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  1. any chance of a filter that will hide the adult themed games? maybe the mahjoung ones too?

    Very do-able. Though I think an On/Off option would be better than a filter. Filters are more about what you do want to see than what you don't if you follow my meaning. :(

     

     

    SF the movie - Fairly likely. I've got a partial itech32 driver already.

    Kaiser knuckle - Fairly likely. I've got a partial driver for this too.

    Astra superstars - Extremely unlikely. STV hardware's requirements are way too high for the xbox to handle.

    Crystal of kings - Fairly unlikely. Porting the crystal system games would take a lot of time. Looks awesome though. :D

    I'm certain MAMEoX128 or one of the other MAME variants supports Crystal of Kings on a standard Xbox.

     

    Well since we're asking, what would you say is the likelihood of an FBA update? ;)

  2. Hey guys any chance of adding SF the movie, Astra superstars, Kaiser knuckle and/or Crystal of kings? that would be awesome to at last could play those games properly

    To everyone requesting that particular games be added; keep in mind that FBL is simply a port of FBA and can only support games for which a driver exists. Writing a driver (or porting one from MAME) is no easy task and unless iq_132 or one of the other FBA elite coders is prepared to put some serious time into it, it's unlikely that your requested game/s will be added prior to it being supported by the PC version. The best you can do is wait for an update to FBA with your fingers crossed and see.

     

     

    gp rider (sega motocycle game) infinite time cheat

     

    &

     

    hyper pacman (invincble cheat)

     

    sorry, this was the first time playing these on v1.5 ;)

    FBL (and FBA) still uses the old dat style cheat format. MAME has since changed it's system so I'm guessing there may be issues with certain cheats on sets that have been updated or changed. If anyone can provide information on how to convert new cheats to the old format then I'll give it some attention, otherwise (once again) it will probably be a case of waiting to see if the next FBA adopts the new format.

     

     

    Hi Gilou , Does your Heroes skin work with 1.5 FBL ? Id like to continue using it as i really like it

     

    Thanks

    Older skins will work but they need a couple of lines added to the ini file. Open the ini and scroll right to the bottom, you should see this:

     

    MainMenuVideoPath0=D:\media\background1.xmv
    MainMenuVideoPath1=D:\media\background2.xmv
    MainMenuVideoPath2=D:\media\background3.xmv
    MainMenuVideoPath3=D:\media\background4.xmv
    MainMenuVideoPath4=D:\media\background5.xmv
    MainMenuVideoPath5=D:\media\background6.xmv

    Replace it with this:

     

    MovieSounds=1
    MainMenuVideoPath0=D:\media\background1.xmv
    MainMenuVideoPath1=D:\media\background2.xmv
    MainMenuVideoPath2=D:\media\background3.xmv
    MainMenuVideoPath3=D:\media\background4.xmv
    MainMenuVideoPath4=D:\media\background5.xmv
    MainMenuVideoPath5=D:\media\background6.xmv
    FreeRotate=0

     

    Other tweaks may be needed depending on the skin but this should get it working without causing problems.

  3. do you know off hand which irem games are in this build? if not i can check the dat.

    The driver is very preliminary and currently only runs Hook and In the Hunt with no sound. R-Type Leo is also in the driver but this isn't included in this build as it crashes during loading at the moment.

     

    weird... ;)

     

    the following games cheats aren't working:

     

    gp rider (sega motocycle game) infinite time cheat

     

    &

     

    hyper pacman (invincble cheat)

     

    Save states aren't functioning for me in NeoGeo games. (tested two games at the moment)

     

    Anybody wanna back me up here?

    When reporting these issues it would save me time if you could mention whether they existed in previous builds or if they were working prior to 1.4/1.5. In 1.5 I haven't made any changes to the cheat routines, the Neogeo code, or the save state code.

     

    In addition, it turns out that one of the newly added CPS1 clones (area88r) has incorrect rom size information. I'm in the middle of a big CPS1 update to bring things in line with MAME so I'll get that finished as soon as I can and release a small update that corrects this.

