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Devia Eleven

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Posts posted by Devia Eleven

  1. Dante's Inferno (X360)

     

    A broken God of War 2, more or less.

     

    I could do without the quick time events, especially when these require you to move sometimes both of the analog sticks in certain directions. Within the first hour of playthrough, I fought one of the most pestering bosses since my playthrough of Sonic Unleashed for the PlayStation 2.

     

    Along with small bugs and slurred hit detection.

     

    Moderately fun otherwise.

  2. Darksiders.

     

    It's good.

     

    I feel as if Darksiders is nothing past plain, good, the puzzles are a bit aggravating, however the combat is pretty enjoyable.

    some fairly daunting combinations in the heat of battle.

     

    Your wording sometimes Agozer is more badass than I can measure.

     

    Darksiders.

     

    It's good.

    It is, but practically no replay value. Other than, of course, playing through the second time on the hardest difficulty. I liked alot of elements in this game, one was the rail shooter segment.

     

    I played a hell of alot of Onimusha Dawn of dreams, and of course Zelda. I remember having an issue with fluidity at first, but you'll get the hang of it. Before long you'll be having satisfying victories where you pulled of 100 different commands. Lock/sidedash while throwing something/ dash in/uppercut move with a landing attack/ popup/ stall attack/ weapon switch/ dash in (again) etc etc. There were a few times I said, out loud "Holy shit! You just got took son!!!" and so on.

    I feel as if Darksiders is nothing past plain, good, the puzzles are a bit aggravating, however the combat is pretty enjoyable.

    I agree... its missing the stuff to make it great. But Puzzles? When you say aggravating... do you mean accidently jumping into lava or somesuch? I liked the level design and puzzle style progression. I believe the combination of time tested game elements was great... even though the game isnt... its just short of great.

     

    The replay value of this game is 0. Once you beat it that second time through on nightmare or whatever for the achievements/trophies... the games appeal is shot.

     

    Aggravating meaning, spending 30 minutes trying to find out how to solve this puzzle, (I wanna obliterate some motherfuckers, but I can't until I get this tedious puzzle completed first.), (Hmmm..what the hell am I supposed to do....?.....Oh, there we go).

  3. Still can't get over it. Still can't get over the crappy character designs (stiff animations included) and lame moves they thought up for those characters. Fix those two things and the game will be solid.

     

    Hahahahahaha, when you critique Mortal Kombat, you critique correct.

  4. Got tired of Ninja Gaiden Sigma, grew tired of playing through the same old stages.

     

    Makes me wish a sequel was coming out soon.

    I for one, would very much like to see Ninja Gaiden Sigma 3, with tons of blood and possible decapitations, since we didn't get that with Sigma 2.

     

    Dunno buddy, I love me some persons who have the same interest in Ninja Gaiden as I do.

     

    Playing Ninja Gaiden Sigma 1 rocked my world, I appreciate it more than Ninja Gaiden 2, everything seems much smoother and less cluttered. The music brought me back to the Xbox days as well. I don't like playing with Rachel, (except for the insta-kills), she's clunky.

     

    Without Itagaki I can't see a real Ninja Gaiden III, one that's hardcore and not toned down with purple blood mist. I need mees some new Ninja Gaiden shit, after 2 games, and 15 re-makes / improvement games, I need something else.

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