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iq_132

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Posts posted by iq_132

  1. * Added a sample player to the Burn library to allow external samples to used with drivers [iq_132]

    * Added a module to display LEDs on screen [iq_132]

    * Ported MAME's M6805 core and added an interface for it to the burn library [iq_132]

    * Added an interface to the M68705 core for Taito games [iq_132]

    * Enabled the Y8950 emulation in fmopl.c and created a module for it in the burn library [barry]

    * Fixed VSynch support in all blitters [Captain CPS-X]

    * Added a RGB hex display to the Palette Viewer [barry]

    * Added support to the System 16 FD1094 interface for multiple CPUs [barry]

    * Added memory callback support to the HD6309 core interface [barry]

    * Added custom tile size support to the Generic Tiles Rendering module [barry]

    * Added generic rendering for games using transparency tables [iq_132]

    * Added support to the Namco Sound module for stereo sound and fixed the mono output [iq_132]

    * Added CUS30 handling to the Namco Sound module [iq_132]

    * Enabled m6803_internal_register_r in the M6800 CPU core [iq_132]

    * Added driver for Air Buster [iq_132]

    * Added driver for games on Angel Kids hardware [iq_132]

    * Added driver for Baraduke [iq_132]

    * Added driver for Egg Hunt [iq_132]

    * Added driver for Fairy Land Story [iq_132]

    * Added driver for Ginga NinkyouDen [iq_132]

    * Hooked up the Y8950 sound in Ginga NinkyouDen [barry]

    * Added driver for games on Lady Bug hardware [iq_132]

    * Added driver for Markham [iq_132]

    * Added driver for Mogura Desse [iq_132]

    * Added driver for Pushman [iq_132]

    * Added driver for Sky Kid [iq_132]

    * Added driver for Speed Spin [iq_132]

    * Added driver for Asuka & Asuka and similar games on Taito hardware [iq_132 (thanks to JackC for testing)]

    * Added driver for Welltris [iq_132]

    * Added clone of 1942 to the 1942 driver [barry]

    * Added clone of Arkanoid to the Arkanoid driver [barry]

    * Enabled clones of Arkanoid that require the M68705 CPU [iq_132][

    * Added bootleg of Final Fight to the CPS-1 driver [barry]

    * Added clone of Pang 3 to the CPS-1 driver [barry]

    * Added Street Fighter 2 (Double K.O. Turbo II) bootleg to the CPS-1 driver [iq_132]

    * Added clone of Dark Stalkers to the CPS-2 driver [barry]

    * Added clone of Dungeons & Dragons: Shadow Over Mystara to the CPS-2 driver [barry]

    * Added clone of Hyper Street Fighter 2 to the CPS-2 driver [barry]

    * Added clone of Mega Man 2 to the CPS-2 driver [barry]

    * Added clone of Super Puzzle Fighter 2 Turbo to the CPS-2 driver [barry]

    * Rewrote the Dec0 driver from scratch (currently preliminary) [barry]

    * Added Dark Tower to the Double Dragon driver [barry]

    * Added clone of Moon Cresta to the Galaxian driver [barry]

    * Added clone of Scramble to the Galaxian driver [barry]

    * Added WOW New Fantasia to the Gals Panic driver [bisonSAS]

    * Added clone of Ghosts n' Goblins to the Ghost's n' Goblins driver [barry]

    * Added clone of X-Men to the Konami driver [barry]

    * Added clone of Airwolf to the Kyugo driver [barry]

    * Added clone of Last Duel to the Mad Gear driver [barry]

    * Added clone of King of Fighters '95 to the Neo-Geo driver [iq_132]

    * Added clone of Samurai Shodown II to the Neo-Geo driver [barry]

    * Added clone of Samurai Shodown IV to the Neo-Geo driver [barry]

    * Added Ironclad to the the Neo-Geo driver [iq_132]