     

    EDIT: Turns out that Neogeo save states were disabled by nes6502 in the original FBL as they were buggy and caused problems.

  4. Final Burn Legends 1.5

     

    Please see notes below the changelog for installation and other important information.

     

    martmast.png.....kov2.png

     

    Enjoy!

     

    + T +

     

    What's New:

     

    - Updated PGM code by iq_132. Games now working:

    Knights of Valour 2

    Knights of Valour 2 Plus

    Martial Masters

     

    - Added preliminary Irem driver.

     

    - Updated several sets and names to match MAME.

     

    - Added configurable button for entering settings in Cave games.

     

    - DIP switches now disabled automatically for games that need it.

     

    - Fixed button input in Super Puzzle Fighter II Turbo.

     

    - Double Dragon can now be CPU overclocked to eliminate slowdown.

     

    - Controls fixed in Crazy Climber 2 (use both analog sticks).

     

    - Slight performance increase in Sega driver. Some games still not full

    speed but getting there.

     

    - Performance boost in Taito-Z games.

     

    - Commando parent set fixed.

     

    - Fixed DIP switches in Parodius.

     

    - Fixed inverted graphics layer in '88 Games.

     

    - Re-fixed item button in Dungeons & Dragons games.

     

    - Music now works in the following games:

    Mahjong Gakuen

    Mahjong Gakuen 2 Gakuen-chou no Fukushuu

    Poker Ladies

    Dokaben

    Pang

    Capcom World

    Adventure Quiz 2 Hatena Hatena no Dai-Bouken

    Super Pang

    Monsters World

    Super Marukin-Ban

    Quiz Tonosama no Yabou

    Quiz Sangokushi

    Block Block

     

    - Parent video/marquee/screenshot is now displayed if no clone image is found.

     

    - Added option to disable auto rotation in vertical games

     

    - Fixed 10x11 pixel ratio setting.

     

    - Restored animated logo to main menu.

     

    - D-pad can now be used to fine tune screen size. Use D-pad alone to

    scale the screen, use Left Trigger + D-pad to move the screen.

     

    - Tidied up Filtered Games and added new Custom filters; "PGM", "Cave + PGM",

    "Taito", and "Toaplan".

     

     

    NOTES:

    -This is an upgrade package intended to be copied over an existing 1.4 installation. Simply copy the included files and folders to your FBL directory, overwriting any existing ones, then delete your \ini\FinalBurnLegends.ini file. This file must be recreated to include new options present in FBL1.5. Failure to delete this file will result in UI issues.

     

    Several romsets have changed in this release. Use the included DATs to check your roms before reporting problems.

     

    A good note from the original author is worth repeating:

    RELEASE THE SOURCE! Don't take mine or anyone else's work and not release the source. Everyone should get to benefit and future developers should be able to improve the code whenever current development stops.

     

     

    Downloads:

    The usual places. Screenshots and marquees are still available in the FBL Extras package here:

     

    FBL Extras: (marquees & screenshots)

    http://www.megaupload.com/?d=YGPYQ9BX

     

     

    Many thanks to:

    - nes6502 for his excellent Xbox port of FBA.

    - iq_132 for the Xbox PGM drivers and countless other driver additions.

    - kenshiro for his updated drivers and fixes.

    - The Neosource community for many FBA code updates and fixes.

    - lantus for FBANext

    - Treble Winner for the updated FBA

    - Neil222 for his help and the new default skin.

    - Alinky for her HDTV testing.

    - neoryu for his beta testing and support.

  5. +T+,

     

    I need to recall tis subject again since

    the answer was not clear for me.

     

    Is there ay chance of having the games

    like Raiden and Toki getting its music fixed?

     

    On both games the sound (music only) is

    really, really, really slow. But all game and

    SFX are perfectly fine.

     

    Those are my favs...

    =/

     

    Regards,

    C.

    This issue exists in PC FBA as well so unfortunately there's nothing I can do about it until an updated driver becomes available.

