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Bunjalloo v0.2 released
Web browser for DS
Version 0.2+
Bunjalloo v0.2 and upwards requires DLDI patching. The steps to install are:
* Unzip the downloaded zip file.
* Patch bunjalloo.nds with the DLDI tool.
* Copy bunjalloo.nds and the data/ directory to the root of your flash card.
DLDI is needed becuase the font files are no longer encrusted into the binary. Instead they are read from the slot-1 media.
Neo-CD Redux v0.1.36 released
NeoGeo CD emulator for GC/Wii
0.1.36* Partial loading screen support
Load screens from the original game are now displayed while loading.
The speed is considerably wrong, as the NeoGeoCD expects small 2k sector reads, and increments internally per sector.
The NeoCD/SDL way is to load the entire file in one hit.
Still, looks better to me
* Corrected CDDA check, confirmed with BIOS
* Numerous code cleanups
* Added safeguard to all cdrom_load_xxx_file
* Changed porting code rendering
* Corrected ISO9660 path tables for Nero Burning ROM
Source and Downloads: TehSkeen release thread
SNES9X-GX v2.0.1b8 released
SNES emulator for GC/Wii
[What's New 2.0.1b8]* Added: SD slot B options for freezes, sram and loading of roms
* Changed: SMB options no longer displayed in menus when run on a Wii
* Changed: Game auto resumes running after resetting when choosing the "Reset
Game" menu option
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
test! - svpe
Source and Downloads: TehSkeen release thread
Yape 0.76 released

Commodore Plus/4 and C-16 emulator
Version 0.76 out - 31/7/2007
Mainly a bugfix release this time, but two important enhancements have also been made. The subcycle accurate drive synchronization has been finalized at last, which means that no hack is necessary anymore and all loaders should work fine. The changes are:
* SID ADSR delay bug implemented (sounds way better!)
* implemented subcycle serial drive accuracy (in VHA mode)
* many bugfixes
In case one is using normal accuracy mode, the drive timing hack may still be applicable, since the new subcycle accurate code is only available in the highest accuracy level (Machine -> Configuration -> Compatibility). The SID ADSR delay bug has been another long standing unresolved issue and I was amazed myself how much it actually mattered. The SID emulation has become massively better as a result of implementing it.