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Posts posted by iq_132

  1. what ? BP...Error404 manage to add "pixel perfect" for FBL core ? is it really working ?



    @iq: what about ESP Galuda, is it running well too ? playable ?


    edit: im a moron...didnt see galuda running at 3:00.. i was so excited ...i miss it


    and what about big "pattern" when we're fighting boss ? no slowdown ?framerate loss ?

    The Cave games only really slow down in the menus. Ketsui has a bit of slow down on the beginning of the first stage with all the clouds.

    I made another tweak to the vmm last night that makes the fps a lot more stable in-game for most games too.

  2. Small update:

    Reduced amount of RAM used by a few MB.

    Implemented ARM7 -- KOVSH now works.

    great work as always iq,hopefully the fantasy zone 2 16 bit version is playable in this new update of final burn legends.

    have you been working on the code for the pgm cave shmups for a while iq?


    Only a day or so. I am more familiar with the PGM code than anyone else (having rewritten most of it in later fba revisions).

    And I'm quite familiar with the VMM code I'm using too (as I wrote that too lol).

  3. But why using FBA XXX and not the last FinalBurn Legend ?


    Edit: oh, I'd also be interested to know why you're using FBA - is there some technical reason that it just won't happen at all on FBL 1.3, or are you working up to that?


    FBAL was giving me problems compiling and I figured a better use of my time was to actually work on the driver.


    As it is:

    All PGM games that work in the PC version of FBA with the exception of Martial Masters, Knights of Valour 2, and Knights of Valour Super Heroes work with the new code.

    Do not expect Martial Masters or Knights of Valour 2 to ever work well on a 64mb xbox.


    This took:

    Changes to my original vmm code

    Changes to the way the pgm driver loads roms

    Significant updates to the drivers themselves

    Reverting to old pgm code (it is faster)

    Updates to the protection code.


    The driver as it is now is a Frankenstein mishmash of the extremely old driver and the newest driver in my sources.

  4. Is this emulated? or just a screenshot?


    Taito Type X1 & X2 hardware is PC-based, just running windows XP. Pretty much all the games (sans Samurai Shodown Edge of Destiny) run fine with a crack (the same one for all) on standard PC. You do have to set up Joy2key if you play on using a gamepad.

  5. Well then, who are these people and why have you not thanked them yet!

    Iq_132: adding new game drivers and making much more games possible

    I've repeatedly expressed that I don't give a single shit about being credited.

    I do what I do because it is fun or interesting. If I don't find it to be either, I don't do it. :lol:

  6. My next door neighbour threw out a working xbox and i grabbed it before the garbagemen could. Although I have no xbox games to test it with, the thing seems to work. But, I realise I have no use for it, so I suppose it will get thrown out again. It only has the power cord and the cables to plug into the TV.


    That's a shame. Borrow the stuff to softmod it from someone, get a cheap controller. It's a pretty nice little emulation / media center machine.

    Otherwise, I'm sure someone in your area would probably love to take it off your hands. ^^

  7. you're a gamer, a real one. Like we said, an hardcore gamer ^^



    Can you show us some of your score on Ketsui or Galuda ^^...think it'll be fun to see :D. Close to 1CC ?



    dont worry, just kidding


    And why are you playing Ketsui on fba360....the Ketsui X port is awesome....but maybe too big for you to download ^^


    Your attitude is extremely annoying. Like others have said, you're on an emulation site. Deal with it or get lost.


    Ps. I was the first person to emulate Ketsui, ddp3, and Espgal. Just so you know.


    can you watch it from 1:30 to 1:40 ? is that 3D or not ?



    I really hope we'll not see SH3 emulation before at least 4 years...


    I'm fairly certain that it isn't. (Could be wrong, but I'm usually not lol).

    The intro of Guwange shows a similar effect that is done completely with 2d graphics.


    PS. Sh3 emulation is already done by several people, it's a matter of it becoming public. And I'm sure we'll see it sooner rather than later.

    What I'm hoping is that it stays out of mame for a little while and that the demul guys lock any of the newer games (>= 2008) out.

  9. Kool for the information ... thanks :)


    sh4 is a dreamcast ... impossible to emulate it on xbox lol

    But for sh3 on our xbox 1 fba ... is it possible ?

    Because for the moment, i prefer play on xbox than x360 ... more friendly to use :)


    The sh3 (133mhz) is clocked a great deal slower than the sh4 (200mhz) used by the dreamcast. The Dreamcast also had a very powerful (and funky) nec pvr2 graphics processor.

    The Cave games shouldn't use most of the cpu, so it's likely possible to underclock or at the very least idle skip a lot of that. The graphics processor is unknown/undocumented. So i can't really make a guess there as to what it's going to take, but it looks fairly complex (not 3d-hardware complex though). The graphics are almost certainly not 3d, but it seems to be able to do alpha blending, zooming (variable), and it seems capable of loading an assload of sprites onscreen at once.

  10. i just recently got a jtagged 360 and have been using fbanext360,i can get the cave pgm shmups to work without any problems but for knights of valour,knights of valour 2 and oits other variants i cant get to work.

    i was just wondering if there is one particular romset you need that will work.

    i thought i had the correct roms for these games and most did load up without reporting any errors but i would just get a black screen.lantus did report in his blog that knights of valour 2 was working but that was from an earlier release of fbanext.

    No idea, honestly. That's something you'd have to run past lantus. I just gave him the sources I had, what happened from there is all him.

  11. Thank you for the reply. However it was not either of those editions. This version had no temp gauge and you could not over heat. Also when you did well for a while (assuming no crashing) the bike would flash and you would become "immune" to any crashes and go faster. Also the graphics were much better in this version. If one were to look at them (normal Nintendo version) side by side you could see a huge difference between them. I still really think it was a bootleg of some sort because the ExciteAbike name really stands out in my mind

    http://maws.mameworld.info/maws/romset/sprcros2 ?



    Nope, it was not that either. Though the graphics were similar to the mystery game I played, you were playing excitebike. Same 2d side scrolling like the regular game. You could look at the game and say "oh it's excitebike with better graphics"


    Excitebike Bun Bun Mario Battle Stadium bootleg maybe?



    It's also possible that it is a bootleg of the sharp x1 or NEC PC-8801 system versions. I haven't been able to find screenshots of it.

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