  6. like i said i know you removed the genesis emu but would it maybe be possible to have this game from the hazemd set playable on xbox as we cant play it on neogenesis or any other emu at this moment.

    thanks.

    It looks like a fun game but it wouldn't really fit to add it to FBL in its current form. It would be fairly easy to compile a separate build solely for Genesis and SNES games if there was any great interest in that, but would there be any real advantage besides playing that one game?

     

     

    will the next fbl be just patch xbe or complete install?

    It will be an upgrade package to be applied over a 1.4 install.

     

     

    One quick question for anyone who might know - are there any analog settings for Sega games, as analogue steering on Turbo Outrun, Power Drift Hang on, space harrier etc etc. Gameplay is a bit harsh without it.

     

    Looking forward to great addition, cheers all.

    I've looked into this and I'm afraid I'm going to have to admit defeat for the time being. FBL does possess the capability for analog controls since it's there in the FBA code, but I just can't get my head around how they would fit into the system FBL uses to handle its inputs. Unfortunately many things in FBL are not nearly as straightforward as they were in FBA-XXX Pro. But then FBL is a far more sophisticated emulator and really deserves someone with more know-how than me working on it.

  7. I wonder... What do you think about a MAXIMUM COIN INPUT option?

    This could be great to bring a bit more of "reality" to the arcade

    emulation. Who used to go to the arcade center and get a full bag

    of coins and play with no limits? I think I never saw deep pockets

    like that in the arcade era.

     

    Also, it could bring more challenge. Some people are inclined to

    just keep inserting coins in the emulator all the time and they

    simple get no fun at all from the game... "Why should I worry if I

    have infinite lives?"

     

    My idea is something like:

     

    OPTION for COIN LIMIT:

    1 coin / 3 Coins / Free Coins

    Good news, FBL already supports this feature. To enable it just do the following:

     

    1. Insert the number of coins you want to play with (1 coin/3 coins/ etc.)

    2. Do not insert any more coins. :lol:

     

    Sorry, I'm joking of course, but seriously as the user you need to take some of the initiative in terms of customising your emulation experience. You can't expect the emulator to do everything like that for you.

     

    there is a item select key bug with Dungeons and dragon 2 .

     

    it has to be 4 keys in game. but final burn legends 1.4 has only three keys in dungeons and dragon 2 , also dungeons and dragon 1

     

    this bug from final burn legends 1.3U

     

    please test and fix this bug.

     

    and some neogeo games can only excute on universe bios 2.3 . so please fix this bug

    To make this point absolutely clear; there are no Neogeo games that need Unibios to run. If your games are not booting under the default bios then there's something wrong with either the game ROMset or the neogeo bios zip. So there's no bug to fix. As for the D&D buttons, I'll look into that and fix if necessary.

     

    Possible to add a bg music selector for the gui? For e.g you can put your mp3's somewhere and select music track1, track2 etc from the gui

    It's a nice idea but a bit late in the day for v1.5. Maybe v1.6 though. :P

  8. English is not my natural language...

     

    My english is not perfect too lol ... thanks

    I see. It's easy to forget that since you both speak it so well.

     

     

    Good new for MS3 ... i have this decrypted rom and will test it quickly :lol:

     

    Now my question is, like XBOX is not really fast to load crypted roms ... can you add the menu, like there is a filter for PARENT ROMS, an other who watch only the NON CRYPTED ROM ?

    The games are the same ... it can be better for all ...

    Because at this time if we select to see parent roms we don't see the non crypted roms :(

     

    I don't know how you make to code this filter ... but if possible, add a personnal filter, and we can in a file choose the games we want to see !

    Un crypted, parents, and good SF2 hack for exemple ...

    It is just an idea :P

    FBL already has a Favourites menu. You just add whichever games you want to your Favourites list and when you choose this option from the main menu, those are the only games you will see. Check it out if you haven't already. :(

  9. And about the filtering of games, this is very useful!

    I use it a lot! I like to sort only NeoGeo, only CPS, only SEGA, etc etc.

     

    Please don't remove it!

