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    Meisei 1.1.1 released

    Robert
    By Robert,

    MSX emulator

     

    02-03-08: 1.1.1

    - mappers: AMD flash erase sector/chip command didn't work properly

    - changed default video format to PAL, per default C-BIOS region code

    - gfx: fullscreen setting is now saved, so it's possible to start meisei in full screen

    >> Get it HERE.


    SNESGT 0.230 beta 1 released

    Robert
    By Robert,

    SNES emulator

     

    >> Get it HERE.


    ScummVM DS 0.11.1 released

    Robert
    By Robert,

    This is the DS port of ScummVM.

     

    29/02/08 - ScummVM DS 0.11.1

     

    Bugfix release - no new features for the DS port

    >> Get it HERE.


    Meisei 1.1 released

    Robert
    By Robert,

    MSX emulator

     

    01-03-08: 1.1

    - gfx: fixed DDraw renderer border refresh bug

    - input: corrected keyboard matrix quirk

    - changed power-on timing, to prevent "A Life M36 Planet" from locking up

    - added movie time code view option on play/record (hh:mm:ss;ff)

    - vdp: you can now disable/enable sprite and tile layers

    - vdp: added unlimited sprites option. This eliminates sprite flickering on most games, without affecting core accuracy: collision and overflow bits still work the same. Games that use overflow as a trick to hide sprite lines, like Athletic Land when falling into the water, will show glitches.

    - sound: added "triple buffering" to prevent overflows on longer frames

    - timing: speed up setting is now in percentage instead of integer multiply

    - timing: added slowdown feature, working similar to speed up (default: F10)

    - gfx: auto save palette didn't work

    - input: added "invert" function for axes

    - input: limited the speed of DInput reads, instead of always at every vblank. It sometimes returned wrong values in fast forward mode.

    - timing: added direct control over frame speed/reverse with an analogue axis, by default mouse Y axis while holding F10 + F12. I call it DJ scratching, since it kind of resembles that.

    - added AMD flash memory emulation, and Matra's INK mapper. One INK cartridge died in the process (no, not inkjet), curses were heard as far away as planet Gradius.

    - fixed crash when opening an SCC game by drag-dropping, while that same SCC game was already running

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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