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Posts posted by + T +

  1. That being said, there's more to it than just updating the existing sets, it's also about adding new sets. For example, there have been many new sets released in the last few versions of MAME. These newer sets often have bugs fixed or sometimes even features added compared with the older revisions. So even purely from a gaming perspective it's preferable to support the latest ROMs since you know you'll always be playing the best version of your chosen game.

     

    It also makes it easier for people to acquire the necessary ROMs as a complete FBL set can be easily built from the latest MAME set without the need to hunt around many different sources for compatible ROMs.

  2. I am right ? And why can't we use some old FBL 1.3/FBAlpha roms with FBL1.5, since they worked fine before ?

    Thanks.

    It's not just a matter of whether the games work fine or not. The latest MAME sets in most cases reflect newer and more accurate dumps of the original boards. This may not mean much if you just want to play the games, but to anyone who is more seriously interested in emulation (such as myself) it means a great deal to have the most recent sets supported.

     

    And just a little heads-up; anyone who doesn't like updating their ROMs is going to hate FBL1.6! :)

  3. ClrMAMEPro has a function whereby it will create a DAT form whatever ROMs you have in a folder. So technically you could create whatever custom DAT files you like. Removing the ROM information from the DAT file won't have any effect on the ROM name that appears in the emulator as the names are a hardcoded part of FBA. You can create a favourites file though, containing all your games, and remove any unwanted ROM information using any text editor that supports replacing strings with regular expressions.

  4. +T+, my suggestion is to have a LOCK FAVORITES inside the general options menu.

    This way we can keep the faves SAFE from accidental game removing!

    What do you think?

    Implementing that would take me a lot more time than it would take you to simply back up your favourites file. :)

  5. do you work on the source within source control locally?

     

    One thing I think would be useful, not only for yourself, but for others, would be a public source repository. Personally, I don't do much coding without these days (not always public but with source control).

    I've no clue about that really, and I'm not sure how appropriate a public repository would be given how disorganised and experimental my work on FBL so often is. The Xbox scene is so small nowadays, just a core group of people so it's also questionable to how many people such a thing would actually be useful. Of course I will always release a full sourcecode with every build of FBL and I'll gladly share my WIP source with anyone who wants it.

     

     

    Well when it comes to coding experience. I'd recommend the same thing I did.. for the most part stick with what you know and then selectively pick a task or two that are outside of your comfort zone to try. Then just attempt them. If your lucky then over time your skills will increase and you will become more comfortable with conquering other harder tasks. :)

    That's excellent advice and is pretty much exactly what I've been doing :unsure:. I've gotten a fairly good idea of where my limits are, and while I'm constantly trying new things, I usually know before I start what's going to work and where I'm going to hit a brick wall due to lack of coding knowledge. But I learn a bit more each time which keeps it rewarding for me. It's very fortunate we have guys like iq_132 and kenshiro working on this project as well though as they can do things on a level I could never realistically hope to.

  6. just wondering will vmm be added to dd crew?

    kenshiro has just finished a major overhaul of the NeoGeo code which will be in FBL1.6. Next he's very kindly agreed to take a look at the few remaining games that still need VMM (including DD Crew). This is great news as it means that it may be possible to have every supported game working without memory issues and will possibly allow new games such as Lord Gun/Alien Challenge to be added. However kenshiro is away at the moment taking a well-deserved break. So let's all wish him a good time and hope he's still happy to continue his fine work on FBL when he returns. :)

  7. were a able to put the adult games off/on option in yet?

    Slight problem with that; the FBA code does not currently contain any flags that distinguish adult games from non-adult games. So unless you can provide me with a list of all the games you want excluded, I'm afraid it's a bit of a non-starter.

  8. +T+,

     

    Did you have the time to check (just check) if the scanline filter

    used in ZsneXbox could be "ported/imported" into FBL?

    I am very very pleased with the scanlines variation modes

    presented in that emulator.