     

    Yes ... don't remove it please :lol:

     

    Metal Slug 3 works for me in 720p, no problem, but it take more than 1 minute to load ... before i remember it is quicker ... some explanation ?

     

    Thanks

    I said I'd tidy up the filter menu and make sure it works right. Why does this make either of you think I'm going to remove it?

     

    Metal Slug 3 takes a while to load because you're using the fully encrypted parent set and it takes time to decrypt the graphics roms. This is the same in every emulator that supports these encrypted Neogeo games. FBL also supports pre-decrypted versions of these sets though (mslug3nd etc.) which will load much quicker. I'd guess that this is what you were using before.

  10. On the actual latest test release (with D-Pad tweak + 10x11 pixel ratio fix) the ingame

    menu is broken under 720p mode. When you call the ingame menu from a game, it

    appears displaced to the right, completly out of the screen. This affects only the text menu.

    The ingame shot keeps on its correct position. I tried to adjust this block of text inside

    Skin Text settings but it was completly ok there - as it should be, and modifying simply

    does not help at all.

    I'm afraid I can't provide any support at all for that build. I didn't even test it, I just threw the relevant bits of code from 1.5 into the old 1.4 source and compiled it. I don't see why that would cause the problem you describe but even so, that isn't intended to be a useable build; it was just for you and Phil to make use of those features for your pixel perfect inis. Rest assured though, I will test 1.5 in 720p before releasing to ensure there are no similar issues.

     

     

    something happened when i used the filter selection.

     

    i was looking for a neogeo (only) game then went down the list. the marquee's where not showing and the video's were not playing either(these work in favs & game select fine). it did show my title screenshots.

     

    then as i was going back to the main screen my xbox reset. weird...

    Even weirder... the filter function is something I didn't even know FBL could do! But now that I know about it, I'll spend some time tidying up the filter menu and making sure everything works right. Thanks. :D

  11. How do I run Sega Genesis games in FBL?

    Aha! I wondered how long it would take before somebody spotted this. Support for Genesis games has been removed, FBL is now arcade games only. If you want to play arcade and console games under the same UI then you know where to go.

  12. What was the problem? I'm just curious. :D

    Integrating changes from the latest revision of that particular audio driver added the missing music.

     

     

    Does anybody know if they fixed the bug in this release with dungeons and dragons tower of doom and shadow over mystara.

    where you couldnt choose an item as it was missing a 4 button option?

    This was fixed by nes6502 in FBL1.2.

  13. Oh, one more thing - and I guess it's a personal question, so tell me to sod off by all means: you keep saying that whole "from now on" thing, and I get the impression that you've suddenly decided to really get back on top of things with this - what happened? What I mean is, it seemed (to me) like the FBA/FBL project died for quite a while, and now suddenly there's this update, and talk of quite a bit of work in the future... I'm just curious as to where this sudden burst of activity come from, is all.

    It's fine, I'll answer you but I really don't want this to derail the topic. As several members on here are already aware, I've been wanting to do some work on FBL for quite a long while. But, with the forum the way it was up until recently, I knew I'd never be able to release anything since at that time it would only have fueled the confrontational and negative elements that had turned this board into a very depressing place to be. Fortunately things changed for the better and the forum quietened down a lot. So then after a few conversations I had with neoryu, I decided to give it a shot and see what could be achieved. Of course, without iq_132's input 1.4 would have been a much more low-key release, but nonetheless I'm pleased with what I was able to do after so long (and still with no coding knowledge of any kind!). And, for the time being, that's what I'm going to keep doing; FBL is an amazing port and if my little tweaks and additions (not to mention iq_132's BIG tweaks and additions) help bring some of the old life back to the forum and the scene in general then I'm glad to be doing it.

     

    So now back to FBL discussion...

     

    Hey Bigby, I fixed the sound in Dokaben for you. Turns out it also fixed sound in about a dozen other games so thanks for that report. :D

  14. I understand where your coming from and I appreciate your honesty about the topic being shakey.... But then this should also apply to every thread with Bigby's Signature on it and BP's signature on his old account too, Plus any possible links to EmuXtra's and any links with Images of copyright game charachters, Templates, Skins, Marquee's and other Copyright stuff... A lot of peoples Avatars even.... We could go on forever !

