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Mag

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Posts posted by Mag

  1. For more info or more screenshots, Click here

    The new unrelease dreamcast emulator, Icarus has been updated with update and screenshots:

     

    -Homebrew rendering has been greatly improved in Sonic's Direct3d plugin, and a core bug has been zapped fixing many homebrew texture errors, so I've put up a few more screenshots of Jet Set Radio, Mr Driller, Street Fighter 3, Air Force Delta (all commercial), MD2 demo, RocketRacer, Stefan demo, High Cube, Bloop, Duck's Revege, and DCTunnel.

     

     

    a screenshot:

    crazy_taxi_009.jpg

  2. For more info or detail.. Proceed with this link here

    The mame page has been updated.. with the following progresses:

     

    -2003-02-22: Brian A. Troha fixed the DIP switch settings in Rezon.

     

    -Nicola Salmoria added Hana no Mai, Hana Kochou, Mahjong Friday and Mahjong Dial Q2 to the old Dynax driver and they work almost perfectly, and Hana Oriduru which works but has wrong colors.

     

    -Bryan McPhail sent in a better version of the V20/V30/V33 CPU core fix and he also fixed the cycle counts in it.

     

    -David Haywood and Brian A. Troha improved the DIP switch settings in Maddonna.

     

    -Acho A. Tang submitted a very basic implementation of the discrete sounds in Stinger.

     

    -Brian A. Troha added another version of Terminator 2 to the Midway Y-unit driver.

  3. a really sad story behind M.J, from little Michael turn into a complete changed man if you recall that. After viewing the entire interview and tour about M.J on VHS, its bad enough for M.J to denied about his transgenderism and the facts about his deform facial changed.

     

    I felt pity that he grows up turn out to be like that :D

    but his career were the biggest sensational hit, still the truth of M.J

    dark history remains closed.

  4. For more info or download.. Click Here

     

    One of the new additional PS2 Emulator, Pcsx2 has been updated.. Here's the following changes:

     

    -Rewrite of MMI

     

    -Fix bugs in fielio

     

    -Fix counters

     

    -New thread HLE code

     

    -Fixes to CDVD HLE code

     

    -Fixes-adds to VU code More vu opcodes

     

    -Add some more cpu opcodes

     

    -More ipu code

     

    -Add 3dnow-3dnow2-sse instructions to recompiler FAST with Althlon XP

  5. For more info or download.. Click Here

     

    The emulator frontend (capable of sound and animated previews of your games ) has been updated.. Here's the following changes:

     

    -Fixed the CPU detection by the configure script.

     

    -The Linux ALSA sound drivers now doesn't block the execution if the DSP is already in use.

     

    -Fixed the Linux Frame Buffer driver when a DIRECTCOLOR mode is used displaying fuzzy colors.

     

    -Added a new `device_video_cursor' option to control the visibility of the mouse cursor.

  6. For more info or download.. Click Here

     

    The port of the MAME and MESS emulators (capable of Arcade Monitors and TVs but also for normal PC Monitors) has been updated.. Here's the following changes:

     

    -Fixed the CPU detection by the configure script.

     

    -The Linux ALSA sound drivers now doesn't block the execution if the DSP is already in use.

     

    -Fixed the Linux Frame Buffer driver when a DIRECTCOLOR mode is used displaying fuzzy colors.

     

    -Added some patches for the Linux SVGALIB in the contrib/ dir.

     

    -Added a new `device_video_cursor' option to control the visibility of the mouse cursor.

     

    -Minor fix computing the size of double sized modes.

  7. For more info or download.. Click Here

     

    The SNES Emulator, SNEeSe has been updated.. Here's the following changes:

     

    -SPC700: Fixed the SPC700 timer bug that was supposed to be fixed in 0.75; not certain how it didn't make it into the release

     

    -Sound: Fixed a serious bug which caused the sound to never be updated on DSP register changes; allows the correct attack 15 timing to work with FF4, thanks to MKendora and Brad Martin for getting me to go back to it

     

    -Sound: Changed behavior of key on and key off registers, should be more accurate

     

    -Render: Added support for dual window clipping with all logic modes of 8x8-tile backgrounds with offset change and no mosaic in modes 2 and 4

     

    -Render: Added support for dual window clipping with all logic modes of 16x16-tile backgrounds with offset change and no mosaic in modes 2 and 4

     

    -65c816: Fixed a bug in which caused the timing position of an IRQ on a new scanline to be incorrectly computed; fixes a problem in Tetris Attack

  8. For more info or download.. Click Here

     

    -Among the great Sega Master System / Game Gear emulator has been updated.. Here's the following changes:

     

    -Fixed the bug that would sometimes shut down sound when resetting or loading a savestate in full-screen mode.

     

    -Fixed the bug that would not save battery backed memory when switching the virtual machine Off (thanks Ian Hodgkinson for the precise report!).

     

    -Fixed Light Phaser border limit when left column is blanked. In some cases, the limit was enabled where it should not have.

     

    -Light Phaser is now usable inside of the GUI, although this is obviously not recommended since you can move the game window accidentally.

     

    -Redumped and verified plenty more cartridges. Added and modified entries to the checksum and compatibility lists, including new alternate dumps.

    Some particular renaming includes:

    James Bond 007: The Duel --> James Bond 007: The Duel

    James Bond 007: The Duel [A] --> James Bond 007: The Duel [bR]

    Paperboy --> Paperboy

    Paperboy [A] --> Paperboy [uSA]

    Also modified compatibility list to be coherent with checksum list regarding alternate version naming.

     

    -MEKA now switch back to interface if fullscreen video mode cannot be set, instead of quitting.

     

    -Virtual machine picture positionning in the GUI now takes account of the resolution (in GUI another resolution than default 640x480 is used).

     

    -Updated history section of the documentation.

     

    -Added and modified entries in the checksum and compatibility lists.

     

    -[Windows] Fixed some of the screen corruptions when another application is getting the focus or writing to the screen (untested).

     

    -Added SG-1000 games to the multiplayer games list file (MULTI.TXT).

     

    -Updated Danish translation (by Marc Klemp).

     

    -Added CPU state dumping feature in debug mode.

  9. http://unemulated.emuunlim.com/

     

    9th December, 2002

    Dumped:

    • Die Hard Arcade (STV cart)
       
    • Avengers In Galactic Storm
       
    • Sauro (bootleg)
       
    • Rohga (Alt. version)

    Some of you may have noticed that Dreamcast emulation is coming along very nicely on the Icarus home page. These guys are really interested to take this one step further by attempting emulation of the Naomi arcade hardware (basically a more powerful version of the Dreamcast). Unfortunately, they need some dumps of the carts (only one is available) and a main board to get a dump of the BIOS (which I am able to dump for them when a main board is purchased). If you would like to help out, please visit their page and offer your support or help me by donating a Naomi main board, or funds to purchase one.

    Update: Ok, we got ourselves a nice BIOS dump via another Mamedev dumper. We still need some carts though...

     

     

    naomi emulation is near, very near :)

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