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Everything posted by someboddy
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How do I make emulators?
someboddy replied to Sybarite Paladin AxL's topic in Gossip Café [/offtopic]
Well, Drake, I don't think you can use graphics on console applications on visual. It's a middle stage between dos programing and windows programing. If you want to use graphics, advance to windows applications, or go back to Turbo C++. Turbo C++ is much simpler. -
Tutorial-the basics of C++ and game making
someboddy replied to someboddy's topic in Gossip Café [/offtopic]
The identifier just tells the compiler where to jump. If you want to print something on hte screen, print it yourself. -
How do I make emulators?
someboddy replied to Sybarite Paladin AxL's topic in Gossip Café [/offtopic]
Drake, are you using MFC, writing to the API, or writing console applications? If you can't tell the diffrence between the three, here is my quick guide: --------Someboddy's quick guide to know what kind of programs you write-------- If you have a main function ("void main" or "int main"), then you are writing console applications. If you have a WinMain function (something "LRESULT CALLBACK WinMain", I think), then you are writing to the API. If you don't have any of them, then you are using MFC. -
Tutorial-the basics of C++ and game making
someboddy replied to someboddy's topic in Gossip Café [/offtopic]
Very well. Open your mind to the evil command, and do not let it corrupt your soul. first, you need an identifier. The identifier's name must follow all of the variables names rules: my_identifier: //Piece of code Then, to jump to that identifier, write goto my_identifier; So your loop will look like this: loop_start: if(!((b>2)||(b<1))) goto loop_end; cout <<"Enter the number of what you want to do 1=add,2=subtract)"<<endl; cin >> b; if ((b>2) || (b<1)) { cout <<"Error"<<endl; goto loop_start; } loop_end: Be carefull. -
How do I make emulators?
someboddy replied to Sybarite Paladin AxL's topic in Gossip Café [/offtopic]
Are you using Turbo C++ or visual/Borland/dev C++? -
Tryed that, didn't worked.
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How do I make emulators?
someboddy replied to Sybarite Paladin AxL's topic in Gossip Café [/offtopic]
The first thing you need to do is to choose a programing language, and to learn it. Unless you chose Visual Basic, it can take a long time until you will be able to use graphics and real time input. However, I recommand c\c++. The second thing you need to do is to learn the system's language - the language the roms for that system are writen. You need to know this language perfectly - if you will igrone one function, every rom which use that function will not work on your emulator. Only then you can start the research about the system, not to mention writing the emulator. -
I have copied about 10 games like that, and they are working. I guess I can't run PAL games on my box even if I set it to PAL in the setting menu.
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Well, I am going on a trip for a couple of days. Anyways, you will probebly won't notice because I don't post a lot.
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Well, I can't change the bios, can I?
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I am using evox7
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I launched DVD2XBox, pressed B for the browser, selected the default.xbe file, pressed L for the action menu, selected "patch media check 1/2", and it still doesn't work. Says something about couple of stuff with very long names missing. Any ideas?
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Actualy, the fact that you wheren't able to search for files like in kazaa is one of the things that made bt so fast. Instand of 200 copies of the same file, there are only 2, so the users don't split between so many copies.
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Do I need to download a pach for this? If so, can you give me a link? Paches are not forbiden by the new rules. And how do I do the paching?
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What is IGR?
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I have a odd problem with my Xbox. My console sometimes exits menues with no reason, like the b button is pressed. it only happen in menues, and in the game itself it doesn't happen, or it happen for such a short time, that it has no effect. This is not a problem with my controllers, because I pluged of both my controllers, and it still happened. Any suggestions? Thanks in advance.
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I don't think it will work.
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Do you mean that if I will copy the game from the discs to my xBox using dvd2xbox, it will work? I don't have a dvd burner, and for some odd reason, I can not ftp, so I split the files on several cd's. Do I need to use dvd2xbox for the disc with the default.xbe only, or for all the discs?
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I downloaded the PAL version of star wars battlefront, and copied it to my hard drive. When I try to load the game, my box just stuck on the loading screen-the big elipse with "Evolution x" writen inside. The same thing happens with the Avalanch dashboard, with a different loading screen, ofcourse. I tried to change my xBox to PAL, with the evolution x setting and with the "Enigmah Videomode Switchdisc", but no good. How can I make this game work? Thanks in advance.
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Tutorial-the basics of C++ and game making
someboddy replied to someboddy's topic in Gossip Café [/offtopic]
This command is evil!!! It can ruin the stracture of your program. I will only teach you this command, if you will promise me to use it carefully, only if it it will save you tons of if's, and only after you make sure it will only affact a small and limited section of your program, I will teach you that forbidden command. -
Tutorial-the basics of C++ and game making
someboddy replied to someboddy's topic in Gossip Café [/offtopic]
Are you talking about a loop that simply run x times? -
Tutorial-the basics of C++ and game making
someboddy replied to someboddy's topic in Gossip Café [/offtopic]
I will not teach you API or DirectX. These are very complex stuff. I will teach you the logic of game making, like the game loop and buffers. If you want to make games with graphics and stuff, you will have to learn it yourself. btw: What I tought you is not enouth to make a game, not even ascii game. I still need to teach you some console and dos functions. -
Can anyone tell me the name and version of a good neogeo emulator for the xbox?
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Tutorial-the basics of C++ and game making
someboddy replied to someboddy's topic in Gossip Café [/offtopic]
When I say game making, I don't mean to teach you Directx or OpenGL. I will teach you the basic logic of game making. Anyways, today's lesson is about Classes. A Class is basicly a struct with functions. This may sound like a small addition, but it's actualy opened the path to a new generation of programing languages (Like ".net"). Class can contain 3 levels of variables/functions: 1. public: You can use the variable/function from eveywhere. 2. private: You can only use the variable/function from other functions inside the Class 3. protected: I will get to this later. Here is an example of a Class: Class Point // Class's names are usualy begining with capital letter { private://begining of the private zone int x; int y; public://begining of the public zone void setx(int nx) { x=nx; } void sety(int ny) { y=ny; } int getx() { return x; } int gety() { return y; } }; You can use the class like this: Point p; p.setx(12); p.sety(5); cout<<"("<<p.getx()<<","<<p.gety<<")"; The output will be, ofcourse, "(12,5)". This topic can be pretty hurd to understand, so if you have any questions, don't be to shy to ask. -
If you install a new dashboard, you can play games of all regions.