    * Added kof96ep, kof97pla, kf2k1pls, kf2k1pa, cthd2k3a, kf2k2plb, kf2k2plc, kf2k4pls, mslug5b, kof96cn, kof96ae, kof97cn, kof97xt, kof98ae and kf2k2ps2 to the Neo-Geo driver [barry]

    * Added Popeye-Man to the Pacman driver [barry]

    * Added preliminary driver for Rally X [barry]

    * Added clone of Alien Syndrome to the Sega System 16B driver [barry]

    * Added clone of Super Hang-On to the Sega Hang-On driver (enabled in debug builds only because it doesn't work) [barry]

    * Added clone of Mega Blast to the Taito F2 driver [barry]

    * Enabled clones of Tiger Heli that require the M68705 core [iq_132]

    * Added Demon World, Fire Shark, Rally Bike, and Vimana to the Toaplan-1 driver [iq_132]

    * Added Knuckle Bash 2 to the Toaplan-2 driver [iq_132]

    * Added clone of Outzone to the Toaplan-1 driver [barry]

    * PGM Changes [iq_132]

    o 02-27-2010

    + Added kov2a and kov2b (kov2b is disabled) partially dumped sets

    + Thanks to JackC for helping sort a few sets.

    o 12-05-2009

    + Added Happy6in1 (XingXing)

    + Added newer 68k bios (XingXing)

    + Added fake dip switch to switch beween 68k bios versions

    + Added kovsh103 (XingXing)

    + Added martmastc102 (XingXing)

    + Added region dips for martmastc102

    + Added proper dump for demon front (alt) (XingXing)

    + Added several pgm bootleg/hacks from MAME Plus

    + Added proper dump for orlegendc

    + Labeled region dips as "fake" as they are really hacks since PGM games usually have their regions supplied by the protection devices.

    * Corrected the CPU clocks in the Outrun driver as per MAME 0.135u4 [barry]

    * Fixed a memory issue when exiting the CPS-1 driver [iq_132]

    * Fixed a crash when loading games in the Blood Bros. driver [bisonSAS and iq_132]

    * Fixed graphics in My Angel 2 [iq_132]

    * Emulated the M68705 in Legend of Kage rather than simulate it [iq_132]

    * Added layer disable to the CPS-3 driver [iq_132]

    * Fixed CPS-3 sound synch when using non-standard frame rates [Captain CPS-X]

    * Fixed a romname in mslug4nd [kenshiro]

    * Fixed init bug in Guardians in the Seta-2 driver [kenshiro]

    * Added UniCode titles and fixed some details in the Cross Pang driver [bisonSAS]

    * Fixed crash in the D-Con driver [bisonSAS and iq_132]

    * Corrected dipswitches in the F-1 Grand Prix driver [bisonSAS

    * Fixed graphics in Fantasia II (Less Explicit) in the Gals Panic driver [bisonSAS]

    * Fixed crash in Ultra Balloon (SunA16 driver) [bruce Lee and iq_132]

    * Various fixes in the Tao Taido driver [bisonSAS]

    * Added a new support file importer module [Captain CPS-X]

    * Added option to use a background image in the menu bar [Captain CPS-X]

    * Updated the jukebox and improved Neo-Geo support [Captain CPS-X]

    * Converted the driver list generation perl script to C++ and changed the documentation output to HTML [Captain CPS-X]

    * Fixed an issue when loading tracklists in the jukebox [Captain CPS-X]

    * Updated the megadrive driver to the latest one generated from the database on barryharris.me.uk [barry]

    * Matched all sets to MAME 0.136u3 [barry]

    * Updated libpng to version 1.4.0 [barry]

    * Fixed a MSVC compile issue with the latest libpng [Captain CPS-X]

     

    As always, it can be found here:

     

    http://barryharris.co.uk/article_view.php?id=146

  2. Well it's easy to dump it, but how can i be able to play the game after i dump it, considering non mame alternatives as well. It would really be nice to have some kind of info on this topic, maybe we would get more arcade games added to the collection as opposed to waiting for some people to add it 2 years from now.

