really a pity. Dear +T+, this was intentional? Am I missing something here?

     

    Best regards,

    Cospefogo.

    I just tested everything you've said and sorry but I don't have these problems. I can copy game ini files from 1.3 to 1.4 without problems and individual screen size settings are restored. Perhaps you could send me some specific inis that were giving you problems but I tried a handleful of my own and the settings transfer just fine. Are you otherwise running a clean install?

     

    With Double Dragon. What set are you using? Using the ddragon parent set I've just tried it on FBL1.3 and the games runs extremely choppily at under 20fps. In FBL1.4 it maintains a solid 59.9fps, so I'm assuming the slowdown when the screen is crowded comes from the original hardware. I appreciate that CoinOPS may enhance Double Dragon to run faster than the original arcade machine but I would have reservations about doing this in FBL since I prefer my emulation to be accurate.

     

     

    Im having issues when trying to re-size the screen.When resizing in the main options it does not save the screen settings, and when I do it in game it only lets me change size from left to right and not up and down so now everything is currently unplayable.

    Keep in mind that the global screensize setting doesn't overwrite any per-game settings. Per-game settings are created whenever you run a game. So you should set your global screen size when you first install the emulator before running any games, otherwise the setting will not be applied to games that already have an ini file created for them. As for the left/right issue; You do know you have to use both analog sticks to resize the screen don't you? Also if you're resizing a vertical game the screen is rotated, as are the resizing controls.

  6. I just tested this on PC FBA. For standard Cave games the configuration screen is accessed by holding down the Diagnostic button for a few seconds which obviously is not currently possible in FBL. I'll correct this in v1.5 and have it as a mappable control. I don't know if it's the same for PGM games or the new Cave/PGM games since I don't have a PC emulator that supports them.

  7. is it possible for screenshots too ? or they have to be named according to rom name ?

    Assuming I get it working, which shouldn't be too hard, I'll implement this feature so it applies to videos, screenshots, and marquees.

     

    Is there any way to get the animated logo back? and lose the marquee feature? I know Neil222 skin looks awesome with the marquees on the rombrowser :) But the only reason I ask is because I have about 4-5 FBL skins that I was about to release, but none of them were designed with the marquee feature in mind, and I can't seem to go back to the animated logo on mainmenu and rombrowser. Would be cool if we had a choice to either display marquees or have the animated logo.

    Restoring the animated logo to the main menu should be no problem at all, I'll do it for the next release. As for the rombrowser, you can restore the logo yourself (though it won't be animated) by replacing the file \images\fbl.png with your logo file.

     

    i still cant get penguin brothers to work ive tried 3 roms from diffrent sites checked the romcentre dat with each one all the roms in the folder uo6.bin etc matchup so cant explain it anyway i lose penbros but gain esp gal ddp3 ketsui cant argue with that

    I just tested penbros and it runs perfectly. What resolution are you running in? Are you absolutely certain your set is showing green in Romcenter? Check your PM.

  8. Have a problem when I switch skins, the animated logo dissapears on the mainmenu and rombrowser on the skin I load, can't find animated logo under gui options. Also video dosen't display on mainmenu, Its like the emulator loads up half of the config of the default skin and applys it to the skin that you switch to.

     

    anyone else had this problem when switching skins?

    Yes, I meant to mention this in the release notes but I forgot, apologies. Basically the skin ini files now have an extra line in them to cover the new video preview sound option. So to use any skins designed for FBL1.3 and below, you should add the line:

    MovieSound=0

    to the skin's ini file. As for the animated logo; sorry but I hijacked this skin element in order to add the marquee feature. FBL1.4 is pretty much designed for the new default skin and any that are created specifically for it. Older skin compatibility can't be guaranteed.

     

     

    Back when nes6502 released FBL, Rx asked him if the parent video could be used for the clones aswell. Can't remember what nes6502's response was.

     

    +T+, would this be possible to implement ?

    I'll look into it for v1.5.

     

     

    just to report ive ran into few problems with my roms but sorted them with the clrmame dat cant get oriental legends super to work tried a few diffrent versions but they all seem to miss to ram_dump rom anyway gave up on that but penguin brothers penbros.zip wont load it worked in fbl 1.3 but now get fbl legends has encountered a problem message when trying to play it checked the clr dat and my rom is correct pity its a cool game

    It seems there may be some issues with the ClrMAMEPro DAT generated by the emu. I use the Romcenter one myself so have never encountered these issues. I'll either correct them or remove the ClrMAME DAT altogether. Incidentally the penbros set, as green in the Romcenter DAT, works fine. :)

  9. i had a question or 2, maybe iq or 2 would know, do i have a bad rom on tmnt turtles in time>? everytime i try to play the neon night riders level all the sprites disappear or something...lol. :)

     

    also dont know if bucky o hare will ever make it in and by no means am i requesting anything at all. just wondering if iq has any plans to bring night slashers or any of these 2 to this solid gold emu update by +T+ and iq. :(

    Do you happen to know if the tmnt2 problem occurs in the PC version of FBA? If it's Xbox specific then it's quite likely I can fix it. If it's a driver issue however then that may require someone with a more detailed knowledge of such things or an update to FBA.

