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NeoRaine 1.0.4 released
QEMU 0.9.1 released

QEMU is a generic and open source machine emulator and virtualizer.
When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.
When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
version 0.9.1:
- TFTP booting from host directory (Anthony Liguori, Erwan Velu)
- Tap device emulation for Solaris (Sittichai Palanisong)
- Monitor multiplexing to several I/O channels (Jason Wessel)
- ds1225y nvram support (Herve Poussineau)
- CPU model selection support (J. Mayer, Paul Brook, Herve Poussineau)
- Several Sparc fixes (Aurelien Jarno, Blue Swirl, Robert Reif)
- MIPS 64-bit FPU support (Thiemo Seufer)
- Xscale PDA emulation (Andrzej Zaborowski)
- ColdFire system emulation (Paul Brook)
- Improved SH4 support (Magnus Damm)
- MIPS64 support (Aurelien Jarno, Thiemo Seufer)
- Preliminary Alpha guest support (J. Mayer)
- Read-only support for Parallels disk images (Alex Beregszaszi)
- SVM (x86 virtualization) support (Alexander Graf)
- CRIS emulation (Edgar E. Iglesias)
- SPARC32PLUS execution support (Blue Swirl)
- MIPS mipssim pseudo machine (Thiemo Seufer)
- Strace for Linux userland emulation (Stuart Anderson, Thayne Harbaugh)
- OMAP310 MPU emulation plus Palm T|E machine (Andrzej Zaborowski)
- ARM v6, v7, NEON SIMD and SMP emulation (Paul Brook/CodeSourcery)
- Gumstix boards: connex and verdex emulation (Thorsten Zitterell)
- Intel mainstone II board emulation (Armin Kuster)
- VMware SVGA II graphics card support (Andrzej Zaborowski)
>> Get it HERE.
Mednafen 0.8.7 Released

Multi-system emulator
GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states, potentially causing memory corruption, and broken save states on big endian platforms. Fixed.
NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips, and I don't have a PowerPC machine to test it on. The NES sound filtering code will be rewritten in 0.9.0, anyway.
GBA: Fixed a startup crashing bug on big-endian platforms.
Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries.
GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. Fixed.
>> Get it HERE.
NeoRaine 1.0.3 and Raine 0.50.6-4 released

NCGD / Arcade emulators
Hopefully this will be the last stable version of neoraine, it fixes a few bugs for those who prefer to force normal blits rather than using the default yuv overlays, it adds the support for wav files in the cue files, and it adds a new speed hack too.Since the bugs related to normal blits affect also raine, there is also a new binary package for raine (0.50.6-4).
>> Get Raine HERE
>> Get NeoRaine HERE.