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toolfan94

Need help with King of fighters 2000

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Can someone please tell me what im doing wrong. I try playing king of fighters 2000 on kawaks and it wont work. I try playing it on neoragex and it wont work. :)

Id appreciate it if someone could lend me some advice.

Heres my rom info:

 

%%%%%%%%%%%%%Create by RomData Maker%%%%%%%%%%%%%%

% Author: %

% EMail: %

% URL: %

% Create Date:7/20/2004 %

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 

 

System: Neo

RomName: kof2000

Game: The King Of Fighters 2000

 

 

[Program]

KOF2K_P1.ROM,0,100000,F2ECA98F,0

KOF2K_P2.ROM,100000,400000,693C2C5E,0

 

 

[Text]

Kof2k_s1.rom,0,20000,CABC287B,0

 

 

[Z80]

KOF2K_M1.ROM,0,40000,A082F086,0

 

 

[samples]

KOF2K_V1.ROM,0,400000,17CDE847,0

KOF2K_V2.ROM,400000,400000,1AFB20FF,0

KOF2K_V3.ROM,800000,400000,64284808,0

KOF2K_V4.ROM,C00000,400000,764BBD6B,0

 

 

[Graphics]

KOF2K_C1.ROM,0,800000,ABCDD424,0

KOF2K_C2.ROM,1,800000,CDA33778,0

KOF2K_C3.ROM,1000000,800000,87FB15B,0

KOF2K_C4.ROM,1000001,800000,FE9DFDE4,0

KOF2K_C5.ROM,2000000,800000,3EE4BF4,0

KOF2K_C6.ROM,2000001,800000,8599CC5B,0

KOF2K_C7.ROM,3000000,800000,561234DC,0

KOF2K_C8.ROM,3000001,800000,FA30E5F,0

 

 

[system]

CartridgeID: 266

GfxCrypt: 0

GfxKey: 0

ButLayout: 9

Fix: 0

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Oh yeah, one more thing. The rom does load in neoragex however the graphics are messed. Such as the snk logo and the pictures and text.

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you need a decrypted S rom thats why

 

 

or make your dat look like this as you can see the S rom is not used as it will get the S rom data from the C roms.. This is allready supported in Kawaks so if you try to add a dat it will crash when loading the game

 

 

System: NEO
RomName: kof2knd
Game: The King of Fighters 2000 (Non Encrypted P, Decrypted C)
Parent: kof2000

[Program]
257-p1n.bin,0,100000,5F809DBE,0
257-p2n.bin,100000,400000,693C2C5E,0

[Text]

[Z80]
257-m1d.bin,0,40000,D404DB70,0

[Samples]
257-v1.bin,0,400000,17CDE847,0
257-v2.bin,400000,400000,1AFB20FF,0
257-v3.bin,800000,400000,4605036A,0
257-v4.bin,C00000,400000,764BBD6B,0

[Graphics]
kof2k_c1.rom,0,800000,ABCDD424,0
kof2k_c2.rom,1,800000,CDA33778,0
kof2k_c3.rom,1000000,800000,87FB15B,0
kof2k_c4.rom,1000001,800000,FE9DFDE4,0
kof2k_c5.rom,2000000,800000,3EE4BF4,0
kof2k_c6.rom,2000001,800000,8599CC5B,0
kof2k_c7.rom,3000000,800000,561234DC,0
kof2k_c8.rom,3000001,800000,FA30E5F,0

[System]
CartridgeID: 257
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 13

Edited by James

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Thanks for the info! Anyways i got this zip which fixes king of fighters 2000 for neoragex and now it works like a charm. And you were right i needed that s1 file.

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Can you send me the zip file? I also face the same problem as you :)

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The 512k S1 only works in EGCG NeoRAGEx (if your using NRX that is) and not of the prior hacks or the official version. I'm still using the normal 128k S1 and it only has some small parts of character names corrupt.

Edited by Agozer

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The 512k S rom comes form the C roms (I extracted it myself from the C roms) thats where I got mine for NRX

I then spilt the rom into 4 parts 128k then swapped them around Then rejoined.Then put it in the NRX rom set.Works great

Edited by James

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The 512k S1 only works in EGCG NeoRAGEx (if your using NRX that is) and not of the prior hacks or the official version.

This is correct, as long as you have the 512k S1, you should be cool in EGCG NeoRAGEx. There is one teeny little catch though...

 

You have to run in 16bit graphics mode (I think it's 16? It's the larger of the two...) or you'll have the exact same problems you would with the 128k S1.

 

I took some preview shots for stuff (which have to be in the smaller "bit" mode) and when I was done, this had me stumped for longer than it should have. :D

 

 

 

Speaking of which, I have title-screen preview shots of every working (I think) rom for NeoRAGEx 0.8c and EGCG versions. I made them because I couldn't find them anywhere. They use a specific naming scheme though (named after the GUI title), since I couldn't figure out how to name-by-numbers as the defaults are. I don't have the means to host them, but if anyone's interested I could hook them up.

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You have to run in 16bit graphics mode (I think it's 16?  It's the larger of the two...) or you'll have the exact same problems you would with the 128k S1.

Who wouldn't run NeoRAGEx in 16-bit mode? The 8-bit looks horrible enough. :D

Well, you have to use 8-bit when taking preview shots and it's inexcusable.

 

Correction: The preview shot is named after the zipped romset.

Edited by Agozer

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