     

    Let me know by pm. I can knock out a driver in mame in a few minutes and send you a compiled custom build if you're interested.

    I don't mind submitting the rom & driver crediting you either.

  3. The Sega CD doesn't have any good games. Seriously.

     

    Ok ok, you might want to try:

     

    Night Trap (just for the strangeness factor)

    Robo Aleste

    Snatcher

    Sonic CD

    Terminator

     

    No, not even Virtua Racing and Virtua Fighter have the same kind of 'wow' factor that they did back in the day.

     

    If that's true I really wasted time dl all these sega CD games haha

     

    I will check out the ones you listed!

     

    If you're going to get Sonic CD, be sure to download the Japanese and Europe/USA ones, and swap the audio tracks. The Japanese one has vastly superior music. :(

  4. Wow. I stop in from my vacation and find this whole deal going on...

     

    @BP, didn't I suggest asking Nes for permission to use his core? You really do need to ask for things like this.

    I honestly can't see myself helping with drivers anymore at this point. <_>

     

    @NES6502, please don't quit man. You've done a lot of fine work man, don't stop because of this. You run into this sort of thing on every platform (I'm currently in the process of dealing with a somewhat similar situation with FBA on the PC). You just have to stand up and make your voice heard. :lol:

     

    @Everyone. I'm closing this thread, I expect that no new ones will be started (and that no one will post in this one while it is closed) and that there will be no trolling elsewhere. I'm tired and grumpy, don't expect that I'll be lenient. :D

  5. If you're willing to pay shipping costs, my old Pentium e2160 (dual core) is yours.

     

    Comes with a nice [cheap as shit] fan/heat sink, I am, of course, willing to ship them separately.

     

    I may also have some old ddr1 ram in 256mb sticks up for grabs soon.

     

    Cheers, you bunch of whores.

  6. Lots of ps2-based arcade stuff added!

     

    0.135u2

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 03553: [Crash/Freeze] extdwnhl: Game does not start (Phil Bennett)

    - 03544: [DIP/Input] mgdh, sdmg2: The joystick function missed in

    mgdh and sdmg2 (Luca Elia)

    - 03547: [Graphics] mgdh,sdmg2: Donden graphics in mgdh and sdmg2 are

    inaccurate (Luca Elia)

    - 03546: [Documentation] nkishusp: Black screen after the game start.

    (Luca Elia)

    - 03540: [sound] glpracr3, hvnsgate, raystorm: Missing sound.

    (Phil Bennett)

    - 03545: [Graphics] tekken3, tektagt: Tekken games do not proceed

    into attract mode after initial screen (Phil Bennett)

    - 03542: [sound] Sets/Drivers using YM2610: Missing sounds

    (Phil Bennett)

     

     

     

    Source Changes

    --------------

    Added driver data structs to: [Fabio Priuli]

    - beaminv.c

    - cball.c and capbowl.c

    - changela.c, circus.c and circusc.c

    - crgolf.c and clayshoo.c

    - decocass.c

    - docastle.c, dotrikun.c, cloud9.c and destroyr.c

    - cheekyms.c

    - embargo.c

    - ddragon.c, ddragon3.c and fgoal.c

    - bwing.c

    - dday.c

    - dcheese.c

    - flyball.c

    - freekick.c

     

    Added driver data and save state support to: [Fabio Priuli]

    - blmbycar.c

    - zerozone.c, yunsun16.c, dominob.c, dogfgt.c and bogeyman.c

    - blockout.c and bigevglf.c

    - chaknpop.c

    - albazg.c

    - chinagat.c, esd16.c, f-32.c, fcombat.c, finalizr.c

    - fantland.c and firetrap.c

    - btime.c and scregg.c

    - fitfight.c, flstory.c and funkybee.c

    - fuukifg2.c and fuukifg3.c

     