     

    The games I own I put on the blog. These are from my own collection of originals which is where I get them. (With the exception of Thrill Kill but I do own Wu Tang)

    All of which is irrelevant. I'm not making a point about the ethical nature of what you're posting, I'm simply saying it's stepping pretty close to where the line is drawn in terms of the board rules. There are no rules against using images of copyright characters but there is a rule about providing links to sites that link to ISOs which trev1976 has broken.

     

    I agree that any signature links of this sort should also be removed, but it's my understanding that promoting other forums is not allowed here anyway.

  15. I must be dumb , I cant see the links on the blog :D I want to build a PSX Emu with games that only work 100%

     

    I go here

     

    Help . sorry for being dumb

    The site you posted contains links to PSX ISOs. This is against the rules as is discussion of where to obtain such files. I suggest you remove your link unless you want a mod to do it for you. In my opinion this whole topic is on shaky ground to be honest.

  16. Hello. If possible could you take a look at Devil World - get's stuck on rom boot/load screen and Aliens - sound issues. Thanks

    Devil World I'm aware of and looking into. The sound in Aliens is the same in PC FBA.

     

     

    +T+, are you saying that these games that I had to switch the bios to unibios to work... they should work with the default bios you've chosen anyway? Was it just a case of me simply not waiting long enough on the green screen or something?

    If you have the correct ROMs then those games will work regardless of which bios you set. The green screen only displays for a second or two. I must stress again; if you're not into updating your ROMs then you're better off sticking with whichever version of FBL works with the sets you have as there will be ROM changes in every release from now on.

  17. Ya, I never understood what the different bios do. Is there a Wiki on it?

    The short answer is; MVS bios are used by original NeoGeo arcade cabinets, AES bios are the home console NeoGeo bios, and Unibios are a homebrew bios loaded with extra features and enhancements. The green screen the MVS bios throws up on loading is the hardware test screen exactly as it would have appeared on an MVS cabinet. All the blood and gore settings are available with this bios and can be activated by going into the diagnostic menu, though many games have it on by default anyway.

     

     

    i've noticed that many of my neogeo sets (i have the cbagy 1.4 set[mucho gracias cbagy :D ]) have been set to the mvs bios. answers that question. i get the green screen... of course manually changing them to the uni bios is easy, just tedious.

    Yes, I found it equally tedious having to switch from the Unibios to MVS when I was using FBL1.3. Consider this my present to myself. :D

     

     

    Here's a little wip update:

     

    All sets now work

    -- They all run 45 to 55 fps

    The vmm has been greatly updated

    -- faster

    -- able to handle different read types

     

    At this point I have not started optimizing the speed at all. I have no idea if I can get them full speed or not.

    An amazing feat regardless of whether or not you ever get them to run faster than that. It's so hard to believe we're still talking about an Xbox1 here!

     

     

    I'm making some missing videos for FBL and the sound in "Dokaben" is all messed up. It's fine in FBA on PC.

     

    It's a baseball type game, so there might not be a alot of interest in it, but thought I'd mention it :)

    Thanks for the report. I'll look into that one.

  18. hi about FBL 1.4 i have tested these roms that were included in the download:

     

    - wow new fantasy: its upside down

    - vimana: no sound

    - kiling blade: dont load, crc error

    - knights of valour: dont load

    - knights of valour superheroes: dont load

    - alien sector: doesnt show up in the list

    - maze of flott: you cant past the test screen

    - osman: graphic glitches

    - party time: graphic glitches

     

    someone has the same troubles?? thanks

     

    - wow new fantasy: So it is.

    - vimana: Sound is unsupported by the current driver.

    - kiling blade: Works fine. Your ROM is incorrect.

    - knights of valour: Works fine. Your ROM is incorrect.

    - knights of valour superheroes: Works fine. Your ROM is incorrect.

