mame-licious Posted yesterday at 05:13 PM Posted yesterday at 05:13 PM Hi When I first used MAMEUI I was confused because the word "original" is used instead of "parent". I can imagine MAME beginners are getting confused too. Is it maybe possible to replace this word? IMHO it makes not much sense to use another word for "parent" and create unneeded confusion, because MAME always uses "parent" everywhere. Here are screenshots where it is used. https://ibb.co/kgNcZW4p https://ibb.co/mC63dV7t kind regards MAMElicious
Thartchen Posted 20 hours ago Posted 20 hours ago FWIW "Original" makes more sense to me, so I say keep it as is.
mame-licious Posted 19 hours ago Author Posted 19 hours ago (edited) Using "Original" is actually wrong since a parent is not always the first game released (in a parent/clone relation). There is no historical meaning at all in a parent/clone relation, only an implementation meaning as the machine with the most common code is indicated as parent. As a consequence chooseing "original" instead of "parent" is a wrong word. See below for an example: you can see a machine release in 1993 is the parent, but wrongly called "original". That's why the word "parent" is the right decision (as MAME always uses). https://ibb.co/23xSbZqb Edited 19 hours ago by mame-licious missing thing
mame-licious Posted 18 hours ago Author Posted 18 hours ago In history.xml you can find the correct history of a game. For Mortal Kombat, we can find the "original" game is: Mortal Kombat (rev 1.0 08/09/92) (Midway 1992) [ROM set: mkla1] It is NOT the parent which is called "original" in MAMEUI PROTO 4.0 (July 14, 1992): * Prototype version. * You cannot play as the same character. * Menu won't allow cursors to pass each other in 2-player selection. * Sub-Zero has new corner infinite (ex. uppercut, freeze and repeat) * Sub-Zero has faster recovery after slide and can go straight into sweep for most instances * Sub-Zero can freeze opponent in air for 'Finish Him/Her' as he's falling from uppercut, and do fatality in air and body will fall to ground frozen * Liu Kang can do Flying Kick when you do a HK first in air than F, F HK * Raiden can now do Torpedo after doing a jumping kick for more combo possibilities PROTO 8.0 (July 21, 1992): * Prototype version. PROTO 9.0 (July 28, 1992): * Prototype version. REV. 1.0 (August 9, 1992): * First official release of Mortal Kombat. * In a 2-player game, both players could not choose the same character. * Liu Kang had Uppercut - Flying Kick Combo. REV. 2.0 (August 9, 1992): * Both players could choose the same character. * New Shang Tsung death animation added. * Merchandise promo added. * More blood added. REV. 3.0 (August 31, 1992): * Computer intelligence increased. * Reptile added. * Comic book offer is a switch setting. REV. 4.0 (September 28, 1992): * Reptile clues added (shadows on moon, see Tips and Tricks section). * Sonya and Kano could fight Reptile. * Block allowed during fatality. * Goro's theme played during all Endurance rounds. REV. 4.0 [T-Unit] (February 11, 1993): * Runs on the newer Midway T Unit hardware, the same hardware as Mortal Kombat II REV. 5.0 [T-Unit] (March 19, 1993): * Bug fix release.
Robert Posted 10 hours ago Posted 10 hours ago In the arcade side, MAME tries to make the latest version the parent, which is completely opposite to what it should be. Definitely not the original. So, this suggestion has been accepted and implemented. Also, in the treeview (thing on the left side) it already says Parent. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now