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QMC2 0.1.b11 released
QMC2 is a Qt 4 based UNIX MAME frontend supporting both XMAME and SDLMAME.
This is release 0.1.b11 of QMC2, which we proudly present to the public!
QMC2 0.1.b11 is a major milestone on our way to a final 0.1 release. There are just a few features left which need to be implemented until 0.1 final can be released.
The current release includes a lot of bug fixes, some major improvements and many new and important features. The most important ones are:
* Import & export of global and game-specific MAME configurations
* PNG game icons
* Support for BIOS ROMs
* Gamelist cache (tremendous speed-up at reload)
* Support for alternative image sets
* Shortcut & GUI control key remapper
CHANGES - v0.1.b11, 24-DEC-2007
* fix = general bug fixes
* imp = improved functionality
* new = newly added functionality
* doc = documentation changes
* inf = informational only
v0.1.b11, 24-DEC-2007:
* fix: long timeout on exit for Qt 4.3+ fixed
* fix: fixed processing of BIOS ROMs due to changes to the XML output since MAME 0.117u2 (older MAME releases are still supported)
* fix: save & clear current game's MAME configuration on gamelist reload (if open)
* fix: reset horizontal scrollbars on log-updates (minor bug)
* fix: don't freeze GUI if MAME executable is specified incorrectly
* fix: correctly update ROM statistics for an individual ROM check (thanks to Christopher Stone for reporting this bug)
* fix: correctly honor custom color palettes for GUI styles (which can be setup with qtconfig)
* fix: minor translation fixes
* fix: corrected (hidden) selection of filtered games
* fix: worked around a Qt bug when POS1/Home is pressed and the first item in the gamelist is hidden due to ROM state filtering; QMC2 now selects the first VISIBLE entry instead
* fix: fixed several item selection bugs when changing between lists (gamelist, search results, favorites and play history) - note that this fix is only effective, if Qt 4.3+ is used
* fix: when switching back to the (full-detail) gamelist view, the next item selection issued by a mouse-click wasn't correctly recognized
* fix: corrected unwanted double paint-event when selecting games through the parent/clone hierarchy view
* fix: make MAME executable setting unchangeable during gamelist reload
* fix: avoid temporary game reselection when adding a game to the play history (at game start)
* fix: corrected focus issues when switching between lists
* fix: when the ROM state filter was setup to hide ALL states, QMC2 crashed under certain circumstances
* fix: corrected save/restore of game selection in the case that ALL ROM states are filtered
* fix: corrected build issues due to type-ambiguity on certain 32-bit platforms (like Win32)
* imp: SDLMAME options-template updated to 0.122 (several new settings, some removed or replaced)
* imp: added Qt version, selected MAME target and language code to greeting string (see frontend log)
* imp: removed some useless/annoying tool tips
* imp: build: alphabetical output for make help and make config
* imp: ghost image scaled down by 50% (faster)
* imp: several layout improvements for configuration dialog
* imp: delay search by 250ms so it doesn't hamper the user when he/she is quickly typing a pattern
* imp: speed up for ROM state filter by iterating over the internal gamelist item map instead of the QTreeWidget itself
* imp: exchanged QAction::activated() with QAction::triggered()
* imp: code cleanup / macro consolidation (see macros.h)
* imp: faster game selection by search, favorites and history lists
* imp: delay game preview/flyer/config updates by a configurable amount of milliseconds to better sync to item selection in all lists
* imp: change to gamelist tab if F5 or F6 is pressed
* new: import/export from/to mame.ini/gamename.ini (SDLMAME) and xmamerc/gamenamerc (XMAME)
* new: added ROMAlyzer script from Carsten Engel (see scripts/romalyzer.pl) - WORK IN PROGRESS
* new: BIOS ROMs are now also supported (but obviously cannot be run); the ROM status icon will contain a white "B" to indicate that this is a BIOS (when using the classic image set)
* new: determination of MAME and configuration template version (see frontend log)
* new: added gamelist cache to speed up reload process; the cache will be automagically recreated if the MAME version changes or QMC2 thinks the cache is invalid / out-of-date
* new: added optional sample-path setup to welcome dialog
* new: added new setting RetryLoadingImages: if unset, QMC2 will cache the ghost image where no images were found (default: true, current behaviour)
* new: added new setting StandardColorPalette: if unset, QMC2 will use the custom palette which may have been setup with qtconfig (default: true, current behaviour)
* new: image set support - select at compile time with new IMGSET variable (default "classic", alternative image sets "crazy" and "crazy-black" by Armin Schmidhuber)
* new: added new setting AutoTriggerROMCheck: if set, QMC2 will automatically trigger a ROM check if neccessary (default: false, current behaviour)
* new: reload gamelist automatically if MAME executable changes
* new: added new setting UpdateDelay; controls the delay in milliseconds between a game's selection and the update of its preview, flyer or MAME configuration
* new: if Qt 4.3+ is used, QMC2 will now save & restore the header states of all tree-widgets, except the game specific MAME configuration widget which is too temporary to be valuable for save/restore
* new: added remap function for shortcuts & GUI control keys
* doc: todo: define missing features for 0.1 final, add planned features for 0.2 series
>> Get it HERE.