     

    While FBL presents the scanlines filter equal to ZsneXbox Scanlines 25%,

    we still have two other modes, 50% and 75% scanlines. It is really great.

     

    When you have a break on your time,

    please just take a look...

    Thanks so much!

     

    This could be the ultimate "old-skool" screen setting for FBL!

    The Zsnexbox code is very different to FBL, though the UI's look the same. It would probably be more constructive just to look at the FBL scanline filter and adjust the intensity values there. It's on my list of things to do but I've got several other things at the moment that I'm trying to figure out so for now it will have to wait.

     

    i question, FBL has the fast forward option, i dont see it..... thanks

    Same answer as above really. The fast forward feature is also on my list as I think it could be fairly easily ported over from FBA-XXX Pro but there are other areas I'm focusing on at the moment. The biggest problem I would have with this feature would be what button or button combination to assign it to. Mapping it to the right thumbstick as in Pro isn't an option since there a few games in FBL that use the right thumbstick.

     

    In FBL1.5 I tried my best to implement as many of the requested features as possible, but I have to be aware of the difference between people requesting things that they just think would be a nice addition and things that they will actually use. I'm really no coder, so even simple things take me a fair bit of time. As such, in FBL1.6 I'm giving priority to things I want to implement myself rather than requests; for example updating all the supported ROMsets to match MAME and going through the code of a couple of FBA derivatives to improve the core emulation. These two things alone are massively time-consuming but reflect the areas that I prefer to focus on (getting analog controls working across the board is now also a top priority). I will go back to the UI items in due course but I don't know how many of them will make it into v1.6.

  9. While on the subject of controls, I just happened across something rather interesting. While FBA's analog joystick code doesn't seem to work in FBL at all, the mouse input code actually works perfectly on the left thumbstick. This means I now have a way of implementing analog controls in games that support it (including lightgun games). The only downside at the moment is that only 1 mouse is supported, so 2 players can't both have analog controls but I'm experimenting with ways to make it work for both players.

  10. Oh +T+, thanks for the alpha/transparency fix for artwork previews in FBC 1.2.

    Could you please add the same for FBL 1.6 please.

    No problem. It will be in 1.6.

     

    would be possible to allow the main menu video to play in the game select & options screens??

    I think that would be pushing things too far in terms of memory.

     

    noticed some issue with games

     

    Global Defense (aka SDI or Strategic Defense ) - normally left controller for satellite, right for sight, but control moves both

     

    powerinstinct legends - control drifting problem

     

    Samurai Spririt 5 special ( returns to rom selction after a short loading without any message)

    Thanks for pointing out the issue with SDI, I'll fix it for 1.6. Samurai Shodown 5 Special works perfectly here, sounds like your ROM is incorrect. Also I have no control issues with Power Instinct Legends; maybe try a different controller or change the deadzone settings.

  11. @ +T+, another skin with no Genesis undertones, strip the Genesis core out already and get NeoGeoCD in. :) Please.

    You know it's what the kids want !

    The Genesis driver isn't a 'core'. FBC isn't just a frontend linking a bunch of external emulators together; it's a single emulator that actually emulates multiple systems. So why strip out the Genesis driver? It's an integral part of what makes FBC so interesting from an emulation standpoint.

  12. Final Burn Consoles 1.2

     

    I've added all available Neo Geo CD conversion sets to this build. To clarify, these are just standard ROM sets created from CDs; there is no NGCD driver in FBC. I'm aware of a build of FBA from some time ago that had a Neo Geo CD driver implemented but all links to the sourcecode I've found are dead. I've also added several standard Neo Geo games that were never released as AES cartridges. The reason for this is that they still have AES specific settings or modes that were clearly intended for AES release even though they never quite made it.

     

    Anyway, enjoy!

