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  1. Today
  2. Hi Robert I'm a bit confused here: you fix problems in games considering audio but you just commit these changes to the MAMEUI code and not to MAME? Or how do we need to understand it? If this is true, why not commit them to MAME? Isn't MAMEUI just a graphical user interface on top of MAME while all other code should be "vanilla" MAME? (this is not a negative comment at all, just trying to understand what's going on)
  3. exactly. That's what I wanted to show Robert! He's making it for new MAMEUI users very not-user friendly. Just run the program without the icons and do an audit... Also if a new user finds out the icons are needed, he doesn't even know what the file names are so he can't make the icons himself (unless you go search the source code of MAMEUI). And the funny thing is: there are 3 roms sets included in the 7zip but the icons are not. I hope Robert can add them so it's easy for everybody. According to me, they really are a part of MAMEUI because otherwise the audit feature is unusable.
  4. I remember to download them from the old MameUI place from John IV some years ago but yes, there is no place now for getting them unless you keep a copy in your drive from that time.
  5. Yesterday
  6. I can understand this for MAME Resources but these icons are part of MAMEUI because they indicate the working status after doing an audit. I personally think it's strange files this tiny and required to see the audit result are not included I just saw on progettosnaps they are not included there too (I have them from many years ago). So where can the MAMEUI icons (just for the audit of the games), as of this writing, be downloaded?
  7. We only supply the absolute minimum, things that can't be obtained elsewhere. Icons, snaps and other non-essential things have to be sourced by the user, from wherever they can be found.
  8. Hi On the official MAMEUI website, the Icons folder is missing in the 7zip. Could you please add this folder because it took me forever to find out why I don't have icons while I didn't expect the folder to be missing and I never checked it for that reason 😆 https://messui.1emulation.com/ Here they are from progettosnaps website Icons.zip
  9. It seems something was wrong with the file, I copy pasted it to a new PNG file, saved it and now it's displayed correctly. So no bug :)
  10. It seems this flyer is quite big in height. Does MAMEUI resize the image if it doesn't fit the resolution of the widget in case used on a small screen or will it fail to load in this case? I'm running here on a 14 inch MacBook but didn't test it on my big screen. So maybe that's the reason?
  11. Did you already think about this request? It's extremely useful for searching a game inside a software list which can have several 1000s of games.
  12. Thanks for the changes!
  13. hi I,m updating my flyers archive and I found a very strange thing. For some reason the flyer for rom set "4dwarrio" doesn't want to display in the UI. The file opens correctly , is not damaged and is in a flyers folder assigned to MAMEUI and has name "4dwarrio.png". All my other flyers are displayed, just not this one :-S File below. Can you find out why it's not displayed in the UI and can you test if it works on your system (just put it in your flyers folder)? There must be something going on in MAMEUI because it doesn't want to display this PNG file. https://ibb.co/bgqMLwN0 https://ibb.co/N2VJxZd4
  14. Hi I would like to request a new filter for the filters window in MAMEUI: "software list machines" filter. So this filter shows/hides all machines supporting 1 or more software lists. Users who don't use those machines at all can remove them with this filter. See behavior in IV Play, which has this filter in the F1 window: https://john-iv.github.io/iv-play/ It could be added to the filter window, see below
  15. Earlier
  16. v1.0.8 released no release info this time. link [code]https://www.mediafire.com/file/lsuz82gxbq2usuf/RidgeRacerCollection(2).zip/file[/code]
  17. it would seem that the devs youtube channel got taken down along with mediafire link i wonder if there was a complaint. i have reuploaded v1.0.7,here is a new link. new link [code]https://www.mediafire.com/file/masccx66podqxzh/RidgeRacerCollection%25281%2529.zip/file[/code]
  18. StHiryu

    HBMAME 0.245.32

    HBMAME and HBMAMEUI 0.245.32 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
  19. v1.0.7 released info Day/Night cycle on Ridge Racer 2 integrated. Gamma adjustments to closer match arcade brightness. Audio boosted. Skybox fixes. Further emulation optimisations. link [code]https://www.mediafire.com/file/zwwqp0dfs68u5cc/RidgeRacerCollection.zip/file[/code]
  20. Robert