Xebra 2007-12-26a released
Mame 0.122u1 related releases
EMULATORS
=========
DATS
====
Story.dat / mamescore.ini / default.el
Mameinfo.dat / source / Category-, Version and Alltime inifiles
AGEMAME
=======
(none needed)
NOTES
=====
MAME Plus! 0.122u1
* added MSVC 2008 compiling package to extra_utils-20071224 [Emuman]
* updated Korean text [exako]
* [CPS1] dumped Sangokushi II (Fire Phoenix) [NEOGEO]
* [CPS1] updated wof bootleg driver [Creamymami]
* updated Simplified Chinese game list [flycboy]
* catlist v0.122 [s_bastian]
* [GUI] fixed Snapshot tab translation [bUT]
* [MESS] fixed games can't start with new GUI code [bUT]
* updated Japanese list (jplist0122_1221.zip) [mamelist jp]
* [CPS1] dumped Sangokushi II (Fire Phoenix) [NEOGEO]* [CPS1] updated wof bootleg driver [Creamymami]
* [GUI] fixed Snapshot tab translation [bUT]
* Fixed some little bugs on gui* Cleaned up neogeo driver
* Updated CPS2 driver
* 1944: The Loop Master (USA 000620 Phoenix Edition) no glitchs now
* Street Fighter Zero 2 Alpha (Asia 960826 Phoenix Edition)
* Added Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition)
For this release i have compiled a VC build with Visual C++ 2008 Express Edition.
Don't report any gui bugs report before; check the mameplus page to see if already reported; latest mameplus have some gui bugs due to some change on the source.
Merry christmas and happy new year to all people around this crazy world
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
Mame 0.122u1 update
As a little pre-Christmas treat, we have the first update to MAME 0.122 posted at the Source Updates page. The big news here is a working driver for the upright Buggy Boy, thanks to Philip Bennett. Haze and Dox have been busy cleaning up the afega and nmk16 drivers, and as a result a large number of previously non-working games are now working. In addition to the Buggy Boy work, Philip also submitted a nice fix to the Namco NA1 sound which improves the results substantially.
Happy holidays!
0.122u1--------------
MAMETesters Bugs Fixed
-------------------------------------
ym2610_0119u2gre [Philip Bennett]
Source Changes
------------------------
Zeus updates: [Aaron Giles]
* Figured out data format of 2 matrix form.
* Extracted data for lights.
* Added backface culling which mostly works but fails sometimes, so it is disabled.
* Started on some initial lighting calculations.
* Cleaned up zeus wave RAM accessors.
* Changed rendering code to allow for greater parallelism on multicore systems.
* Removed some vestigial zeus 2 hacks.
* Reduced visible area to remove artifacts.
* Made right/bottom vertices inclusive to fix some gapping issues.
* Fixed invasn lightgun offset.
Zeus 2 hardware:
* Fixed ROM loading, added banking support.
* Separated zeus 2 video implementation from zeus implementation.
* Implemented direct pixel accesses; enough to get startup screens to show.
* Hooked up ZPRAM.
* Fixed digital inputs for crusnexo.
* Fixed default screen parameters to match the games.
Afega/nmk16 cleanups: [David Haywood, Tomasz Slanina]
* Merged afega.c and nmk16.c drivers
* Removed many hacks from both.
* Fixed a number of games
Fixed C219 sample read order and implemented sign+magnitude format. Removed GAME_IMPERFECT_SOUND flag from all Namco NA-1 games. [Philip Bennett]
Fixed ROM-based DCS2 system to ignore HLE transfers. (Fixes broken sound in invasn.) Properly reduced internal memory on the ADSP-2104 variants. [Aaron Giles]
Fixed bug that would cause events to leak through to the game when the debugger was up. [Aaron Giles]
Verified some cpu clocks of original boards using a frequency counter: [Corrado Tomaselli]
* Changed Success Joe Ym2203 clock from 3mhz to 4mhz
* Changed Pang M6295 clock from 990khz to 1Mhz
* Changed Halley Comet main cpu clock to 1.664mhz (it's not a mistake, the clock is very low)
* Besides confirming clocks on some games, I modified:
* Aerofighters and Turbo Force sound z80 to 5mhz
* Midnight Resitance 68k cpu to 10mhz (20mhz crystal) and modified m6295 clock to 1mhz. Also confirmed pin 7 is high. (Midnight resistance has a lot of slow downs on the pcb too)
Minor "code quality" improvements: [Atari Ace]
* fixed some remaining static/const qualifier missed cases
* fixed some missing #include "foo.h"
* a few global names were modified to make them less generic/more consistent (voodoo.c, vrender0.c, lethal.c, rungun.c, zac2650.c)
* some dead/useless code was removed (i8051.c,model1.c,romcmp.c)
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------------------
Invasion [Aaron Giles]
Buggy Boy Junior/Speed Buggy (Upright) [Philip Bennett]
Task Force Harrier [David Haywood, Tomasz Slanina]
US AAF Mustang [David Haywood, Tomasz Slanina]
Black Heart [David Haywood, Tomasz Slanina]
Red Hawk [David Haywood, Tomasz Slanina]
Stagger I [David Haywood, Tomasz Slanina]
Sen Jin - Guardian Storm [David Haywood, Tomasz Slanina]
Spectrum 2000 [David Haywood, Tomasz Slanina]
Fire Hawk [David Haywood, Tomasz Slanina]
New clones added
---------------------------
World Class Bowling (v1.3) [brian Troha]
