Wizard Posted April 18, 2004 Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. The game is written mostly written in C++, not assembly language. This is taken from the FAQ: -.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today,.kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator). I got it off the [H]forums,
Gryph Posted April 18, 2004 Posted April 18, 2004 Assembly language plus real coders = WOW This is what this game is. The game is written mostly written in C++, not assembly language. This is taken from the FAQ: -.kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today,.kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator). I got it off the [H]forums, Well they're wrong...unless the FAQ is lying.
Wizard Posted April 18, 2004 Posted April 18, 2004 If you want more stuff thats made in code and uses procedural texturing. check this site http://www.farb-rausch.de/
Gryph Posted February 9, 2011 Posted February 9, 2011 I can't believe I called NeoMaster a moron just for that. I was such an asshole back then. Sorry everyone.
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