     

    As for Night Slashers, I remember seeing some screenshots for an FBA driver by iq posted over at Neosource. So at the very least I'd say this has had some progress made on it.

  10. I'm trying to create a full romset, but get some messages when the datfile is loaded.

    Try the Romcenter DAT instead. That's what I'm using and don't have any problems with it.

     

    Nice work +T+ and iq, and everyone else :) Happy to see finally an FBL update.

     

    +T+, can you tell me if the following Neogeo sets works in 1080 mode (except decrypted sets):

     

    Metal Slug 5 (JAMMA PCB)

    SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 1)

    SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 2)

    The King of Fighters 2003 (JAMMA PCB)

    Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg set 2)

    Metal Slug 5 (bootleg)

    The King of Fighters Special Edition 2004 Plus (The King of Fighters 2002 bootleg)

     

    If it doesn't, this is my mission ^^

    It will be a day or two before I can let you know since I don't have an HDTV. I will test them on a friend's setup though unless somebody else posts the results first. Will be great to have you on the case. :(

     

    please a link MU for download please

    Read the first post more carefully. That's as much as I'm able to provide.

  11. Final Burn Legends 1.4

     

    This is an update to Final Burn Legends originally ported by nes6502. Many core components have been updated to the latest PC version of FBA and it also uses elements from FBANext by lantus and code from the skilled community over at the Neosource forums. Many new ROMsets have been added and several games are now working that either didn't before or had issues that are now fixed. In addition, this release contains Xbox-optimised PGM drivers by iq_132 and a new default skin by Neil222. Updated DATs are included in the tools/ folder of the release package. If you have any questions or comments post them here. Please see notes below the changelog for downloads, installation and other important information.

     

    splashscreenya.jpg.....rombrowsera.jpg

     

    ketb.png.....kovstart.png

     

    Enjoy!

     

    + T +

     

    Whats New:

     

    - PGM games added: (by iq_132)

    Ketsui Kizuna Jigoku Tachi

    Espgaluda

    DoDonPachi Dai-Ou-Jou

    DoDonPachi Dai-Ou-Jou Black Label

    Oriental Legend Special Plus

    Knights of Valour Superheroes

     

    - PGM games now working: (by iq_132)

    Oriental Legend

    Oriental Legend Super

    The Killing Blade

    Knights of Valour

    Real and Fake / Photo Y2K

     

    - Simple 156 games added: (by iq_132)

    Chain Reaction

    Charlie Ninja

    Joe & Mac Returns

    Osman

    Party Time: Gonta the Diver II / Ganbare! Gonta!! 2

     

    - Galeco games added: (by iq_132)

    Thunder Hoop

    Squash

     

    - Gaelco games now working: (by iq_132)

    Biomechanical Toy

    Maniac Square (prototype)

     

    - Seta 2 games now working: (by kenshiro)

    Guardians / Denjin Makai II

    Mobile Suit Gundam EX Revue

    Deer Hunting

    Turkey Hunting USA

    Wakakusamonogatari Mahjong Yonshimai

    Trophy Hunting - Bear & Moose

    Wing Shooting Championship

    Gunbarich

    Mahjong G-Taste

    Tetris the Absolute The Grand Master 2

    Tetris the Absolute The Grand Master 2 Plus

     

    - Other Games Added:

    Alien Sector

    Angel Kids

    Asuka & Asuka

    Bonze Adventure

    Bouncing Balls

    Cadash

    Cosmic Avenger

    Dark Tower

    Dorodon

    Dragon Buster

    Egg Hunt

    Fire Shark

    Galmedes

    Ginga NinkyouDen

    Haunted Castle

    Hexa

    Knuckle Bash 2

    Kokontouzai Eto Monogatari

    Marine Boy

    Markham

    Maze of Flott

    Metro-Cross

    Miyasu Nonki no Quiz 18-Kin

    Mogura Desse

    Onna Sansirou - Typhoon Gal

    Rally Bike / Dash Yarou

    Sky Army

    Sky Kid

    Snap Jack

    Space Position

    Space Raider

    Speed Spin

    Springer

    Success Joe

    Tetris (D.R. Korea)

    The Amazing Adventures of Mr. F. Lea

    U.N. Defense Force: Earth Joker

    Varia Metal

    Victorious Nine

    Vimana

    Welltris

    WOW New Fantasia

     

    - Other Games Now Working:

    Arkanoid

    Blood Bros.

