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Posts posted by iq_132
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Did the show fps option disappear? Moar debug optionz plz.
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I've got a colecovision driver floating around if you're interested. You'll have to figure out the driver list though. I never really got a decent way to load teh romz.
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iq_32
I quit.
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SF the movie - Fairly likely. I've got a partial itech32 driver already.
Kaiser knuckle - Fairly likely. I've got a partial driver for this too.
Astra superstars - Extremely unlikely. STV hardware's requirements are way too high for the xbox to handle.
Crystal of kings - Fairly unlikely. Porting the crystal system games would take a lot of time. Looks awesome though.
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- I have a question to iq_132 because i don't read anything about Capcom 3 in the readme file ...
Have you work on ? it will be release for FBL 1.6 ?
I don't know. I haven't managed to improve the speed of the cps3 driver much at all.
It really needs a faster SH2 core (main cpu emulator), but porting one is
a very time-intensive task and that's something I generally don't have a lot of.
4. A QUESTION FOR IQ_132 (or anyone else who knows the answer): this is probably a dumb question, but what are the chances of Ibara? Does that even run in MAME at all? If not, what's so "special" about it that it's managed to avoid emulation for this long?Doesn't run in MAME at all. Even when it will, it is difficult to say when/if it will be ported to FBA, as it will require porting
MAME's SH4/Sh3 core (SH4 is the Dreamcast CPU!) and a new sound core. On top of that, it is unlikely that the games would even run
well on the xbox due to the fact that their main cpu is ~200 mhz.
wish Tecmos Xainsleena also be added so i can throw the PCB awayI did write a driver for that a while back. I'll have to dig it out (I'll trade you for the PCB ).
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English is not my natural language...My english is not perfect too lol ... thanks
I see. It's easy to forget that since you both speak it so well.
Good new for MS3 ... i have this decrypted rom and will test it quicklyNow my question is, like XBOX is not really fast to load crypted roms ... can you add the menu, like there is a filter for PARENT ROMS, an other who watch only the NON CRYPTED ROM ?
The games are the same ... it can be better for all ...
Because at this time if we select to see parent roms we don't see the non crypted roms
I don't know how you make to code this filter ... but if possible, add a personnal filter, and we can in a file choose the games we want to see !
Un crypted, parents, and good SF2 hack for exemple ...
It is just an idea
FBL already has a Favourites menu. You just add whichever games you want to your Favourites list and when you choose this option from the main menu, those are the only games you will see. Check it out if you haven't already.
Hey, could you possibly add a "free memory" display like FBA-xxx has? It would make my life a little easier.
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Here's a little wip update:
All sets now work
-- They all run 45 to 55 fps
The vmm has been greatly updated
-- faster
-- able to handle different read types
At this point I have not started optimizing the speed at all. I have no idea if I can get them full speed or not.
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In regards of the OUT OF MEMORY error, I see that CPS3 games are in this build but they dont work because of the RAM issue. Is there a planned CPS3 XBE core down road to handle these games ala Cave Shumps?
Interesting that you mention that...
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Thanks iq_32
Amazing to think we will play Martial masters, and knights of valour 2 on our xbox 1 lol
So coooooll !!!
If I get called IQ_32 again I quit. Only 50% joking.
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these fix on martial arts, are you going to release some small update? or FBL 1.5?
Thanks iq_132 for an amazing job
Ask +T+, I'm just here for moral support. lol.
Anywho...
Here's a video of Knights of Valour 2.
The only thing I need to work on at this point is to get the one working bootleg going.
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Seriously impressive to see it running with that kind of framerate and free memory.
The background tiles are now running off the vmm too. They are only updated when they're used.
It makes the whole thing very fast and increases the amount of free ram substantially.
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Managed to fix the lockup issue for Martial Masters.
Also fixed some sprite bugs and I have since fixed the problem with Martial Master's power bar.
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Hey guys
what about the Caanoo ? any developper on 1emu interested to port their work on the awesome korean handheld ? Please iq, can you consider to port FBA on Caanoo
If someone were to donate one, I'd consider it.