    - alien sector: Works fine. Your ROM is incorrect.

    - maze of flott: Disable DIP switches and it works fine.

    - osman: Yes there are, perhaps if we ask iq_132 very nicely he'll take a look one day

    - party time: "

     

     

    PS: Just so you know, there are NO roms included in the official FBL1.4 download.

  19. I've no idea about this pixel perfect thing. I just left the screen sizes as they were, switched the Widescreen Fix on, and everything seems to be the right size to these old eyes. I use bilinier and scanlines, so maybe this combination is hiding most artefacts I would see otherwise.

    However, what would be nice for a future release is if these perfect inis (that's what I'm gonna call them anyways) were somehow incorporated, maybe as just the default inis sitting in the folder (easy enough to delete if you don't like, right?) - so I could at least see how all you guys think these games should look.

    Pixel perfect settings aren't something I'll be adding to the emulator and certainly not as the defaults. I understand some people prefer to have all their games at different screen sizes but by default the emulator should and does display games at 4:3 just like an arcade machine. That being said I don't mind adding features that make achieving these settings easier for people if they want them.

     

    Secondly, is there a default ini that's used that I can edit someplace? There seem to be some settings that are only available in game, and yet they're settings I'd like a certain way that's the opposite to the default, so I am finding I'm having to go into every game and change a few (in particular, I like the FPS switched on, high score saving set to yes, and I tend to fiddle with the analogue dead zone settings).

    There is a main FinalBurnLegends.ini located in the \ini\ folder, however none of the settings you refer to can currently be set globally. These wouldn't be a problem to add, the only one I would be hesitant to include is hi-score saving since this can cause problems with certain games.

     

     

    Firstly, can we just get this out of the way? If I'm using a romset that worked with FBL 1.3, should all those roms work with 1.4? I understand there have been some additions, and that they're from a different MAME to whatever 1.3 was based on, but what I'd like to get out of the way is the idea that I now have to go off and grab another collection of roms for this?

     

    I say this because I too thought that I had roms that were not working (even though they all worked with 1.3), however, I did make an interesting discovery last night: I noticed that the default setting for the NEOGEO bios is set to US version 6 or something. I too could not get mslug3 or KOF98 to work. (I will say, though, that I did not get any error, they just hung on the green screen that appears before the game). I got around this by going into the game, clicking the right thumb to get to the in game menu (strangely, I had to click three times for these games), and then setting the bios to 2.3. BAM, games worked perfectly then?

     

    Any of that make any sense, like, at all?

     

    EDIT:

    Also, one of the new cave games wouldn't work at 1080i, think it was espgaluda. Had to drop down to 720 to get it to work.

    A 1.3 ROM set is not suitable for use with 1.4. Some games will work but others will not. You'll need to get used to updating your ROMsets because there will likely be changes in every new version from now on. Anyone who remembers FBA-XXX Pro will know I like to keep things up-to-date in this respect. I recommend everybody use the provided DATs to check your ROMs before running any new version of FBL and certainly before reporting any problems.

     

    The Cave game you're referring to is Guwange. As far as I'm aware it's the only game in FBL that doesn't work in 1080i but as you say, 720p is fine.

  20. Wow - very impressive.

     

    T, I keep forgetting to ask - does FBL take advantage of additional RAM and/or upgraded CPUs if you have them?

    No idea. I don't have either so I can't test but most games in FBL run at full speed in HD with filters anyway, so it's hard to see why you would need them. Of course there are the CPS3 games that still run out of memory on a standard Xbox but based on iq's video it looks like those days could be numbered. :lol:

     

     

    Metal Slug 3 did not run @ 720p here, in both versions.

    As kenshiro said, Metal Slug 3 works fine at 480p, 720p, or 1080i. It always has since FBL1.0 so I've no idea why you're finding this the case. You shouldn't have to reduce your resolution to get it to play. Out of curiousity, is your mslug3.ini imported from 1.3? If so delete it and try again, there is an issue with importing inis that might adversely affect Neogeo games.

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