    Sky Smasher

    Tiger Heli

    Lady Bug

    Vendetta

    Mazinger Z

    Ultra Balloon

     

    - Also many updated sets and new clones of existing sets added.

     

    - Game Fixes:

    Mogura - input fixed.

    Double Dragon - speed fixed.

    Power Instinct - speed fixed.

    F-1 Dream - graphics fixed.

    Gun.Smoke - speed fixed.

    S.P.Y. - speed fixed.

    Teenage Mutant Ninja Turtles - 4-player input fixed.

    Teenage Mutant Ninja Turtles 2 - 4-player input fixed.

    Ultraman - speed fixed.

    Hexion - dipswitches fixed.

    Metal Slug 5 - parent set fixed.

    Crime Fighters - input fixed.

    Dynasty Warriors - input fixed.

    Bullet - input fixed (right stick to shoot)

    D-Con - input fixed

    SD Gundam Psycho Salamander - input fixed

    Last Mission - graphics fixed

    Heavyweight Champ - input fixed

    Mars - input fixed (right stick to shoot)

     

    - Screen rotation angle fixed. (thanks to Neo369 & PhilExile)

     

    - Hardware filter bug fixed.

     

    - Dipswitch and input updates for several games (by BisonSAS)

     

    - Screen size default can now be set in main video options.

    Individual game sizes will override this and can still be set in the

    in-game menu as before. (see note below)

     

    - Preset screen sizes for the Darius, Ninja Warriors, and Pac-man games.

    (The super-wide games should look pretty perfect on a 16:9 TV now)

     

    - Widescreen Fix option for 4:3 display on 16:9 screen.

     

    - Cabinet marquees can now be displayed on the ROM browser screen.

     

    - Option to toggle video preview sound.

     

    - New default skin, Blue Fire Arcade. (by Neil222)

     

    - White screen issue with image viewer is fixed in default skin. (by Neil222)

     

    - Screenshots and marquees are available to download in a separate

    'FBL Extras' package. I STRONGLY recommend downloading this as it improves

    the look and feel of the interface immensely.

     

     

    NOTES:

    This is NOT an upgrade install and a clean installation is highly recommended. If you simply try to copy the files over an earlier version you will most likely experience problems. Game specific configs can easily be copied across from a previous installation. Please only report issues if you are running a clean install.

     

    When setting the default screen size using the new feature it's important to keep in mind that vertical games will rotate your settings by 90 degrees, so the horizontal width will become the vertical height when rotated etc. Just play with the settings until you find a happy medium that fills your screen both ways.

     

    A good note from the original author is worth repeating:

    RELEASE THE SOURCE! Don't take mine or anyone else's work and not release the source. Everyone should get to benefit and future developers should be able to improve the code whenever current development stops.

     

     

    Downloads:

    Unfortunately xbins is still offline to uploads so this is something of a pre-release. Below are links to the marquee and screenshot pack, and the sourcecode. Due to forum rules I am unable to provide a link to the compiled binaries however if you're able to use the other links you can find the emulator package using 5VEESO4A. This is only a temporary measure and I will upload the release to xbins as soon as I am able to.

     

    FBL 1.4 Emulator:

    (See above)

     

    FBL Extras: (marquees & screenshots)

    http://www.megaupload.com/?d=YGPYQ9BX

     

    FBL 1.4 Source:

    http://www.megaupload.com/?d=9W149JDR

     

     

    Many thanks to:

    - nes6502 for his excellent Xbox port of FBA.

    - iq_132 for the Xbox PGM drivers and countless other driver additions.

    - kenshiro for his updated drivers and fixes.

    - The Neosource community for many FBA code updates and fixes.

    - lantus for FBANext

    - Treble Winner for the updated FBA

    - Neil222 for his help and the new default skin.

    - Neo369 and PhilExile for the rotation fix.

    - Special thanks to neoryu for his testing and support.

    - And to Alinky for her HDTV and patience.

  12. More good news coming soon. :thumbsup1:

    Very exciting. That's looking great. :crying:

     

    Is Xbins afilliated with xbox-scene? Anywho it does not say anything about it being exclusive to Xbox-Scene just to make sure to go thru xbox-scene. Whatever that means.. the news page perhaps?