     

    + T +

     

    What's New:

     

    - Added the following NeoGeo CD conversion sets:

    Top Player's Golf

    Sengoku / Sengoku Denshou

    Ghost Pilots

    Puzzled / Joy Joy Kid

    2020 Super Baseball

    Street Hoop / Street Slam / Dunk Dream

    Puzzle Bobble / Bust-A-Move (Neo-Geo)

    Idol Mahjong - final romance 2

    Zintrick / Oshidashi Zentrix

    Last Hope

     

    - Added unreleased Neo Geo games that have AES specific options and/or

    modes.

     

    - Updated sets and names.

     

    - Added alpha transparency to previews.

     

    - Fixed General Options menu.

     

    - Fixed Ironclad default BIOS setting.

     

    Downloads:

    In the usual places.

  13. Only 10 CD conversions exist as far as I know; 12 if you include the 2 Wii VC sets of Ironclad. Chiefly of interest among these are Zintrick and Idol Mahjong Final Romance 2 (since they were only ever released on CD), Bust-A-Move/Puzzle Bobble (since it was never released as an AES cartridge), and Last Hope (since the CD conversion is the only dump that currently exists).

     

    So should they be in the same list as the AES carts or should CD conversion sets have their own filter category?

  14. I have a question;

     

    The next build of FBC will contain 10 NeoGeo CD conversion sets. To clarify, these are just CD games that have been converted to standard ROM form; there is no support for NGCD discs or ISO images. So should these ROMs be filtered along with the other NeoGeo games or (since they are not AES cartridges) would it be more appropriate to add a separate 'Neo Geo CD' system filter for them?

  15. Yes, the next build of FBC will support all the currently available NeoGeo CD conversions (including Last Hope).

     

    There was a build of FBA floating around a while ago with actual NeoGeo CD support but I've been unable to find any sourcecode for it. Besides which, I don't think FBL would be able to make use of the same code to play CDDA audio tracks so there probably wouldn't be any point adding the driver.

     

    PS: I've implemented the alpha transparency you requested too. :peopleseybrow:

  16. Many of the ROMs are different since FBC uses cartridge dumps as parent sets wherever possible rather than arcade boards. The 2 emulators may be based on the same code but they're intended to be entirely separate. Any cross-compatibility of ROMs is unintentional and the plan is, as more home dumps become available, for FBC to end up with its own individual ROM set.

  17. I would guess that the problem you're experiencing isn't lag as such, it's the fact that FBL has no analog control support therefore the reticule is only able to move at a single fixed speed. So a calibration screen probably wouldn't help. As I mentioned before about analog support, without a base to work from I wouldn't have a clue how to go about implementing this as much as I would like to. I'm certainly not going to get anybody's hopes up by pretending I'm able to something that is out of my depth.

  18. Does NestopiaX have a calibration screen for the zapper? I may have no idea what I'm talking about here as I had no idea a lightgun would even work with FBL but NestopiaX uses the same UI code so it may be possible to borrow some code from there. All theoretical of course.

  19. Hi everyone,

     

    I came up with an idea for an addition to the FBL Extras pack; a custom favourites list that contains only games that run perfectly on FBL (or better than any other Xbox emulator). So basically, when added to the emu, you would still be able to see the full list of games under 'Select Games' but under 'Favourite Games' you will only see games in the Perfect Collection list. This will exclude games that currently run out of memory, run slowly, or have other emulation issues. This is something I was going to try and compile myself, but my time is limited so I thought I'd try to enlist some help.

     

    If you think this sounds like a good idea then to help out, all you need to do is post a list of games you know work to following standard in FBL:

     

    - No NeoGeo, CPS, Cave, Psykio, PGM games. I'm already aware of which of these work well enough.

    - The game must be a parent set unless it is a clone with significant gameplay differences.

    - The game must run at a constant 59fps+ OR have a faster framerate than it does in other Xbox emulators such as MAMEoX or Final Burn.

    - The game must not have any graphics, sound, or emulation problems that are detrimental to gameplay.

     

    I'm planning to make the FPS display a global option in FBL1.6 which should make testing easier, but that might be a little while off yet, so I figured best to put this out now and see what kind of response it gets.

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