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MAME 0.118u6 Released

Mamedev.org put up newest and I think last release before 0.119 hits the intrawebs.
0.118u6-------
MAMETesters Bugs Fixed
----------------------
cave0118u5red [Aaron Giles]
radikalb0118u5red [Aaron Giles]
chdrewrite0118u5red [smf]
pacland0118u5yel [Aaron Giles]
sspaceat0118u1red [Aaron Giles]
yamato0118u5red [Aaron Giles]
ym2203_0118u1yel [Aaron Giles]
profiler0116u2yel (maybe) [Aaron Giles]
Source Changes
--------------
Updated TMS5220 core to use shifts instead of divides for the
parameter interpolation. Also added support for internal clamping to
8-bit output when using the internal DAC. [Lord Nightmare]
Fixed regression that caused CHD games to crash if the CHD was not
present. Also fixed change that required write access to CHDs. [smf]
Fixed CHD search paths again so that they look in parent
subdirectories. [Aaron Giles]
Fixed security cassette contents to get Guitar Freaks 3rd Mix
(GE949 VER. JAB) in game. [smf]
Exposed core_vfprintf(), and implemented mame_vfprintf() in terms of
that call. [Nathan Woods]
Some improvements to the Wheels + Fire driver. Still not right.
[David Haywood]
Added SCSIOP_GET_INQUIRY_BUFFER to scsicd & scsihd. [smf]
MB86233 core changes: [ElSemi]
* fixed a double move opcode
* added a previously unknown double move opcode
Changed the way MAME handles options internally. Changed
mame_options_init() to return a core_options object, which is now
passed into mame_execute(). Moved mame_options() to mame.c, which is
now only valid while the emulation is running. Audit functions now
take a core_options parameter. [Nathan Woods]
More HD6309 fixes: [Tim Lindner]
* the SEXW instruction not longer clears the overflow flag
* now generating an illegal instruction trap if invalid registers
specified for TFM
Changed Windows message filtering to only apply to MAME game windows.
[Nathan Woods]
Improved graphics and cleaned up driver for srmp6.
[David Haywood, Tomasz Slanina]
Made a cleanup pass through the new x86emit.h code emitters, changing
the way memory is referenced and replacing macros with inline
functions. [Aaron Giles]
Updated MIPS and PowerPC drc cores to use the new emitters. Removed
the old macro-based ones in x86drc.h. [Aaron Giles]
Added save state support to pacland. [Aaron Giles]
Made -autoframeskip aware of the -speed setting. [Aaron Giles]
Fixed stack buffer overrun in install_mem_handler() that broke the
Hyperstone-based games under gcc 4.2.1. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Yukon [Al Kossow, Aaron Giles]
Mega Man - The Power Battle [Nicola Salmoria, David Haywood]
New clones added
----------------
Hard Times (set 2) [David Haywood]
Scorpion (set 3) [David Haywood]
Satan of Saturn (set 2) [David Haywood]
Street Fighter Alpha 3 (Euro 980904) [David Haywood]
Dimahoo (Euro 000121) [David Haywood]
Crush Roller (bootleg) [David Haywood]
Crush Roller (Sidam bootleg) [David Haywood]
Moon War (Moon Cresta bootleg) [David Haywood]
Port Man (bootleg on Moon Cresta hardware) [David Haywood]
Turpin (bootleg on Scramble hardware) [David Haywood]
Operation Wolf (World, set 2) [David Haywood]
Star Force (encrypted, bootleg) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Astropal [David Haywood]
Come On Baby [MooglyGuy]
[Review] Metal Gear Solid: Portable Ops


L.S.D has posted a new review of Metal Gear Solid: Portable Ops for the PSP.
When Konami announced Metal Gear Solid Portable Ops, all the MGS fans rejoiced. Finally,the fans do not have to put up with the blaphesmy which is the Metal Gear Acid series.
They are fun in their own rights, but let face the fact: It is not MGS if they don't have
the real time stealth actions, over-the-top character design, beautiful cut-scenes and
thought-provoking story lines. I am not an avid fan of MGS series but I do love playing MGS
on PSX and MGS2 (but the sissy Raiden can just go and die). So, will Metal Gear Solid Portable
Ops (will be called MGS PO hence onwards) fulfilled all the fans' desires? Read on.
Read the full review and leave your comments here.
PSP Slim & Lite Custom Firmware 3.60 M33 Released!

M33 hasn't wasted any time releasing 3.60 M33, a Custom Firmware for the brand new PSP Slim & Lite!
We are proud to present the first custom firmware for the PSP Slim, and the first custom firmware that runs using a 3.XX IPL (3.60).
3.60 M33 for PSP Slim has all the features of 3.52 M33, except the 1.50 kernel support, as that kernel doesn't work properly on psp slim (hardware problems, screen problems). 3.60 M33 will load homebrew from GAME, GAME150 and GAME360 directories, but all will be executed with 3.60 kernel.
This mean that some homebrews done specifically for the 1.50 kernel cannot work on 3.60 M33. However, the adaptation of code to 2.XX+ kernels is not difficult, and homebrew developers can port their aplications to work in these firmwares.
So far this release has been given a clean bill of health over at a couple of forums. Still remember that the new machine may be unpredictable, and there has always been a risk of BRICKING your PSP in the past with Custom Firmwares, so be careful. Remember also that the brick-reviving Pandora battery will not save your Slim & Lite if anything goes wrong. Anyway, cheers again to Team M33! Great work in record time.
[Download]
Source: PSPUpdates.
PSP Firmware 3.11 Upgrader/Downgrader released
At last! We promised a solution to help people trapped on firmware v3.11 by Sony's dirty tricks, and here it is.
As you may know, if you have a TA-082/TA-086 motherboard , then if you downgraded your PSP to v1.50, its idstorage keys will have been patched during downgrading to avoid bricking. The latest official Sony firmwares (3.30 onwards) detect this patch, and refuse to allow you to upgrade. Without a hardware solution, this can leave you trapped on v3.11 firmware, with no way to upgrade, and no way to downgrade.
This release consists of HEN for v3.11, plus a v3.11 downgrader, and an idstorage key fixer for v3.11. This allows you the choice of either
1. staying on v3.11 to run homebrew
2. downgrading to v1.50 to run homebrew or install custom firmwares, or
3. upgrading to official Sony firmwares v3.30 or beyond.
Note that you will require an unpatched Lumines to use this, in common with all other homebrew exploits for v3.10-v3.50 firmwares.
Full instructions are in the README.TXT file, and you can also get support via the Noobz downgrader support forums.
Source and Downloads: www.noobz.eu