    True. Perhaps I misread that. But xbins is the 'official' distribution channel for Xbox software and is definitely the way I want to go in terms of releasing this. No disrespect to other forums/sources but I don't want to distribute FBL 1.4 on any site that provides ROM downloads with emulators. I appreciate others will have different views on this but it's something I feel strongly about. Xbins is still running off the backup server which does not allow uploads. I'll give it today and if nothing is sorted then I'll release 1.4 some other way.

  13. May I ask, is it possible to have music playing with video previews in this update and if not could you add it please?

    I've added an option to toggle video preview sound. When disabled the video sound will be muted and the skin background music will continue to play.

     

     

    Btw. I managed to repair my xbox.

    Nice job and good news for us all. :thumbsup1:

     

     

    someone over at the shmups forum did mention to me that the pgm cave shmups were playable on psp,i would have thought it would not have been possible to emulate pgm hardware with a 330mhz processer and 32mb of ram.

    just curious to see what iq 132 and +T+ thinks.

    Must be some serious wizardry going on there. Is the source available? Wouldn't mind taking a peek at the code. Now that I think about it, wasn't the original FBA PGM code written by Oopsware for the PSP? Then that was tweaked and optimised by iq for PC FBA.

  14. While the PGM drivers are a wonderful addition, this release is about more than just those games as I hope you will appreciate when you see the changelog. Adding as many new ROMsets as possible, fixing bugs in both drivers and the UI, and the new display options are just as important as playing Ketsui.

     

    FBL 1.4 will be released when everything is ready. All I can do at this point is assure you that it won't be much longer and will be worth the wait.

  15. May I ask, is it possible to have music playing with video previews in this update and if not could you add it please?

    I don't have any xmv movie files. If you can send me one, I'll do my best to add this option. May not make it into this release though.

  16. This looks good, T! Just to confirm, people who want to use custom, perfect-pixel INIs for each game can still do so right?

    Yes, absolutely. Per-game screen sizes supersede any global options.

     

     

    you could ask the nice people over at a certain xtra's site to host it... :thumbsup1:

    In the release notes of FBL nes6502 was very specific that any continuation of his project be distributed via xbins. But if nothing's been resolved by the time I've finished tweaking these display settings later today/tomorrow then I may think about some short-term distribution method until the problem is fixed.

  17. Just to keep everyone up-to-date. Xbins is currently having some problems and uploads aren't working so I'm taking the time to add a Widescreen Fix option. This automatically corrects the aspect ratio to 4:3 on a 16:9 display.

     

    So this:

     

    mslugx1.png

     

    becomes this:

     

    mslugx2.png

     

    Also, as an afterthought, I'm planning to have separate default screen sizes for SD and HD modes, since HD doesn't need the overscan compensation (black frame) that the current defaults have. I really want this release to focus on getting things looking perfect no matter what your preferences might be. Oh, and the new default skin with marquee support has to be seen to be believed. :thumbsup1:

  18. Where I am from, we have a cliche' for this ...

     

    ...it's

    You live in that Disneyland ride? How have you not sawn your ears off? ;)

     

    I don't mind the thread going off-topic, it distracts from the fact that I haven't released 1.4 yet. Don't worry though, it's coming very soon and it looks stunning.

     

    + T +

    England :)

  19. Lol, I wish I had the time to sit and play Ketsui as far as level 3. ;)

     

    My understanding is (and what testing I have done confirms) that the Cave games on the PGM driver run at full 60fps 99% of the time. I've only noticed performance issues in menus. iq_132 informs me that he was able to speed up the menus but with the consequence of a slight in-game performance hit. I thought it better to stick with the original faster-game, slower-menus version. That being said, iq continues to astound with ever more optimised versions of the code. Once iq says he's happy that the code is as good as it gets for the time being then 1.4 will be released. But based on what I've seen already it will be worth waiting however long it takes. :)

  20. I found afew games that dont run so great, "Double Dragon" it runs perfect in Coinops but pretty badly in FBL. As does "Alien Storm", any plans to fix these? I'll let you know if I find any others.

    Double Dragon is fixed and runs very nicely in FBL 1.4. Alien Storm runs on the Sega System16 driver which is choppy. This is the only example I can think of of a major driver that currently runs better in MAME than FBA. If any driver improvements are made to the PC version I will implement them into FBL.

     

    And Sparda I would request that you (or a mod) delete the latter part of your post. I really don't want that trash posted here. It's completely at odds with the new positive direction this forum is taking and if anybody wants to read that sort of nonsense they know where to find it.

     

    In answer to RatherAnnoyed's question; I prefer not to overclock the CPU and run games as closely as possible to how the original would play. So if that means slowdowns then I want the slowdowns but it's great to have the option and that's what FBL is all about. ;)

×
×
  • Create New...