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    HalfNES 0.047 released

    Robert
    By Robert,

    Get it here --> http://code.google.com/p/halfnes/downloads/list

     

    Corrected volumes, modulation and vibrato on VRC7 FM chip.

    Wine 1.5.4 Released

    Robert
    By Robert,

    http://www.winehq.org/

     

    Wine let's you run windows applications inside your *nix session.

     

    The Wine development release 1.5.4 is now available.

     

    What's new in this release:

     

    * A new DirectSound resampler.

    * A Negotiate authentication provider.

    * OpenGL support in the DIB engine.

    * Beginnings of support for .NET mixed assemblies.

    * Support routines for Internationalized Domain Names.

    * Various bug fixes.


    Ghost Recon Alpha (Movie) "Under half hour, Over the top"

    Shoma
    By Shoma,

    With Ghost Recon: Future Soldier, coming out very soon and with the Ghost Recon Online beta testing going on, you'd think Ubisoft is ready to just let the money come in. But no! They have brought you some more Ghostly goodness, that's right now we're getting a little Ghost Recon movie! However one journalist would pose the question: Did this 25min mini-movie cost more than the game itself? Crazy notion but when looking at the crew one would wonder.

    • Directors: Hervé de Crécy and François Alaux (Academy Award winners)
    • Writer: Tim Sexton (Academy Nominee)
    • Editor: Pietro Scalia (Two-time Academy Winner)
    • Sound: Per Hallberg (Two-time Academy Winner)

    But those are just the big names, we also have a range of different actors portraying the ghost team.

    • Mark Ivanir - Ghost Leader
    • Chucky Venn - Chuck
    • Keith Gilmore - 30K
    • Chook Sibtain - Pepper

    ghost_recon_alpha.jpg

    This movie is set to be some type of prequel to the Future Soldier game that will be coming out.

    Each of the ghost team is a playable character in the campaign mode of the game. Also, Ubisoft wanted to drop a few more eggs in the movie, two examples are that the setting of the movie will be one of the multi-player maps online. The other one may peak your interest or not, because if you pay attention, hidden in the film will be a code that unlocks an in-game weapon. The movie seems rather solid and doesn't have too bad of the "cheesy game adaption movie" smell to it. I'm looking forward to seeing it and this small movie could be entertaining on its own whether you're a ghost fan or not.

     

    You can watch the trailer

    ,

    And you can watch the "Making of" here,

     

     

    May 12th on Uplay - May 14th on Xbox Live, PSN and Youtube


    Ami/WinArcadia 18.03 released

    Minuous
    By Minuous,

    WinArcadia 18.03 (Windows): 13 May 2012

    AmiArcadia 18.03 (AmigaOS 3): 13 May 2012

    AmiArcadia 18.02 (AmigaOS 4): 26 April 2012

    AmiArcadia 18.03 (MorphOS): 13 May 2012

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by

    Zaccaria (1979-1982);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983);

    * Dolphin trainer (1977);

    * PHUNSY computer (c. 1980); and

    * AY-3-8550-based Pong systems (c. 1976).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor, 3D.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V18.02:

    * Non-linear scanline darkening.

    * Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
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