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Here's some wip.
This still needs some work -- it crashes (sprite routines??)
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More good news coming soon.
sweet! we all love good news and the offer still stands iq. hell ill still send you an xbox with all the stuff you been doing lately you deserve one and youll end up breaking the one you got if you kep it up!
lol. We'll see when we get to that point. I went through and did a near "refurbish" on it. Blew it out with an air compressor, replaced a few fans, and the blown psu.
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More good news coming soon.
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someone over at the shmups forum did mention to me that the pgm cave shmups were playable on psp,i would have thought it would not have been possible to emulate pgm hardware with a 330mhz processer and 32mb of ram.
just curious to see what iq 132 and +T+ thinks.
Must be some serious wizardry going on there. Is the source available? Wouldn't mind taking a peek at the code. Now that I think about it, wasn't the original FBA PGM code written by Oopsware for the PSP? Then that was tweaked and optimised by iq for PC FBA.
custom 68k core [mips] (fast for psp), underclocking, the fact that it doesn't need a proper vmm (flash memory is extremely fast! unlike hdd). etc.
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While the PGM drivers are a wonderful addition, this release is about more than just those games as I hope you will appreciate when you see the changelog. Adding as many new ROMsets as possible, fixing bugs in both drivers and the UI, and the new display options are just as important as playing Ketsui.
FBL 1.4 will be released when everything is ready. All I can do at this point is assure you that it won't be much longer and will be worth the wait.
Agreed!
Btw. I managed to repair my xbox.
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I appreciate the offers guys. I'm going to try and repair it (using an old broken one I've got laying around). If that doesn't work, I may take you guys up on it.
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For anyone that's wondering, bullets and repetitious enemies don't slow things down much. Large sprites do a bit though.
As I said to +T+, most games run full speed 99% of the time (usually about 2 seconds at most are
Killing Blade has some areas that are not full speed, but is still very playable.
The latest code fixes most of the bugs (most slowdowns, coin insertion issues in killing blade/oriental legends, and knights of valour super heroes locking up [at least in fba-xxx])
I just sent +T+ my latest code, I'm fairly certain my xbox died today (turned itself off, won't power back on), so I'm probably done developing for xbox.
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Obviously I won't be making any packages available complete with ROMs as I consider this to be an extremely dubious practice, but full DATs will be included.
Good. Thank you.
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I've updated the sources quite a bit since that video. There were some missing sprites. That's resolved now, but at a cost of a few fps in heavy scenes.
I've also reduced ram usage, added line scrolling for the background, and flipping for character tiles. I haven't touched the sprite routines.
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Also I know I shouldn't be requesting game drivers etc, but its such an important game I thought I'd request it anyway. "Golden Axe II revenge of death adder" is very glitchy in coinops.
Extremely unlikely to ever see this in a playable state on fbal.
The more I improve it on coinops the more it runs like crap. The tradeoffs are graphics or frame rate. You get one or the other.
For fba, I would have to port the cpu core, graphics routines, and a lot of intermediate junk. You're not looking at a few hour process. Even after that, there's no guarantee that it would run at a decent frame rate at all.
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what ? BP...Error404 manage to add "pixel perfect" for FBL core ? is it really working ?
My mistake (if I am mistaken), I'm just assuming that he'd sorted PP for fba core by now.
Course, now I'm even more confused, as that removes the one benefit I thought there was to running FBA core stuff in Cops.
..just to let you know I updated the final burn core as well...with some of the new code and also fixed many of the issues like the screen rotation code and also added in stuff like pixel perfect.....this is due to be released in CoinOPS 3 as it is a collection of what was asked for from people GUI wise and bug wise....if you want head room I wont release the changes....or if you want I can add PGM if I have the sources....anyways if I dont hear from you ill leave out the core to give you head room...maybe just give it to coso and phil and a few others that really wanted this stuff
Super Bubble Bobble working in Neogenesis!
in XBOX Hacks [/xbox]
Posted
PicoDrive.