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  1. Today
  2. Agard

    ARCADE 0.234

    H i Robert can you add Samurai Showdown V Perfect to next release of ARCADE as it clearly says here that there was a location test of this game. Thanks https://snk.fandom.com/wiki/Samurai_Shodown_V_Perfect It's clear on reading all about it there was a test version & it says that on every forum reading about it. Thanks
  3. Thanks for the info i got loads to look at to see the differences. I think it would be nice that some of the slowdowns mame emulates that you could do something like an add on to ARCADE so that people have an option to run the game without them. Also there is some games out there that has slight bugs for example commando by capcom the world version says you get an extra life at 10.000 & 500000 it should be 10.000 & 50.000 same for space invasion the german version of it, the us version fixes this. I think it would be a great addition to ARCADE if you did things like that & i'm pretty sure others would like it too & then ARCADE stands out more. Thanks for all the work you have done in RAINE
  4. Yesterday
  5. WinArcadia 27.81 (Windows XP/Vista/7/8/8.1/10): 5 August 2021 AmiArcadia 27.81 (AmigaOS 3): 5 August 2021 AmiArcadia 27.81 (AmigaOS 4): 5 August 2021 AmiArcadia 27.72 (MorphOS): 24 July 2021 Super Bug Advance 1.3 (GBA): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982); * Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978); * Signetics Instructor 50 trainer (1978); * Central Data 2650 computer (1977); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * Chaos 2 computer (1983); * Dolphin trainer (1977); * PHUNSY computer (c. 1980); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (c. 1976-1977); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * MIKIT 2650 trainer (1978); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (7 supported formats), ARexx port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (6 supported formats), horizon dejittering, tape deck (3 supported formats). The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V27.8: * Bug fixes. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
  6. Last week
  7. WinArcadia 27.8 (Windows XP/Vista/7/8/8.1/10): 3 August 2021 AmiArcadia 27.8 (AmigaOS 3): 3 August 2021 AmiArcadia 27.8 (AmigaOS 4): 3 August 2021 AmiArcadia 27.72 (MorphOS): 24 July 2021 Super Bug Advance 1.3 (GBA): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982); * Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978); * Signetics Instructor 50 trainer (1978); * Central Data 2650 computer (1977); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * Chaos 2 computer (1983); * Dolphin trainer (1977); * PHUNSY computer (c. 1980); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (c. 1976-1977); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * MIKIT 2650 trainer (1978); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (7 supported formats), ARexx port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (6 supported formats), horizon dejittering, tape deck (3 supported formats). The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V27.72: * Arcadia/Interton/Elektor: added 2622 USG emulation. * Added support for 2600-dapter (WinArcadia only). * Miscellaneous improvements and bug fixes. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
  8. Simply I'm doing the same process with all the distributions. For example for mameui: git clone https://github.com/Robbbert/mameui.git make -j5 TARGET=mame OSD=messui REGENIE=1 STRIP_SYMBOLS=1 NOWERROR=1 PTR64=1 And for messui: git clone https://github.com/Robbbert/messui.git make -j5 SUBTARGET=mess OSD=messui REGENIE=1 STRIP_SYMBOLS=1 NOWERROR=1 PTR64=0 No changes are made from the github code. EDIT: Finally compiled 0.233 with the quoted changes and works. So I'll compile again the messui versions since 0.227.
  9. Well I don't think we emulate anything "better", but rather differently. Mame is bent on "accuracy", so even if the game had some problems because of a limited hardware, they emulate the problems of the emulated hardware to be as close as possible to the original. When the emulation could be improved, we did it in raine. What comes to mind is these shooters which added so many bullets on screen that the animation became choppy, well it's easy to boost the emulated cpu speed to work around this, but now some people say the slow animation makes the game easier... Well for dodonpachi at least, more recent versions using more modern hardware got rid of these animation problems anyway ! Also features like the custom audio tracks show well the spirit of raine, even if it started as just a crazy idea. It allows to replace the emulated songs by some external tracks you choose, something which would be unthinkable with mame ! For rainbow islands, it's a paradox because it's the game which gave its name to raine but the emulation of the c-chip is not 100% complete. I never played very much with this one so I don't know where the problems are, but when someone from mame team came with the complete description of the c-chip, Antiriad was not interested anymore, and the driver stayed as it is... So there are probably differences with the version in mame now. There is also the unemulated rasters for some cps2 games (it's complex, very few games use them, and I don't play them, so... !). Anyway yeah it has been fun working and playing with raine for all these years, I was a little disappointed not to get more help to work on it, but it was fun anyway !
  10. All respect to you for keeping this emulator going. Thank you As of now what in your opinion does Raine emulate better than MAME & does Raine emulate anything MAME doesn't ? You gave me hours of fun playing rainbow islands so I Thank You once again.
  11. Yep, I remember now that I've made these 2 changes from your file 'makee.bat' that you've mentioned in the thread for version 0.229 here, so you're right: you've already given the right hint to build the 32 bit version MessUI32!
  12. The answers are all there if you took a short while to look at everything. Don't jump to hasty wrong conclusions.
  13. The 2 files I've mentioned are not from old versions at all, I just saw that they are even included in your original 'messui-master'. So it seems, that for MessUI32 these 2 files need to be used instead of the 'official' files in your source!
  14. @StHiryu : I was about to say that the file locations are right there in the text you quoted. Obviously I'm not going to recommend using bits of code from old versions - there's a reason for having newer code. You need to consider that you are able to build MAMEUI, and MESSUI is simply a subset of that. So you need to find out what you're not doing correctly.
  15. Well, for v0.230 these files are in the 'Source' download (file 'messui230s.7z') on this website: https://www.progettosnaps.net/messui/ (Of course for 0.234 it should be 'messui234s.7z', but it's not availbale yet) For MessUI32 v0.230 I first used Robert's main file (messui-master), then copied this small source update (messui230s.7z) from ProgrettoSnaps over it, and finally I made these 2 changes mentioned above (at least since MessUI32 v0.230 that doesn't run anymore without these changes). Edit: I just saw, that these 2 files even exist in the original 'messui-master' in the folders 'src\mame\' resp. in 'src\osd\winui\'.
  16. Where do you obtain those files to copy from (messui.txt mess.flt ui.rc mameui.rc)?
  17. Sorry guys, I'm out of motivation to finish the sdl2 port, I have committed my changes so far to git but it's not finished. But as it is, the sdl-1.2 version can still be built without problem, and with the problems reported about the bad blits because of the opengl gui, it's a good time to release something. So the changes are : - the new Brazilian Portuguese locale - curl now gets the rom from the full internet archive for raine instead of trying to guess where it can find it. As I said it's quite slow, but as a remainder, when Antiriad was working on the f3 emulation, it took him a whole night to retrieve one of these roms, so it's very fast compared to this ! - And reverted the opengl gui, meaning you get the fullscreen bugs back for the windows version, but it also fixes the emudx games + neo turf masters (you'll probably have to disable the speed hacks in neocd options for neo turf masters). For those who prefer the opengl gui and don't care about these fixes, just stay with 0.91.18 ! Hey, it would make a very nice final version for raine I think. Lots of locale, can even get its roms from the internet, nice way to finish it. If ever I find some new motivation I might finish this sdl2 port one day, but nothing is less sure for now... You'll find the link to the download area somewhere at the top of the forum page... And I'll update the linux version PKGBUILD a little later... edit : and since this release was made quickly, I forgot the pt locale in the binary packages, so I re-uploaded both zip files, you can re-download yours if you are interested by the portuguese locale, and re-uploaded the linux packages too... sigh, my bad !
  18. Hi, the last time I've compiled MessUI32 was with version 0.230, and it worked with the following changes: In src\mame\: copy messui.txt mess.flt In src\osd\winui\: copy ui.rc mameui.rc I guess this will still work for newer MessUI32 versions, too - maybe give it a try ...
  19. Tux

