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MAME 0.84u6 Released


James

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http://www.mamechannel.it/temp/0.84u6.zip

 

 

 

0.84u6

------

 

Driver Improvements:

--------------------

 

- Fixed sprite vs. tilemap priority and sprite vs. tilemap

  positioning for the FL games. [R. Belmont]

 

- Fixed Williams coin inputs. [Arthur Peale]

 

- Fixed Colony 7 DIP switches. [Aaron Giles]

 

- Hooked up 49-way joysticks in Arch Rivals and Pigskin 621AD.

  [Aaron Giles]

 

- Removed hacky cheat controls from Defender/Stargate. [Aaron Giles]

 

- Removed existing speedup cheat hack from Pacman/Ms Pac Man as

  the way it was implemented in MAME is NOT how it was implemented

  in the arcades. I have added the hacked software ROMs as three

  separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked

  ROMs do not let you control the speed of the game with a button;

  the game is always fast, and Pac Man is faster than the ghosts.

  Also added a fake DIP switch to control the equivalent of the

  hardware version of the speedup hack. It can be set to "Disabled",

  "Enabled Always", or "Enabled with Button". Note that this hack

  speeds up everyone, including the ghosts, as the original hack

  did. [Aaron Giles]

 

 

Changes to the main program:

----------------------------

 

- Fixed several makefile errors in the last version. [Aaron Giles]

 

- Fixed enumeration of lightgun and joysticks in the Windows build.

  Joysticks now no longer show up unless you specify -joystick. And

  lightguns should work properly as absolute devices. [Aaron Giles]

 

- Added groupings to the master controls list so that the list size

  is not so unwieldy. [Aaron Giles]

 

- Disabled input to the game while the user interface is in active

  use (prevents keypresses from affecting the underlying game).

  [Aaron Giles]

 

- Added core-level support for the previously only Windows-supported

  controller files. These files now have the extension.cfg instead

  of.ini and are in the same format as the new XML-based.cfg files.

  See the ctrlr directory for some examples. [Aaron Giles]

 

- Made it possible to assign game-specific inputs to "None",

  effectively disabling them. To do this, select the input and hit

  enter, then cancel by hitting escape. Previously, cancelling

  would always reset you to the default key sequence for that input.

  Now, MAME alternates between the default key sequence and "None".

  [Aaron Giles]

 

- Added support for conditional dipswitch settings. This allows

  for multiple equivalent entries but with different text depending

  on the state of another dipswitch. See mappy.c for an example of

  how this works to handle the changing bonuses based on the number

  of lives. [Aaron Giles]

 

- Improved handling of interpolation for analog ports so that they

  don't wrap around and cause artifacts. [Aaron Giles]

 

- Added several new command line options to assist in the automatic

  enabling of analog controls:

 

    * -paddle (keyboard|mouse|joystick|lightgun)

    * -adstick (keyboard|mouse|joystick|lightgun)

    * -lightgun (keyboard|mouse|joystick|lightgun)

    * -pedal (keyboard|mouse|joystick|lightgun)

    * -dial (keyboard|mouse|joystick|lightgun)

    * -trackball (keyboard|mouse|joystick|lightgun)

 

  For example -dial mouse will automatically enable mouse controls

  (just like -mouse) if a dial control is present for the selected

  game. [Aaron Giles]

 

- Improved -verbose output display to enumerate all joysticks and

  joystick axes that have been detected. Useful for the new

  -digital command line parameter below. [Aaron Giles]

 

- Added a command line parameter to control which joystick axes are

  considered digital. If you are using a digital gamepad with MAME,

  you will want to use this option. There are a number of ways to

  do this:

 

    * -digital all means that all axes of all connected joysticks

      will be treated as digital.

 

    * -digital none means that all axes of all connected joysticks

      will be treated as analog (this is the previous behavior).

   

    * -digital j2 will treat all axes of joystick #2 as digital;

      axes on all other joysticks will be treated as analog.

 

    * -digital j1a0a1 will treat axis 0 and 1 on joystick #1 as

      digital; all other axes will be treated as analog.

 

    * -digital j1a0a1,j2a5 will treat axis 0 and 1 on joystick #1

      as digital, as well as axis 5 on joystick #2; all other axes

      will be treated as analog.

 

  Make use of the new -verbose information to determine which

  joysticks and axes you should be configuring this way.

 

- Removed PORT_CHEAT from a number of drivers and documented the

  cheats in the port names. [El Condor]

 

- Added several more default strings and some MESS-specific fixes.

  [Nathan Woods]

 

 

New Clones supported or promoted from GAME_NOT_WORKING status:

--------------------------------------------------------------

Le Bagnard (set 2) [Pierpaolo Prazzoli]

Fax (alt. questions) [Pierpaolo Prazzoli]

Capcom Bowling (set 4) [Aaron Giles]

Columns II: The Voyage Through Time [brian Troha]

PuckMan (Japan set 1 with speedup hack) [Aaron Giles]

Pac-Man (Midway, with speedup hack) [Aaron Giles]

Ms. Pac-Man (with speedup hack) [Aaron Giles]

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Ya, I Was Hoping That Too Until I Figured Out That I For Got To Add The Extra In The Source Folder, This Is Also The Dumbest Thing I've Done Since A Long Time. So Now I Finaly Got My Mame32 Compoiled To How I Like It, SLIPKNOT THEMED! YAY! :P

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Well I think there is problems with Mame32 src. I compiled both Mame32 and Mame they compiled fine but Mame32 the games wil not load but the normal Mame it works ok I rather use Mame32 but not able too due the problem.

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I Have To Agree With You On That, But Have TYou Tryied MAME32Plus! ? I Haven't Noticed A Differance, Execpt In Size But It Seems To Works Fine When I Compiled It Last Night Except I Have to Use This Commmand:

"make CFLAGSOSDEPEND=$(CFLAGS)"

 

Well First Post Of The Morning's Always The Best. Cya.

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I Have To Agree With You On That, But Have TYou Tryied MAME32Plus! ? I Haven't Noticed A Differance, Execpt In Size But It Seems To Works Fine When I Compiled It Last Night Except I Have to Use This Commmand:

"make CFLAGSOSDEPEND=$(CFLAGS)"

 

Well First Post Of The Morning's Always The Best. Cya.

84u6 ?

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