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    ScummvmDS 0.10.0a released

    Robert
    By Robert,

    >> Get it HERE.

     

    05/08/07 - ScummVM DS 0.10.0a released

     

    * New engines supported: AGI, CINE, and SAGA.

    * Option to show the mouse cursor

    * Word completion on keyboard for AGI games

    * Plenty of optimisations

    * Numerous bug fixes

    Changelog


    MAME 0.118 update

    Mooney
    By Mooney,

    Source

    The latest official release of MAME is now available on the Latest Release page. This release is the first official version with the updated input system support. Hopefully most of the issues were dealt with during the development cycle, but if you find something not working correctly, please report it (and any other bugs) over at MAME Testers.

    Source

    0.118

    --------

     

     

    Source Changes

    -------------------------

    Changed INI parsing so that mame.ini is parsed twice, picking up changes to the inipath. [Aaron Giles]

     

    Fixed bug in options handling introduced with recent changes. [Nathan Woods]

     

    Fixed macros in stvcd.c to work with C89 compilers. [Mike Haaland]

     

    Fixed some more 64-bit warnings and unused functions. [Oliver Stoneberg]

     

    Fixed DIP switch "Difficulty" in fstarfrc. Also added DIP locations to the tecmo16 driver. [bisonSAS]

     

    Simplified the nemesis video driver code. [Atari Ace]

     

    Modularized the TMS5220 code. [Lord Nightmare]

     

    Fixed issues with recent R-Type ROMset. [brian Troha]

     

    Fixed a number of issues in the HD6309 core. [Darren Atkinson]

     

    Sync with AGEMAME: [James Wallace]

    * removed the 'lamps.c' module from the source tree

    * cleaned up names in the BFM BD1 driver

    * moved VFD drawing functions out of the video update

    * overhauled the sound system in the MPU4 driver

     

    Changed windows builds so that all tools use the utf8_main entry point consistently. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------------

    Dancing Stage Euro Mix 2 [smf]

     

     

    New clones added

    ---------------------------

    Maximum Force (No Gore version) [brian Troha]

    Thanks to James for the tip!


    GameEx 8.69 released

    Robert
    By Robert,

    Front End

     

    4th August, 2007 - GameEx 8.69

     

    * Fixes Create MAME Videos

     

    1st August, 2007 - GameEx 8.68

     

    * Fixes videos not playing in screensaver with certain Codecs

     

    31st July, 2007 - GameEx 8.67

     

    * Fix to frame skipping. Stops the interface running too fast at high refresh rates

     

    29th July, 2007 - GameEx 8.63

     

    * New GameLauncher mode feature.

    * This feature completely changes the way the user interface works is controlled and displays. It puts GameEx into a simple game mode, with simpler menus, simpler navigation, sinply navigating through your available game lists. Many of the menus are disabled by turning on this setting, and only games lists are available. Navigation is much simpler with paging by pressing left or right, and button 1 and 2 navigate the available lists. Button3 launches game. Recommended for simple cab setups, where you want to lock things down or its for young children. It also supports low resolutions such as 320X240.

     

    * Small screensaver stability fixes

     

    * GameEx setup will now automatically detect old version of MDAC (Micrsoft data access components), and download and install latest version. This is for Windows 98 and Windows 2000.

     

    * It wont be for everyone, but the Gamelauncher feature turns GameEx into an almost completely different front end. Its like the original GameLauncher app, but with the power and advanced configuration of GameEx. I already credit Dave Dribin for helping inspire me with GameEx, but hats off to the original Game launcher.

    Changelog / Download

     

    Thanks to Hard Core Rikki for the changelog for 8.69


    Bsnes 0.022 released

    Robert
    By Robert,

    SNES emulator

     

    2007-08-04 - bsnes v0.022 released

     

    Today marks a milestone for bsnes, and possibly for SNES emulation as a whole. With this new release, bsnes' compatibility has now reached 100.0%, with zero game-specific hacks. With every last commercially released game tested by both FitzRoy and tetsuo55 for at least five minutes each, all known bugs have been resolved.

     

    Now, needless to say, I am referring to the emulation of the base SNES unit. As many SNES cartridges contain additional coprocessors on their PCBs, there are still unplayable titles. So how can I claim compatibility of 100%? Because I don't consider special chips inside game cartridges as part of the base SNES hardware. I realize that many people enjoy these games, and I do actively attempt to emulate as many coprocessors as possible (six are supported thus far). However, coprocessors such as the SuperFX and SA-1 continue to pose very significant challenges.

     

    So, after nearly three years of development, I've finally achieved my primary goal. But it wasn't a complete victory ... I've learned a lot over the years. Emulation accuracy is not black and white -- there are heavy costs to pay and forced tradeoffs to achieve it. I no longer believe there is only one absolute path for emulation, as I did in 2004.

     

    So does this mean bsnes is now perfect? Of course not. There are many technical details that are not emulated correctly. This also does mean that there are no bugs, merely that there are no bugs that we are aware of. While absolute verification of 100% compatibility is obvioulsy impossible, even by actually beating every single game from start to finish, this very well should be the first time any SNES emulator could claim zero known bugs with all known games tested. I very much expect this announcement to entice many new users to begin actively searching for bugs, in an effort to discredit my above claim. My response? Go for it!

     

    Changelog:

     

    * Fixed buffer overflow that was manifesting as corrupted tiles in Lemmings 2

    * OAM and CGRAM addresses are now invalidated during active display, however the algorithms for how this address invalidation occurs is currently still unknown, so reads/writes are mapped to static addresses for now

    * Re-added cheat code editor.

    * Windows only: keypresses when main emulation window is not active are ignored once again

    More news / Download


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