Jump to content

    Mednafen 0.8.4 released

    Robert
    By Robert,

    Multi-system emulator

     

    0.8.4:

     

    PC-FX: Some RAINBOW registers weren't being reset on emulated system reset. Fixed.

     

    PC-FX: Added dummy support for the external bus reset register.

     

    PC-FX: Altered the way garbage data is handled by RAINBOW to fix a graphics bug in the Tengai Makyu options screen.

     

    PC-FX: Reworked a large part of the KING SCSI emulation code, and parts of the CDROM device emulation code. Previously non-working-at-all games "Battle Heat" and "Tengai Makyu" work now. The non-anime game mode in "Tyoushin Heiki Zeroigar" works now. "Der Langrisser FX" no longer locks up if you skip the intro movie. "Yuna FX" no longer locks up in one of the intro movies. These changes will cause some save state incompatibilities with previous versions of Mednafen. (Some of the SCSI changes also affect the PCE CDROM emulation, which may also result in save-state incompatibility issues, particularly if the save state occurred during a CDROM data transfer operation.)

     

    PC-FX: Added setting "pcfx.cdspeed". If you want to change this, read the documentation first!

     

    Cleaned up the video deinitialization code slightly, and fixed a few bugs in the OpenGL deinitialization code.

     

    PC-FX: Reads from the dummy KING register 0x07 will now return 0xFF, per the devkit docs.

     

    PC-FX: Reads from KING register 0x0B will now return the "DMA end" bit in D0 set correctly(at least, according to the developer docs).

     

    Fixed a compilation error after running configure with --disable-nes.

     

    PC-FX: Reads from I/O port 0xFC0 will *now* return the current timer counter value. The switch statement mask value was wrong...

     

    Removed the warning in the documentation about error correction of raw data track rips, as Mednafen will now perform simple correction using the EDC and L-EC data(since 0.8.4-rc3). This could conceivably cause problems with naive hacks/translations/patches that neglect to update the EDC and L-EC data, so it can be disabled by setting the setting "cdrom.lec_eval" to 0. L-EC correction is based off code from dvdisaster(http://dvdisaster.net/).

     

    PCE, PC-FX: Removed some debug printf()'s that were left in 0.8.4-rc3 by mistake.

    >> Get it HERE.


    PSP7800 v1.1.0 released

    Robert
    By Robert,

    Atari 7800 emulator for PSP

     

    Sunday, November 11. 2007

     

    PSP7800: Atari 7800 emulator for PSP v1.1.0 (IR)

     

    Hi All,

     

    Here is a new version of PSP7800 the Atari 7800 console emulator !

     

    For those who haven't seen previous versions, ProSystem is the best emulator of Atari 7800 game console, running on Windows system. It has been written by Greg Stanton, see Greg's site for details.

     

    What's new in version 1.1.0 :

     

    - Display and save thumbnail images for each save state

    - IR keyboard support (mainly for menu)

    - Add option to display fps rate

    - Option to prevent the blue led to be displayed when L or R are pressed

    - New psp clock option (it can now run at 133 Mhz)

    - New speed limiter function

    - New sound engine (always crappy but faster)

    - Import code from ProSystem version 1.2

    >> Get it HERE.


    LisaEm 1.2.2 released

    Robert
    By Robert,

    Apple Lisa emulator

     

    --- 1.2.2 Release ------------------------------------------------------------

     

    2007.11.11

     

    - changed printing so that it auto-flushes print jobs. Printing works but the page size is slightly off so it tends to not line up properly when more than one page is printed.

     

    2007.11.10

     

    - cleaning up build.sh script + source code

     

    2007.11.08

     

    - fixed slot preferences - browse buttons between high/low ports were swapped.

    - fixed parallel port u/l assignments - opposite from what LOS uses

     

    2007.11.02

     

    - more via6522.c cleanup/fixes.

     

    2007.10.18

     

    - Renamed Profile menu to Parallel Port as it's more accurate

     

    2007.10.15

     

    - cleaning up Generator code so as to build it as its own library

     

    2007.10.01

     

    - looking into cleaning up unicode incompatibility bugs, rewrote bunches and bunches of string routines and fixed up some idiotic char * wxString gymnastics.

    >> Get it HERE.


    PCSX2 0.9.4 released

    Robert
    By Robert,

    PS2 emulator

     

    PCSX2 0.9.4 has arrived....

    [ Posted by refraction 04:29 on 11 11 07 ]

     

    Well ladys and gents, here it is, the brand spanking new PCSX2 0.9.4. We have lots of new stuff for you people to try out, some of the major features included in this release are:

     

    - ZeroSPU2 - new SPU2 plugin from zerofrog. It is the most stable SPU2 plugin. Also has a time-scaling feature which slows down sound when the frame rate is too low (instead of hearing popping sounds). The time-scaling feature works best under Windows, but is also implemented in Linux. This new plugin also fixes the voices on the Japanese release of Final Fantasy X

     

    - VU recompilers - games like Kingdom Hearts II, Metal Gear Solid III, and Katamari Damacy are now playable.

     

    - ZeroGS 0.97 - ZeroGS DirectX has gone open source! You can download it from sourceforge. A lot of bug fixes in this release and the added support of AA modes up to x16! One new feature is the ability to tweak ZeroGS options, which were internal up to these release. Read more about this feature in the help guide for how to patch up games.

     

    - Path3 GS fixes - Fixes corrupting textures on many games.

     

    - Memory Card Fixes - Now you can save your games in games like Resident Evil 4 and others which refused to see memorycards!

     

    - Dual Layer DVD reading support for games like Xenosaga.

     

    - Network Play! Enjoy playing your favourite online game with PS2 Players. (WinPCap Required), You can read up on how to do it by following this link: http://forums.ngemu.com/pcsx2-official-f...guide.html

     

    - Windows x64 and Linux x86-64 support - The recompilers are not optimized yet, so don't expect major speed improvements. However, pcsx2 can now natively run on these platforms as well as the x86 platforms.

     

    - Real Time Clock - Silly as it may seem, this actually makes Metal Gear Solid 3 and Katamari Damacy work, plus your ps2 says the actual time!

     

    Linux users, you can grab the source from the download section, or on sourceforge here

    .

    The rest of you, you can download your preferred version from these links provided by GeneralEmu.net:

    PCSX2 0.9.4 Source Code

    PCSX2 0.9.4 32Bit Binaries

    PCSX2 0.9.4 32Bit Installer

    PCSX2 0.9.4 64Bit Binaries

    PCSX2 0.9.4 64Bit installer

     

    Or from our official download section, here.

     

    Enjoy!


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...