    Added save state support to: [Fabio Priuli]

    - 2mindril.c, ashnojoe.c, bigfghtr.c, bublbobl.c, cchance.c,

    champbwl.c, missb2.c

    - compgolf.c, champbas.c, copsnrob.c, cop01.c, cosmic.c, cntsteer.c,

    dacholer.c and dec8.c

    - armedf.c, calorie.c, canyon.c, chanbara.c, citycon.c, commando.c,

    crospang.c & cultures.c

    - astrocorp.c

    - ddayjlc.c, ddealer.c, deniam.c, discoboy.c, diverboy.c, dorachan.c,

    dragrace.c, dreamwld.c, dribling.c, drmicro.c, drtomy.c

    - dynadice.c, dwarfd.c, dunhuang.c, enigma2.c, epos.c, drgnmst.c

    and egghunt.c

    - equites.c, exedexes.c, exerion.c and exprraid.c

    - funybubl.c, galaxi.c, gaiden.c and rocnrope.c

     

    Removed some rogue occurrences of 'x1snd' resulting from device tag

    mass-change. [Phil Bennett]

     

    drw80pkr.c updates: [Jim Stolis]

    - Added Save State Support

    - Added Preliminary Dip Switch Settings

    - Corrected CPU Clock Value

    - Corrected Sound (Now Works)

    - Narrowed Down More IO R/W Areas

     

    tms7000: Fixed disassembly of PCREL addressing mode. [Wilbert Pol]

     

    Added device support to the input system. Internally this replaces

    PORT_CUSTOM/PORT_CHANGED, backward compatibility is achieved with an

    internal dummy device. Added output lines (IPT_OUTPUT), which can be

    written using new input_port_write* functions or directly from a

    memory map using AM_WRITE_PORT converted adc083x to use io lines.

    [smf]

     

    ADC devices updates: [smf]

    - adc08x chips are all hooked up using input/output ports

    - reversed racing force steering wheel input and gas pedal, which

    is enough to get the game to boot.

    - reversed steering wheel input on winding heat, the usa cabinets

    are however hooked up the other way.

    - renamed adc0831_interface to adc083x_interface.

    - fixed adc083x gnd input

    - removed stray call logerror from adc083x.c

    - fixed default adc083x sars value

    - adc083x reset only affects outputs

     

    Added set name to -romident. [smf]

     

    Updated ddr 3rd mix plus protection to remove display corruption.

    [smf]

     

    RDP Updates: Fixed TMEM size, removed separate tlut, fixed tlut

    uploads [angrylion]

     

    hng64 updates:

    - Added preliminary hook-up for multi-byte chain mode for sprites,

    used by Buriki One and the two Samurai Shodown games

    [David Haywood, Angelo Salese]

    - Fixed back plane color, thus giving characteristic blue background

    for POST screen [Angelo Salese]

    - Improved Dual Port emulation, fixing the POST errors about it

    [Angelo Salese]

    - Implemented "simple" scroll register layout [David Haywood]

    - Implemented "complex" scroll register layout [David Haywood]

    - Corrected sprite end boundary, fixes credit messages in Buriki One

    [Angelo Salese]

    - Fixed scrolling text in Buriki One attract mode [Angelo Salese]

    - Hooked up global bpp switch for sprites, HW doesn't seem capable

    of doing per-sprite bpp switch, fixes coin credit text in Buriki

    One [Angelo Salese]

    - Implemented V-Blank register, fixes palette uploading in Samurai

    Shodown 1 & 2 [Angelo Salese]

    - Fixed sprite wrap-around [David Haywood]

    - Implemented irq 11, used by the racing games for network check,

    currently crashes due to an invalid parameter inside the 3d

    packets [Angelo Salese]

    - Added 16x16 / 8x8 tilemap mode select, fixes one scene in Extreme

    Rally and transition layer in Fatal Fury WA (squares on title

    screen) [David Haywood]

