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GameEx 5.26 released
Bliss ported to Treo Palm OS

Bliss is an Intellivision emulator.
Bliss for Treo!!!Written by Kyle
Friday, 09 December 2005
I have just posted a download for an all-new version of Bliss for Treo devices, dubbed BlissPalm. For those of you who just want the goods, go here.
I'm pleasantly surprised with how this first release turned out. On my Treo 650, it has full sound, great video output speed, complete input support for both players, and the entire core Intellivision Master Component is fully emulated.
Now here is the important info you should know.
#1 - Although I've only tested this on a Treo 650, I’ve done nothing specific to limit the use of other Palm OS 5 devices, but please be forewarned that any Palm OS 5 platform *other* than the Treo 650 is entirely untested.
#2 - Most importantly, to use BlissPalm, you must create a /INTV directory on your SD card. In this directory, you must include the Executive ROM in a file named "exec.bin" and the Graphics ROM in a file named "grom.bin". If you have no idea what these files are, please don’t email and ask me what they are and where to get them.
#3 - Also place your cartridge ROM files in the /INTV directory on your SD card. Although this version will attempt to load ".bin", ".int", and ".rom" files. I *highly* recommend the use of.rom files for reasons I won’t go into here. You can convert your.bin/.int files to the.rom format using the bin2rom utility contained in Joe Zbiciak's excellent sdk1600 development kit. I realize this procedure precludes a lot of the less-experienced users from being able to use BlissPalm for much, so better.bin/.int support will be integrated into a future release.
#4 - The keys you can use for input are as follows…
Intellivision Discpad – touchscreen, 4-way rocker, or U/I/O/J/L/N/M/.
Top Action Buttons - Center rocker button or Q/W/K/SPACE
Bottom Action Buttons - A or S
CLEAR - Z or Backspace
ENTER - B or Enter
Number Keypad - Number Keys
Second Hand Controller – Hold “Shift”
#5 - There is not yet any support for either the Intellivoice or the ECS peripherals.
Enjoy!
>> Get it HERE
MAME 0.102u3

0.102u3---------
MAMETesters Bugs Fixed
---------------------------
taotaida088u4gra [RansAckeR]
tempest095u5gre [RansAckeR]
Source Changes
------------------
Aquarium update: [Pierpaolo Prazzoli]
* Fixed tilemaps - sprites priority
* Added sprites wrap around y
* Added tiles flipx and flipy
Fixed several bugs in the SPC700 core: [R. Belmont]
* Fixed carry usage in ADC/SBC
* Fixed overflow flag in ADDW/SUBW (I think)
* BRK now modifies the status register properly
* Fixed DAA/DAS edge case
Updated driver.c with more consistent and updated info. [brian Troha]
NSS/SNES updates from latest MESS: [R. Belmont]
* Improved memory mapping
* Improved raster timing
* Added HIRQ support and better VIRQ support
* Improved joypad support
* DSP-1 support (including all subtypes)
* Counter latching support
* Fixed OAM read/write
* Fixed stereo sound
Added a MESS specific ROM entry type, and changed ROM entry processing code to ignore any unrecognized ROM entry types. [Nathan Woods]
Merged in recent changes to the PC share code from MESS. [Nathan Woods]
Removed several obsolete files: machine\s16math.h, vidhrdw\medlanes.h, windows\dirty.h, windows\snprintf.c. [Giuseppe Gorgoglione]
Fixed a couple of minor compatibility exposed by VC2005. [Giuseppe Gorgoglione]
Fixed the ADC and SBC opcodes in G65816 (for BCD math). [Rob Bohms]
Fixed $4014 sprite DMA in NES PPU. [Rob Bohms]
Updated the H8/3002 emulation: [R. Belmont]
* Added more bXXX.b #imm, (@)Rn instructions
* Added subtract with carry instructions
Implemented some N2A03 undocumented opcodes. [Rob Bohms]
Major update to Namco System 22: [Phil Stroffolino]
* depth cueing support (fog); some open issues remain
* depth bias improvements
* zbuffer has been replaced with back-to-front rendering
* sprite and text translucency
* direct access to rendering device (used by video tests)
* preliminary support for spotlight feature
* support for sprite bottom-alignment
* support for sprite, polygon priority over text
More Voodoo updates: [Aaron Giles]
* Added support for CLUT/gamma ramps; enables fade in/out effects
* Changed stall callback to notify both start and end of stalling
* Decreased bilinear resolution to 4 bits for Voodoo 1
* Fixed statistics and added some new ones
* Now properly masking off unsupported bits for earlier chipsets
* Fixed NOP command so it doesn't always reset statistics
* Fixed bug that caused the refresh rate to never be updated
* Fixed 16-bit writes to the frame buffer
* Fixed crashing bug after resetting the chip
* Added support for Voodoo 2's new fog, colorpath, and chromaRange modes
* Added correct wrapping for ARGB, W and Z values
* Fixed bug where depth was written to the Z buffer without bias
* Now aggregates shorter commands to reduce the number of context switches
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Magic Stick [Pierpaolo Prazzoli]
New clones added
--------------------
Progressive Music Trivia (Question set 3) [Pierpaolo Prazzoli]
Super Puzzle Fighter II Turbo (Asia 960529) [Razoola]
Funky Jet (Japan) [Guru]
Kid Niki - Radical Ninja (World) [stefan Lindberg]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
Fortress 2 Blue Arcade [Guru]
>> Get the diff HERE
MAME32qa -> HERE
MAME32FX -> HERE
MAME32Hp4 -> HERE
MAME32PlusSpecial -> (no link)
History.dat 1.05e -> HERE
Mameinfo.dat 0.102u3 -> HERE
MAMEplus! -> HERE
FBA Plus! 0.2.95.23 [u5] released!

Whats new:----------
v0.2.95.23 [u5] - 07/12/2005
=============================
Actualizado:
Drivers
-------
New Games:
- Varth - Operation Thunderstorm (920714 World) [CPS-1].
- King of Gladiator [Neo-Geo].
- Lansquenet 2004 [Neo-Geo].
- The King of Fighters '96 Plus [Neo-Geo].
- The King of Fighters 2002 Magic Plus II - Challenge to Ultimate Battle [Neo-Geo].
- The King of Fighters 2005 Unique - All Team Battle (set 2) [Neo-Geo].
Working now new games:
- Super Puzzle Fighter II Turbo (960529 Asia) [CPS-2].
------------------------------------------------------------
- [Neo-Geo] Changed name in The King of Fighters Unique - All Team Battle into
The King of Fighters 2005 Unique - All Team Battle (set 1) to match with
title screen.
- [Neo-Geo] Optimized code to emulate sound in Lansquenet 2004.
- [CPS-2] Renamed sfz3a into sfz3ar1 to match latest MAME.
- [CPS-2] Renamed ROMs in ddtod to match latest MAME.
- [CPS-2] Renamed mshvsf into mshvsfu to match latest MAME.
- [CPS-2] Renamed ddsomr1 into ddsomr2 to match latest MAME.
*Thanks to Jimmy_Page, IQ_132 and Robbert for their help and drivers.