Tux Posted December 14, 2021 Author Share Posted December 14, 2021 39 minutes ago, mer-curious said: I'm still trying to figure out a way to easily reproduce this crazy bug so you can try it with your game pads and setup. I'll let you know if I ever find that. No need I can do it even in linux, left and right, I thought you knew already. In fact until yesterday I thought it was simply because the ps3 was becoming too old, before getting a doubt because of you. The way to reproduce it before this version was simply to turn around the dpad until the left/right direction becomes unresponsive. I couldn't do it with this version, hence the idea that you test it. I might be able to get a ps4 controller for testing, but it's not sure, and it's a hassle... 39 minutes ago, mer-curious said: Ok, so what you mean is that it's not completely perfect yet? Because I've noticed the floor has been fixed in the stage, but Apocalypse is still merging with the scenery (we can't see his shoulders), take a look: https://imgur.com/a/8jZWH8p Yeah I know it looks weird, but I don't know what it's supposed to look like ! 39 minutes ago, mer-curious said: This is my ASCII controller: https://segaretro.org/Seamic_Controller You can remove the weird microphone from the controller face so it becomes like this: https://external-preview.redd.it/Ol_CfRMT21xCTGQX_zD8WlOBb9EJc9vXzZrFclKWkBQ.jpg?width=640&crop=smart&auto=webp&s=99c2cbf5be030913ec4260b189b5463cdea3ea9c And we have L and R as shoulder buttons. And this is my Hori controller: https://i.ebayimg.com/d/w1600/pict/283353630372_/SONY-PS3-Controller-Hori-Fighting-Commander-3-Black.jpg As shoulder buttons we have L1 and R1, and as triggers, L2 and R2. The R1 and R2 buttons are repeated in the face buttons, so you can either use them above or in the front (that is, these buttons are internally connected, they are not independent, unfortunately). The ASCII pad seems to fit the Sega button layout from the SDL database, but the Hori is similar to a Sony controller, which I can't see a layout available there. So I don't how this particular pad could be registered there. Yeah it's just that xbox & sony are the 2 main ones, they just represented the less known ones. For sony it's X = A, O = B, the square = X, the triangle = Y, I thought you knew that, everybody who tries to use a sony controller on windows has to learn this since windows tries very hard to force everyone to use the xbox controller convention. It's exactly the same layout as the xbox controller this way. Yeah I agree your 1st looks like the sega, the 2nd is a little extreme since there are no sticks, but I guess it can be useful to know at least where the dpad is. It can't redirect the dpad to any stick in this configuration though, but it should work anyway. You didn't say if you need to upgrade your mappings to follow their choice of button layout, but probably for at least one of them. Well it's not an emergency but try to do it so that I'll update them and send all that... 39 minutes ago, mer-curious said: Thank you so much again for your work. 👍 PS: I forgot to say that in the video comparison I provided above the buttons are mismatched between the emulators because they are mapped differently. It's your mapping ! Well I don't have many ideas on how to follow on that for now, I'll try to get a ps4 controller for a while at least, it will be easier. Maybe the thing is easier to reproduce in windows than in linux ? At least it works better for 2 of your controllers, the xbox one already worked, so it's almost perfect, just the f*** ps4 one which has some problems left... Link to comment Share on other sites More sharing options...
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