    - Added alt layout for the roz, fixes Roads Edge graphics before the

    title screen [David Haywood]

    - Implemented sprite clearance capability, fixes garbage gfxs as

    seen in Samurai Shodown 64 1 & 2 [Angelo Salese]

    - Implemented x/y sprite global offsets, used by Samurai Shodown 64

    1 ranking screen [David Haywood]

    - Hooked-up backup ram [Angelo Salese]

    - Documented some sprite findings [Angelo Salese]

    - Re-implemented zooming in Fatal Fury WA, and added alternative

    zooming mode used by the other games, they have some precision

    bugs though [Angelo Salese]

    - Implemented preliminary additive blending [David Haywood]

    - Slight optimization to the tile dirty marking [David Haywood]

    - Better documentation of mosaic and floor modes [David Haywood]

    - Implemented sprite disable bit [David Haywood]

    - Implemented dynamic visible area [Angelo Salese]

    - Start to document 3d / framebuffer video registers, implemented a

    quick hook-up that fixes Buriki One 3d model colors minus one

    case [Angelo Salese]

    - Implemented screen disable when the visible area regs are equal to

    zero and fixed back layer [Angelo Salese]

     

    Updated the albazg driver to use hanafuda standard inputs, eeprom

    device, and memory_set_bank in place of memory_set_bankptr.

    [Fabio Priuli]

     

    System 23 update [Naibo Zhang]

    - Corrected memory mapping of palette RAM and handling of palette

    data. Power-On Self Test now shows correct colors.

    - Changed Panic Park from SS23 to S23 game.

     

    Galaxian3 update [Naibo Zhang]

    - Fleshed out skeleton driver. Each CPU board passes many self-tests

    - Master and slave CPU comms hooked up

     

    Designated Puzzle Bang Bang (vamphalf.c) as Korean version. For this

    set the title and language cannot be change. [brian Troha]

     

    Added new module tagmap which is a simple hashed string map. Updated

    device and input port lists to use the tagmap for tag searches. Also

    removed the whole "quark" thing from the validity checker in favor of

    using the tagmaps. [Aaron Giles]

     

    Added Intel 8008 and National Semiconductor SC/MP CPU cores.

    [Miodrag Milanovic]

     

    INS 8060 SC/MP II support (using clock divider 2), main model renamed

    to INS 8050 SC/MP. [Miodrag Milanovic]

     

    Updated the astrocorp.c and groundfx.c drivers to use EEPROM device.

    [Fabio Priuli]

     

    Added support for SCSI command 0x2a (Write w/ 32-bit LBA), upped

    input buffer size in WD33C93 controller [Harmony]

     

    Hooked up eepromdev.c using PORT_READ_LINE_DEVICE/

    PORT_WRITE_LINE_DEVICE in groundfx.c. Output ports are now affected

    by IP_ACTIVE_HIGH/IP_ACTIVE_LOW (eepromdev.c has active low cs).

    The previous value for callbacks in inptport.c is now tracked per

    field. This saves recalculating it for PORT_CHANGED & conditional

    fields wouldn't always get updated correctly. Tidied up eepromdev.c

    interface. [smf]

     

    Added sprites list stop to igs017.c. Implemented joystick mode in

    mgdh and sdmg2 [Luca Elia]

     

    Fixed audio output lengths in aviio.c. [CDiFan]

     

    Added memory_install_write_port_handler &

    memory_install_readwrite_port_handler to be consistent with

    installing handlers. [smf]

     

    CDP1869 changes: [Curt Coder]

    - converted page RAM functions to use devcb

    - added pull interface for predisplay

     

    Switched from linear interpolation to antialiased point sampling

    when upconverting low-frequency sound streams. This should de-muffle

    low-frequency streams, treating them has having hard edges at sample

    boundaries. [Aaron Giles]

     

    Converted the following drivers to use EEPROM device: deco156.c,

    eolith.c, eolith16.c, limenko.c, taito_f3.c, taito_z.c, taito_b.c,

    taitojc.c, toaplan2.c and kaneko16.c. [Fabio Priuli]

     

    Implemented use of per tile colour lookup ROM in Portraits, colour

    decode is still wrong [David Haywood]

     

    CF clear after binary operations on Intel 8008 CPU core.

