Tux Posted February 20 Share Posted February 20 (edited) The checking code is in place, and too bad for you, it finds 2 conflicts in your collectio The 1st one is between the infinite time and the practice mode, I tested ingame and both seem to work which is rather surprising, I might look better into this one, the 2 might have some code in common then (the checker just checks if they write to the same place in rom, it doesn't check what is written). And the 2nd one is about the bonus characters, it's a pack, and there is a conflict between the 5th and the 6th, it's in the sprites rom so it might create graphical glitches. It's for 2 characters only though. If you reply no to the dialog it quits immediately, which might not be my best idea here, maybe just a message at the end with the list of conflicts would be enough. Notice that it gives the name of the ips file, most of the time without extension because there is no extension given in the dat file, but at this point the name of the dat file is lost, so you have to find it by yourself. I hope the screenshots will show, but they should... Also I added some support for the crc given in most dat files because sometimes the rom name is bad and in this case you can recover with the crc, what we already do when loading a rom so it's not really a surprise (found an example with 2-flash.dat which is a variation on the infinite time you used, this date shares the same patch as your dat so it has the same conflict, but it also has the bad rom name which can be recovered if using the crc !). I think it's not bad for a release, but it's too late for that. And I'll replace the dialog by a list of conflicts at the end of loading tomorrow... ! Notice these guys must like instability to add the ability to combine these patches when 1 patch alone is often not perfect and without a way to check for conflicts... ! Edited February 20 by Tux 1 Link to comment Share on other sites More sharing options...
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