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Enkak

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Everything posted by Enkak

  1. Yeah, i noticed that regarding the controls, and also the new games that we are able to play for the first time in CoinOps, and that's the direction i like most now. After the aestethic and functionality of the controls and save thing, making 'most games' on a playable status is the way to go. And i'm not talking about 3D games, because those aren't easy to run on PC, so even less on Xbox, and i don't care for them personaly, because i prefer to play them on other emulators and not on MAME, that i reserve mostly for 2D and old time classics. Regarding drivers, i don't know if it's possible, because i'm not familiar with the source codes lately, but i was thinking along the lines to introduce new ones like you did for Raiden games, or putting older ones or hacks to made playable again some games that were broken by the time of MAME 0.84. The hack sound for Midway games that was made and talked here is an example, just like the Double Dragon one, and the Avenging Spirit that i mentioned in other thread, that runs in slowmotion and was good before, or fixed in later versions of MAME PC. There will be more examples for sure, but i need to get back slowly on MAME and testing first. At the time i 'compiled' a complete build of the 0.94 PC version, where i tested all games, had all the screens, flyers, cabinets, icons and so on of those extra files. So i must get on track with newer versions, to see what's changed, how some games are now, if they are working, broken, fixed, etc. The goal here is trying to have more options in playable status, since many people will make their own version of CoinOPs regarding the games included in their console/DVD. Everyone has their favorites basically. Again, i say that i'm loving what you're doing, and streamlining the experience for not being daunting for anyone picking an emulator is a goal that i agree heartily. Emulators are the best way to relive and keep memories and history available, and the more people able to enjoy them the better, unless you like things for 'yourself' only. I know it's a point of view many don't agree as saw on this thread, but for me is the way to go, even more on emulators playable on consoles, where people aren't so used to mess with settings and lots of options. Thx so much again for all the work and answers. I'm looking forward for those new changes you are already testing on your desktop. EDIT: Regarding the drivers example: Picking Avenging Spirit again, as i thought, the slowmotion that appeared on those mame versions was fixed later looking at the history and mame info dat files. "0.91: David Haywood increased interleave in MegaSys1 driver, fixing speed in Avenging Spirit." I tested and game runs well again on PC, and these kind of fixes to drivers (using older or new depending of the cases) could be good for other games.
  2. I'm still unsure for now. After a long time absent, i saw this new emulators and stuff on Xbox and was very excited. After some more time, of course there's some differences, but they are still based mostly on aestethics, gui and front end regarding mame. I use mostly MAMEoX Version 0.84.3b, not only because i helped testing it, but also because of the functionallity, that in many ways is similar to CoinOPS, with both changing the presentation basically. And i say basically on a end user point of view, not coder or something like that. The skins are different, and the way both present their game list and buttons too, but it's a preference thing and both are very easy to use and to launch games for anyone. For now, on the presentation side, the way that CoinOPS shows the screenshots and small info of the game by default is cool and better in my opinion, and makes easier for a person to recognize in seconds the games that show up. You can even get those moments like "wow, i remember this game" easier. The menus seem better on CoinOPS now too, streamlined and functional, even if they are clearly based on what was by default on MAMEoX. And i say better for a 'normal person', not used on emulators and messing with lots of options. But...and now a big but... For taking most of those options out, you seem to had to do that solution of "put this on TDATA and UPDATA first bla bla" thing by ftp to your xbox and so on. Now, for a emulator with a goal to reach the 'average joe' and make anyone able to play it, that solution seems like a paradox. Unless someone does that for them, don't expect 'average joe' to know how to do that. Heck, even some friends of mine used to emulators don't know how to do that. With MAMEoX Version 0.84.3b at the time, i just did a DVD for me filled with the games i wanted, put on Xbox and voila, ready to play, and that's what most people, the 'average joe' wants and needs. Now, aside the last detail, that should be looked into it if you want to really please the 'normal people', we have the updating of mame and games, where's the future of CoinOps is for me if you want to really diferentiate it from the other versions of MAME on Xbox. Updating drivers and putting support for new games on, like you've been doing lately, is one of the ways to go, and also trying to update the source code for the later mame builds by the side, to see how it works on xbox and so on. Putting many graphic filters on i don't see as necessary for example, because we know how Xbox struggles with ram and some games already, so... I hope you get this as constructive opinion and criticism, and i'm here to help in anyway i can.
  3. I tried the Golds version, so not sure if Ignite has it. Just came back so i'm not completely sure of all the new things in the xbox emulation scene. I only know the game by that name, Avenging Spirit (avspirit), and the rom seems to have suffered some changes on later versions from MAME v0.127 to v0.129 for example. The new version has doubled the size from what i gather related to the older version of the game/rom. I noticed those updates to make new drivers work on CoinOPS, so that's one of the reasons for my question. Not only we could have some more games, but also some of them have new and improved drivers. Of course in the end what games we love and pick it's a very personal thing. I have a soft spot for Avenging Spirit and others, like other people couldn't care less for that game and prefer others. With MAME on PC always changing it's difficult to keep track of everything. I remember that game working well before 0.83, then it broke, then it worked again after changes to the emu and new pcb rom files. o_0 Thx again for the answers and attention. EDIT: Just noticed you can add new games that are supported on this version and rescan for new games after you change that on the settings, shame on me. So Avenging Spirit runs, even if broken and running in slowmotion regarding the issue i wrote. If i find the time, i could try comparing later how mame is running the game these days on PC.
  4. First let me say hi and thank you for continuing this lovely kind of work. I was one of the testers of the old MAMEoX (you can check the credits if you want ), and what was my surprise to see this scene so alive after a long time absent due to many reasons (real life issues bla bla). At the time i did a build/dvd for my personal use with a certain number of games that i knew that would play, love, or wanted to test on mame, with all the files associated to them like screenshots and so on, and what you're doing with coinop has many similarities of what i try to do sometimes when making dvds for personal use for example. Making things like this acessible to most people, with a nice gui and frontend, where they only need to press play almost. And with all of this talk, i'm not here to asking for a beta, even if i would love to help of course, but for other reason. Since i noticed that some great games seem to be missing, like the classic Avenging Spirit for example, are you accepting suggestions to add new games to coinops? If yes, i can try to track later more games from that list i did at that time that aren't on coinop if you want. PS: What is the version of MAME that coinops is based? I ask because Avenging Spirit for example, was 'broken' in version 0.83/0.84, running in slowmotion only, but that driver was fixed in later versions of MAME if i remember well. PS2: if this isn't the correct topic to post this let me know.
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