    [Miodrag Milanovic]

     

    Improvements to Noraut Poker driver: [Roberto Fresca]

    * A lot of work in memory maps and machine driver stuff.

    * Improved Inputs / DIP switches for some games.

    * Added lamps support / layouts to new working games.

    * Added preliminary support to Kimble hardware.

    * Added support to CGI's Credit Poker 30x games.

    * Added new (and fixed old) technical notes.

    * Renamed norautpn descripion to Noraut Deluxe Poker (bootleg).

    * Added a placeholder for tpoker2's undumped 68705 MCU.

    * Reorganized the driver, plus some clean-ups.

    * Renamed kimblejp to kimbldhl. Changed game description to Kimble

    Double Hi-Lo.

    * Added specific memory map & machine driver to Kimble Double Hi-Lo.

    * Fix the Kimble Double Hi-Lo CPU type.

    * Added notes about the code obfuscation and PPI's handling/offsets.

     

    Added Magic Card Jackpot and Magic Lotto Export to Impera Magic Card

    driver. Also added PCB layouts, hardware description and technical

    notes. Changed the bipolar prom dumps to serial I2C bus EEPROM.

    [Roberto Fresca]

     

    Made DEVCB_INPUT_PORT(tag) work for write callbacks. [smf]

     

    Fixed regression in magicard.c driver [Angelo Salese]

     

    Introduced a generic_pointers structure within machine that is

    designed to hold generic pointers that are commonly used. Moved

    generic_nvram, videoram, colorram, spriteram*, paletteram* pointers

    there. Added AM_BASE_GENERIC and AM_SIZE_GENERIC macros for

    initializing generic pointers in memory maps. Also added

    AM_BASE_SIZE_GENERIC to set both base and size in one step.

    [Aaron Giles]

     

    Moved global variables out of machine/generic and into a private data

    structure hanging off of the running_machine. Added newly-needed

    machine parameters to coin_counter_w, coin_lockout_w, and

    coin_lockout_global_w. Also added machine parameter to

    set_led_state. [Aaron Giles]

     

    Added interface functions to get the number of dispensed tickets and

    to increment the count, to remove the need for direct access to these

    global variables. Also added functions to get the current count on a

    particular coin counter and to determine the lockout state.

    [Aaron Giles]

     

    Intel 8255A: clear input latch after reading it. [Curt Coder]

     

    Actually use the speaker interface if provided. [Curt Coder]

     

    Purged remaining globals from video/generic.c and audio/generic.c.

    [Aaron Giles]

     

    Fixed i386 REP prefix to use segment:SI when address size is 16-bit

    (ie: when using OUTSB or OUTSW). [barry Rodewald]

     

    Removed limited use of spriteram_3 global. [Atari Ace]

     

    Added AM_BASE_SIZE_MEMBER() macro for specifying both base and size

    structure members at once. Updated all cases where this could be

    used. [Aaron Giles]

     

    Cleaned up many driver data structs: [Fabio Priuli]

    * dropped almost completely the use of generic sizes with struct

    members

    * reduced as much as possible accesses to cputag calls during

    emulation (they are now mainly concentrated at MACHINE_START &

    DRIVER_INIT)

     

    Joker's Wild: bypassed the rng test [Angelo Salese]

     

    Joker's Wild: implemented bare minimum to allow it to go into gameplay

    and fixed tilemap graphics [Angelo Salese]

     