    A last one : 0.91.18 !

    That's another incompatibility added when switching to the opengl gui in 0.91.8, so as I said earlier I just reuploaded the 0.91.7 windows binary, you'll find it at the top of the old versions page since I just reuploaded it, it's seen as a 2021 binary : http://raine.1emulation.com/download/old-versions.html Of course I didn't make this change only for the joy to have more bugs, it was fixing the really annoying bugs of the windows version in fullscreen, so you'll find them again in this 0.91.7 binary. This was using some functions branded as unstable from sdl-1.2 and the docs says not to use them, so there was a price to pay of course... The real fix is to switch to sdl2, but for now I'm out of motivation, sorry !
  20. Hi Tux Long time no see, glad to see that you're still so active and busy with Raine support! Just a bug report about the new Raine releases, 64-bit Windows version. I tried the 'emuDX' versions of the 5 supported games, using the required ROMs and the .dx2 files from the Rainemu online repository. Unfortunately none of the emuDX games seems to run well. All transparencies are shown as purple pixels. I note the original bmp included in the .dx2 files do have purple backgrounds, so it appears to me like what was is purple was supposed to be treated as 'transparent' but this is not happening. Tried with the SDL and DirectX renderers, no change. I have an i7 with a recent Nvidia card, running on Windows 10 64-bit with all latest updates and drivers. Please let me know if you require more info. Tnx Luca
  21. Wonder why the 64-bit works for me then. Oh well thanks for trying.
  22. Tried 0.233 with the known problems. The exe does not launch. Can compile 234 to test later... Edit: Same problem with 0.234. It's strange this does not happen with arcade, hbmameui and mameui.
  23. In theory MESSUI 32-bit should work too, but did you try it?
  24. MESS, MAME AND MAMEUI 0.234 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
  25. HBMAME and HBMAMEUI 0.234 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
  26. StHiryu

    ARCADE 0.234

    ARCADE32 0.234 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
  27. MAME 0.234 was released * Official - https://mamedev.org/release.html * ARCADE64 - http://arcade.mameworld.info/ * HBMAME - http://hbmame.1emulation.com/ * MESS, MESSUI - http://messui.1emulation.com/ * MAMEUI - http://www.mameui.info/ * WolfMame - https://github.com/mahlemiut/wolfmame/releases Other releases * bsnes (2021-07-28) [SNES] - https://github.com/bsnes-emu/bsnes/releases * WinArcadia 27.72 [s2650-based] - http://amigan.1emu.net/releases/ * Meka (2021-07-26) [Sega Master System] - https://github.com/ocornut/meka/releases * Cemu 1.25.0b [Wii-U] - http://cemu.info/
  28. Earlier
  29. Agard

    ARCADE 0.234

    Thank you once again for your ARCADE 0.234 Build
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