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FB Alpha 0.29.73 released

Arcade emulator
Had a bit of time to put a new FBA together. The binaries are now compiled with MinGW as I can't get consistent results with the Microsoft compiler. Here is the what's new;
Thanks go to the neosource forum regulars for a lot of this stuff. iq_132 has written many drivers for older games, and Oopsware has contributed some impressive drivers too. Captain CPS-X and KOF2112 have also tidied up some things. This list is from memory and some stuff is sure to be missing.
- Added a generic tiles decoding routine and updated various drivers to use it
- Added support for 32x32 tiles in the generic tile rendering module
- Added support for multiple YM2203s to the YM2203 interface
- Updated all sets to match MAME 0.123u1
- Tidied up all source code to compile cleanly for all builds (unicode, non-unicode, debug, non-debug)
- Added support for M6502 CPU
- Added support for SH-2 CPU
- Added support for NEC V30 family CPU
- Separated misc drivers into "Misc (pre 90s)" and "Misc (post 90s)"
- Moved some common sound cores into the burn folder
- Added various clones and fixed some little issues in various games
- Added driver for Madgear and Last Duel
- Added driver for 1942
- Added preliminary driver for 1943 and added support to the Zet interface to get the BC register
- Added Oopsware's CPS-3 driver
- Added various drivers by iq_132
- Cleaned up the drivers by iq_132 (separated into Misc pre 90s category, corrected aspect ratios, fixed rom-sets, etc.)
- Added driver for seta2 hardware
- Added preliminary driver for m92 hardware in debug builds
- Added a d_parent module to put required parent drivers that don't have a specific driver
>> Get it HERE.
ClrMamePro 3.111a released

Rom Manager
clrmamepro 3.111a
- misc: sysinformation and system picker windows now got a cmpro icon
- misc: 'checking unknown sets' dialog shows processed filename before working on it
- misc: toggling a check box for scan tree update, autoscroll is disabled during update
- misc: speed optimized "deeper check for fixable missing files"
- fixed: wrong zipclass exception handling may cause crashes when working on corrupt zips
- fixed: xml datfile check didn't use the engine.cfg replacement settings (mess import issue)
>> Get it HERE.
SNESGT 0.230 beta 0 released
SDLMAME v0.123u1 (experimental) for the Mac released

SDLMAME for OS X PowerPC
Well I bought a MacBook, and it seems I can still build G4 SDLMAME builds just fine on it (it runs on rosetta) so I'm assuming it runs on a G4 also. Posting a up to date binary here, along with a updated Intel binary, since the guy over at mametesters hasn't updated his build in quite some time. Enjoy.
>> Get it HERE