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MAME 0.95u4. 0.95u5
0.95u5------
Fixed Windows-specific input bug introduced in u4. [Aaron Giles]
Fixed OKI frequency in Gal's Hustler. [sonikos]
Figured out decryption of remaining DECO102 games. [Nicola Salmoria]
0.95u4
------
Changes from Aaron Giles
------------------------
* removed CPU_16BIT_PORT hack; this means that all Z80 drivers must explicitly
clamp their I/O space address space to 8-bits via ADDRESS_MAP_FLAGS(AMEF_ABITS(
)
* removed CPU_AUDIO_CPU; it was no longer having any effect, and it was a poor
substitution for documentation since it wasn't used consistently across all games
* added 'emulator' target to the makefile to make it easier to build just mame.exe
* removed obsolete targets from the main makefile
* added Pentium-M optimization target to the makefile
Other changes
-------------
Fixed gsword descriptions and added documentation on the 8741s. [Nicola Salmoria]
Fixed C140 sound routing in the Namco games. [Mamesick]
Added proper sprite ROMs to G-Loc. [Mike Coates]
Fixed game logic bug in mslider. [Phil B, Dox, David Haywood]
Added hack to v60 for srmp7, though this needs a real fix eventually. [David Haywood]
Fixed DIP switches in Survival Arts and Dyna Gear. [brian Troha]
Added several TMS9900 enhancements and variants from MESS. [Raphael Nabet]
Fixed backgrounds in Nitro Ball/Gun Ball. [Pierpaolo Prazzoli]
Added preliminary decryption to Deco 102 games. [Nicola Salmoria]
Fixed DIP switches in Pocket Gal DX and Captain and the Advengers. [brian Troha]
Added better protection against crashing in the debugger. [Nathan Woods]
New clones added
----------------
Space Invaders (Model Racing) [David Haywood]
Pocket Gal Deluxe (Euro v3.00) (not working) [Corrado Tomaselli]
Tecmo World Cup '94 (set 2) (not working) [Corrado Tomaselli]
New games marked as GAME_NOT_WORKING
------------------------------------
Dream World [David Haywood]
Choky Choky [David Haywood]
Get the diff update here:
Mame v0.95u3
http://mamedev.com/source.html
0.95u3------
Changes from Nathan Woods
-------------------------
* fixed crashes in NES games with new 6502 code
* updated some M6502 variants in accordance with my recent M6502 changes
* merged in 8255 PPI mode 2 functionality
Changes from smf
----------------
* increased MAX_INSTANCES in src\state.c
* increased FLASH_CHIPS_MAX in src\machine\intelfsh.h
* merged 8 bit & 16 bit intelflash nvram handler & passes the chip number as
a parameter
* cycle accurate emulation of ADC0831/ADC0832/ADC0834/ADC0838 serial
analogue to digital converters
* hooked up konamigx.c to use adc083x.c
* commented out logerror's in timekpr.c
* added rudimentary support in artwork.c for resizing after a visible area change
Changes from R. Belmont
-----------------------
* Made gradius 3 vis region symmetrical
* Added dx/dy settings to K052109, similar to those
known to exist in the '156 and later chips
* Fixed layer 2's X offset in gradius3
Changes from Aaron Giles
------------------------
Williams driver rewrite
* rederived all addressing from schematics
* cleaned up banking mechanisms
* fixed sound CPU clock in later games
* simplified blitter code significantly
* added timing to the blitter (just a guess right now)
* implemented clipping circuits correctly
* simplified palette handling significantly
* rewrote video system to use tilemaps for later games
Other changes
-------------
Fixed DIP switches in ghoshunt/tutstomb. [sonikos]
Fixed ROM names in Rastan. [bryan McPhail]
Sped up reading of input ports. [wpcmame]
Fixed cycle counts for several 68000 instructions. [Andrew Seed]
Updated tone sounds in Phoenix to use discrete system. [Derrick Renaud]
Removed fake hack ports from Battlezone and Vindicators Part II. [Aaron Giles]
Cleaned up DIP switches in the M90 games. [brian Troha]
Added graphics decryption to panicr. [Nicola Salmoria]
Cleaned up error.log messages in atarijsa.c and marineb.c, and while displaying
sound chip info. [sebastien Volpe]
Removed Phoenix sound from Pleiads. [Derrick Renaud]
Fixed dipswitches in Pocket Gal Deluxe. [sonikos]
Fixed dipswitches in Vs. Sky Kid. [chaneman]
Fixed gsword sprite palettes. [Nicola Salmoria]
Added oki banking to Speed Spin driver. [Pierpaolo Prazzoli]
Fixed clock speeds and refresh rate for crimfght. [Mamesick]
Added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the
garbage colors at startup. [Pierpaolo Prazzoli]
Fixed index addressing mode disassembly for HD6309. [Tim Lindner]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Flying Tiger [David Haywood]
Thunder Dragon [Angelo Salese, Nicola Salmoria]
Hacha Mecha Fighter [Angelo Salese]
World Beach Ball Championship 1997 [Pierpaolo Prazzoli]
New clones added
----------------
Operation Wolf (World) [bryan McPhail]
Great Swordsman (World?) [Nicola Salmoria, Corrado Tomaselli]
Sharpshooter (Rev 1.2) [brian Troha]
Cascade (Avalanche bootleg) [David Haywood]
Catt (Japan) [Pierpaolo Prazzoli]
New games marked as GAME_NOT_WORKING
------------------------------------
Hollywood Action [David Haywood]
Power Spikes (bootleg) [Pierpaolo Prazzoli]
Aero Fighters (bootleg) [Pierpaolo Prazzoli]
Dualis Release 8!
Dualis Revision 8 has been released!
2005-04-19CPU: The Sqrt SWI is now function number 13 instead of 8
MMU: Fixed DMA word counts
MMU: Touchscreen calibration data can now be entered in the ini file
MMU: Fixed some VRAM mappings
GPU: Fixed some hflip issues for 16-color text BGs
GPU: Fixed the VRAM source address for extended rotoscale BGs on the sub core
GPU: Fixed blending of the leftmost column for 16-color text BGs
GPU: Fixed some 16-color OBJ clipping issues
GPU: Proper VRAMCNT values are now enforced
GUI: Added an I/O register viewer
GUI: Added a tile viewer
GUI: Added a -theme commandline switch to select color theme (eg. -theme 0)
GUI: Fixed the file path of dualis.ini
»» http://dualis.1emulation.com/ [site]
»» http://dualis.1emulation.com/files/index.html [Downloads]
DSEmu is NOT Dead.
Just to clear some things up regarding DSEmu which many people have stated is quite possibly dead. It is not dead, just delayed until further notice.
It's not the end of the project as a whole. Essentially, I can't work on the current incarnation of the emulator any more, as it's a Win32 project, and I have no Win32 development environment. I do, however, have access to a PowerPC; the loss of the x86 environment gives me an excuse to start on what the project was all about: dynamic recompilation.
Basically, the current zip will remain as is until I can swap out the core with a portable dynarec.
If I were to give a wildly inaccurate guess, I'd say another 8 months. But of course, I don't have the time now that I had last August, and lord only knows what'll happen for the rest of this year. As for testing it, I'm most likely to develop for my PowerPC server at the moment, so I'm not sure how much use a Win32 environment would be smile.gif
Thanks for the expression of appreciation. If more than zero people get some use (or even inspiration) from what I do, then I'm happy.
A big thanks as well from the 1Emulation Community for Two9A's hardwork in the past couple of months and we wish him the best and hope to see DSEmu back soon. ![]()