    Memory regions now use a tagmap for lookups. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Submarine [Volker Hann, Team Europe, David Haywood, Angelo Salese]

    Noraut Deluxe Poker (console) [Roberto Fresca, ByteMaster]

    Noraut Joker Poker (original) [Roberto Fresca, ByteMaster]

    Noraut Red Hot Joker Poker (alt HW) [Roberto Fresca, ByteMaster]

    Mainline Double Joker Poker [Roberto Fresca, ByteMaster]

    Double Joker Poker (45%-75% payout) [Roberto Fresca, ByteMaster]

    Royal on Ten (Noraut Deluxe hack) [Roberto Fresca, ByteMaster]

    Credit Poker (ver.30c, standard) [Roberto Fresca, ByteMaster]

    Iron (SNES bootleg) [Tomasz Slanina, Volker Hann & Team Europe]

     

     

     

    New clones added

    ----------------

    Cannon Ball (bootleg on Crazy Kong hardware) (set 3, no bonus game)

    [Volker Hann, Team Europe]

    X-Men (4 Players ver EBA) [irongiant]

    Wizard of Wor (with German Language ROM) [Volker Hann]

    Gorf (program 1, with German Language ROM) [Volker Hann]

    Super Puzzle Fighter II Turbo (Hispanic 960531)

    [Artemio Urbina, David Haywood]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    The King of Fighters Neowave (Japan) [Cah4e3]

    Final Furlong (FF2 Ver. A) [Guru]

    Dragon Chronicles (DC001 Ver. A) [Guru]

    Netchuu Pro Yakyuu 2002 (NPY1 Ver. A) [Guru]

    Soul Calibur II (SC23 Ver. A) [Guru]

    Soul Calibur II (SC21 Ver. A) [Guru]

    Tekken 4 (TEF3 Ver. C) [Guru]

    Tekken 4 (TEF2 Ver. A) [Guru]

    Tekken 4 (TEF1 Ver. A) [Guru]

    Mobile Suit Z-Gundam: A.E.U.G. vs Titans (ZGA1 Ver. A) [Guru]

    Capcom Fighting Jam (JAM1 Ver. A) [Guru]

    Quiz and Veriety Suku Suku Inufuku 2 (IN2 Ver. A) [Guru]

    Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX (ZDX1 Ver. A) [Guru]

    Soul Calibur III (SC31001-NA-A) [Guru]

    Kinnikuman Muscle Grand Prix (KN1 Ver. A) [Guru]

    Taiko No Tatsujin 9 (TK91001-NA-A) [Guru]

    Tekken 5.1 (TE51 Ver. B) [Guru]

    Airline Pilots (Rev. A) [f205v]

    Sega Tetris [Guru]

    Noraut unknown set 1 (console) [Roberto Fresca, ByteMaster]

    Noraut unknown set 2 (console) [Roberto Fresca, ByteMaster]

    Noraut Joker Poker (V3.011a) [Roberto Fresca, Alan Griffin]

    Poker / Black Jack (Model 7521) [Roberto Fresca]

    Kimble Double Hi-Lo [Roberto Fresca, Alan Griffin]

    DRHL Poker (v.2.89) [Roberto Fresca, Siftware]

    Magic Card Jackpot (4.01)

    [Roberto Fresca, Team Europe, krick & The Dumping Union]

    Magic Lotto Export (5.03)

    [Roberto Fresca, Team Europe, krick & The Dumping Union]

     

    Anyway, the diff file can be found here http://www.mamedev.org

     

    Thanks to kof2112 for the news.

  7. video up on youtube of final burn legends.

     

     

     

    Good stuff ^^ I was a bit disappointed by multiple NeoGeo appearances, but the nice Daraku Tenshi video made me smile. That game was such a pain in the nuts to get running at anywhere near decent speeds -- and i had to degrade the emulation quite a lot too.

     

    I really do need to hook my old black box up and give this a try (I haven't yet! Can you believe it??)

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