Agozer Posted May 26, 2004 Posted May 26, 2004 Yeah, the SGB borders were pretty nifty, although they didn't serve any other purpose that eye-candy. Like Prican said, The SGB only had color sets; it didn't color the games the same way Gameboy Color did, as that would have made too many color calculations....Just some change to the dull black and white.
Wizard Posted May 26, 2004 Posted May 26, 2004 I would say practice with something open source first.
someboddy Posted May 26, 2004 Posted May 26, 2004 Most of the programers don't know every function in their favirite language. However, If you wnat to write an emulator, you better know 100% the language of the system you want to emulate. You never know when will a rom use a function you forgot to include.
taratata Posted May 27, 2004 Author Posted May 27, 2004 I would say practice with something open source first.Most are in C, which is efficient but low-level, so quite hard and time-consuming.I may look in the code of open-source emulators, but not modify them or contribute to them. Btw, I'll probably put mine in open-source too. I'll probably begin with a Chip 8 emulator, like iq_132 said. As a beginning it seems much more reasonable than a gameboy.
someboddy Posted May 27, 2004 Posted May 27, 2004 C and C++ are very easy to learn. Their syntex in much like Java's.
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