HK$ Posted March 12, 2004 Author Posted March 12, 2004 Put nasmw.exe in C:\WINDOWS\system32.And I didn't use perl.exe neither.
Prican25 Posted March 12, 2004 Posted March 12, 2004 kool, i just copied the nasm.exe, perl.exe to system32 and waiting for my download of vs.net 2003 to finish now if we only knew what were the exact files needed to be changed the neogeo folder to allow nd sets to play perfectly on fbax tmaul or lantus could you plz help on this prob? cuz i'm looking at both files form the pc's latest to fbax's b4 and i noticed a few changes but not sure on what i should change.
HK$ Posted March 13, 2004 Author Posted March 13, 2004 (edited) A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp Edited March 13, 2004 by HK$
Prican25 Posted March 13, 2004 Posted March 13, 2004 sweet i did my first compile and works great now just need to know how to disable the crc (i'll look up the cube from an older topic) and the kof2003 driver. ran into a prob trying to add a game, i was trying to add a cps1 game (sf2uk) that i added to the pc version fba now from what i'm seeing everything is ok and i did have to add it to the driverlist.h but after making a compile it doesn't list it
Prican25 Posted March 13, 2004 Posted March 13, 2004 A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp did he get kof99nd and kof2knd working perfectly? gh0st has enabled them in his compile but kof99nd doesn't load and kof2knd works but theres gfx errors. bah, now even adding neogeo drivers its not showing up on the list
Prican25 Posted March 13, 2004 Posted March 13, 2004 nevermind i got it to work i forgot theres 2 things to add to driverlist.h hehe well i ran into few probs with drivers that worked on pc fba for the following: neopong: fbax loads it but crashesneopong10: same as neopongpokernight (homebrew): same as neopong
HK$ Posted March 14, 2004 Author Posted March 14, 2004 A member from my forum tryed adding new drivers. All you need to do is editing those two file mentioned before: driverlist.h and d_neogeo.cpp did he get kof99nd and kof2knd working perfectly? gh0st has enabled them in his compile but kof99nd doesn't load and kof2knd works but theres gfx errors. bah, now even adding neogeo drivers its not showing up on the list Not tryed yet
Prican25 Posted March 14, 2004 Posted March 14, 2004 (edited) well i just tried to get rid of the cube using the ui_logo change Tmual posted which is this: void ui_logo::DrawLogo(bool GameInfo) // draws the background screen + burn lib version { g_pd3dDevice->Clear( 0L, NULL,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,0x00558788, 1.0f, 0L ); m_BgPanel.Render(); if (GameInfo) info.DrawInfo(); m_Font.Begin(); m_Font.DrawText(320, 25, 0xFFFF7F7f, m_currentversion, XBFONT_CENTER_X); m_Font.End(); }but i get error C2065: 'm_currentversion' : undeclared identifier any help on this? Edited March 14, 2004 by Prican25
N3oGhost Posted March 15, 2004 Posted March 15, 2004 well you know how i did it. i never bothered to try Tmauls post either. I figured i got rid of the cube, why go back and do it again.
Prican25 Posted March 17, 2004 Posted March 17, 2004 well i tried to make some changes to the neogeo files and haven't had no luck yet i did check out each of the files in the neogeo folder to compare it to the current source's neogeo files and the 2 with the most changes (and gave me errors when trying to compile) were neo_run.cpp and neogeo.cpp neo_run.cpp is the worst of the bunch to make changes cuz compared to fbax's version has certain things are in a different order and its a back and forth process. one thing i did notice in neo_run.cpp that it deals with the bios so if someone can get this setup right, it should fix bios prob with neogeo games heres my findings on the other files:d_neogeo.cpp = same neo_decrypt.cpp = different and made changes to match fbax's neo_palette.cpp = same neo_sprite.cpp = same neo_sprite_render.h = same neo_text.cpp = same neo_text_render.h = same neo_upd4990a.cpp = same neogeo.h = different but was minor changes
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now