    HBMAME 0.245.32

    HBMAME 0.245.32 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2026-04-14 0.245.32 New Games --------------------------------- - [adcanoe] Adventure Canoe - [blazstar02] Blazing Star (remove "bonus" voice) - [gngknight] Ghosts'n Goblins (Knight, set 1) - [gngknighta] Ghosts'n Goblins (Knight, set 2) - [gngknightb] Ghosts'n Goblins (Knight, set 3) - [gngknightc] Ghosts'n Goblins (Knight, set 4) - [gngknightt] Ghosts'n Goblins (Knight, US) - [gngmaiden] Ghosts'n Goblins (Maiden, set 1) - [gngmaidena] Ghosts'n Goblins (Maiden, set 2) - [gngmaidenb] Ghosts'n Goblins (Maiden, set 3) - [gngmaidenc] Ghosts'n Goblins (Maiden, set 4) - [gngmaident] Ghosts'n Goblins (Maiden, US) - [grime] Grime 68000 - [halozero] Halo Zero demo - [invdelux] Space Invaders Part II (alt) - [makknight] Makaimura (Knight) - [makknightb] Makaimura (Knight, Rev - [makknightc] Makaimura (Knight, Rev C) - [makknightg] Makaimura (Knight, Rev G) - [makmaiden] Makaimura (Maiden) - [makmaidenb] Makaimura (Maiden, Rev - [makmaidenc] Makaimura (Maiden, Rev C) - [makmaideng] Makaimura (Maiden, Rev G) - [mk09] Mortal Kombat (rev 5.5, 2026-03-16)(Wolf h/w, beta) - [sf2prime] Street Fighter II': Prime (v0.75) - [soldam01] Soldam (Sonic dropping/Free play) - [turfmast02] Neo Turf Masters with Scotland course - [zintrick06] ZinTricK (Music tracks)
  21. Robert

    Moving to c++20

    I didn't know about that. Since you know how to fix it, can you show me how and I'll see if the fix can be incorporated into my builds.
  22. StHiryu

    Moving to c++20

    Thanks Robbert, regarding save states, they've been modified so that when you press the save or load state key, you can't use any other control key simultaneously. Supposedly, this is to prevent you from using the key assigned to magic or special bombs while playing and wasting it—which is absolutely ridiculous and makes saving difficult in games where you have to hold down a button, like racing games.
  23. Robert

    Moving to c++20

    What's wrong with save states? (I didn't know anything had changed.) Now, with win7 breakage, the change in question is https://github.com/mamedev/mame/commit/eea4b4719063219fb4572ef1f346422304c10e68 Some parts need reverting. I only temporarily tested with current official MAME. At the bottom of the file list are 3 files in src\osd\windows - you need to revert all the changes in these files. After that, mame should work again in windows 7. You should be able to do the same in my builds although I didn't test it. Also, since the next release isn't until end of May, there's plenty of chance for more breakage coming from the devs.
  24. StHiryu

    Moving to c++20

    Woul like to know what are the fixes to compile correctly the new mameui under win 7, since I have to compile it by myself every release after the nasty changes about save state system
  25. Robert

    Moving to c++20

    Someone asked if it was possible to make it work on Windows 7 again, so I made 3 changes and then the current git worked. How long it stays working is another matter.
  26. v1.0.6 released info Fixed an issue that prevented rebinding the gear shifter buttons. Fixed the Ridge Racer 2 Rear View camera clipping through the road on the downhill towards coastline. Increased in game audio volume Fixed an issue that prevented people joining a lobby that was more than 10 minutes old. new link [code]https://www.mediafire.com/file/nw81akvsmfgqtrd/RidgeRacerCollection.zip/file[/code]
  27. v1.0.5 released. info Added car select and difficulty dip select screen in Solo Ridge Racer 2 and Rave Racer. link [code]https://www.mediafire.com/file/e0vsm7c9l6sr8jj/RidgeRacerCollection.rar/file[/code]
  28. hi please fix mediafire, link is dead and thanks
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