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    MameClassic 4.5.0 released

    Robert
    By Robert,

    Front End

     

    New In This Version

    (For M.A.M.E. version 0.113)

     

    * Updated joystick options to accommodate M.A.M.E. 0.113.

    >> Get it HERE.


    MAME32FX 0.113 FIX released

    Robert
    By Robert,

    Mamesick discovered that MAME crashes when you try to do an audit.

     

    He has fixed the problem in his build, and you can get it HERE.


    Nitro Hax v0.1 Released

    Mooney
    By Mooney,

    Action Replay clone for NDS

    This is a homebrew Action Replay DS clone. The first release is version 0.1. It should be able to run any ARDS code, with one small exception. Since I wrote the cheat engine from scratch, any code that modifies the ARDS cheat engine won't work.

     

    There are 3 added codes that don't exist on the ARDS:

    C100000000 00000000 - this is the cheat list terminator. It is added to the end of the cheat list after it is loaded, so you don't need to worry about it.

    C200000000 xxxxxxxx - relocates the cheat engine to xxxxxxxx.

    C300000000 xxxxxxxx - changes the hook address to xxxxxxxx. The hook can be any address that is loaded then branched to. For example, you could hook the third word in:

     

    ldr  r0, . + 8
    bx  r0
    .word 0x0200AC90

     

     

    Codes are loaded from the file "/cheats.cht" on the root of your flash card. All libfat supported cards should work. All codes are loaded; this is version 0.1 after all. The codes should be in a format similar to:

     

    Infinite Lives
    220eca80 00000063
    Infinite Mario Time
    b20ecf40 00000000
    10000008 0000001e
    d2000000 00000000

     

    The layout doesn't matter, the data values should be 8 nibbles long. Anything that isn't interpretable as hexadecimal is ignored.

     

    If you find any codes that don't work, and don't rely on specific quirks of the ARDS, mention them here so that I can try to fix them.

     

    All libfat supported cards should work. Just patch the NDS file with the appropriate DLDI file.

    GBADev Release Thread


    Emu Raptor 1.0 released

    Robert
    By Robert,

    Front End

     

    * Fixed error with the SSSPSX config dialog opacity.

     

    * Fixed error with skin trimming and framebar text position.

    - It was working all right in 0.8, seems like i screwed it up in 0.9, anyway it is fixed now.

     

    * Upgraded skin support.

    - skins from 0.8/0.9 might work, though it is not recommended to use them.

     

    * Fixed bug with the test procedure for Cdrom plugins in SSSPSX.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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