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Posted

kool, i just copied the nasm.exe, perl.exe to system32 and waiting for my download of vs.net 2003 to finish :rolleyes:

 

now if we only knew what were the exact files needed to be changed the neogeo folder to allow nd sets to play perfectly on fbax :rolleyes:

 

tmaul or lantus could you plz help on this prob? cuz i'm looking at both files form the pc's latest to fbax's b4 and i noticed a few changes but not sure on what i should change.

Posted (edited)

A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp :lol:

Edited by HK$
Posted

sweet i did my first compile and works great now just need to know how to disable the crc (i'll look up the cube from an older topic) and the kof2003 driver.

 

ran into a prob trying to add a game, i was trying to add a cps1 game (sf2uk) that i added to the pc version fba now from what i'm seeing everything is ok and i did have to add it to the driverlist.h but after making a compile it doesn't list it :lol:

Posted
A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp  :P

did he get kof99nd and kof2knd working perfectly? gh0st has enabled them in his compile but kof99nd doesn't load and kof2knd works but theres gfx errors.

 

bah, now even adding neogeo drivers its not showing up on the list :lol:

Posted

nevermind i got it to work :lol:

 

i forgot theres 2 things to add to driverlist.h hehe

 

well i ran into few probs with drivers that worked on pc fba for the following:

 

neopong: fbax loads it but crashes

neopong10: same as neopong

pokernight (homebrew): same as neopong

Posted
A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp  :D

did he get kof99nd and kof2knd working perfectly? gh0st has enabled them in his compile but kof99nd doesn't load and kof2knd works but theres gfx errors.

 

bah, now even adding neogeo drivers its not showing up on the list B)

Not tryed yet :P

Posted (edited)

well i just tried to get rid of the cube using the ui_logo change Tmual posted which is this:

 void ui_logo::DrawLogo(bool GameInfo)
// draws the background screen + burn lib version
{

g_pd3dDevice->Clear( 0L, NULL,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,0x00558788, 1.0f, 0L );  
m_BgPanel.Render();
if (GameInfo)
info.DrawInfo();

m_Font.Begin();
m_Font.DrawText(320, 25, 0xFFFF7F7f, m_currentversion, XBFONT_CENTER_X);
m_Font.End();

}

but i get error C2065: 'm_currentversion' : undeclared identifier

 

any help on this?

Edited by Prican25
Posted

well i tried to make some changes to the neogeo files and haven't had no luck yet :lol:

 

i did check out each of the files in the neogeo folder to compare it to the current source's neogeo files and the 2 with the most changes (and gave me errors when trying to compile) were neo_run.cpp and neogeo.cpp

 

neo_run.cpp is the worst of the bunch to make changes cuz compared to fbax's version has certain things are in a different order and its a back and forth process.

 

one thing i did notice in neo_run.cpp that it deals with the bios so if someone can get this setup right, it should fix bios prob with neogeo games B)

 

heres my findings on the other files:

d_neogeo.cpp = same
neo_decrypt.cpp = different and made changes to match fbax's
neo_palette.cpp = same
neo_sprite.cpp = same
neo_sprite_render.h = same
neo_text.cpp = same
neo_text_render.h = same
neo_upd4990a.cpp = same
neogeo.h = different but was minor changes

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