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MAME 0.120 released


Robert

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Source

Come and grab the latest official “stable” build of MAME from the Latest Release page, or from the ZTNet Mirror. As of this release, I am officially producing a 64-bit native Windows binary along with the usual 32-bit builds to help encourage more testing of the 64-bit native code. For the most part, games run at least as well as the 32-bit versions, and some run significantly better thanks to the architectural improvements of native 64-bit mode.

 

Another notable change with this release is the movement of some core shared files in the source tree. A number of files in the mame/machine and mame/video directories were really more core shared components, and so they have been given a new home in the emu/machine and emu/video directories.

 

Source

0.120

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Source Changes

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Added "native" architecture option to the makefile. Use this to have gcc automatically pick the most appropriate architecture based on the system that it is compiling on. [Christophe Jaillet]

 

Hooked up the KL5C80 communications CPU to the HNG64 BIOS and emulated some of its features. [Andrew Gardner, Justin Kerk]

 

Fixed a few pointer truncation bugs in the Windows 64-bit code. Enabled warnings for 64-bit pointer truncations. Merged the x86 and x64 manifests. [Atari Ace]

 

Changed 6821 PIA logging so that it only logs core messages once. [Tim Lindner]

 

Updates to various NeoGeo ROMsets. Some ROM names updated to match verified names from chip labels. A lot of "older" sets have been redumped to investigate the "64k m1/s1 issue" (also the m1

"overdumps"). Result was, ALL m1 ARE at least 128kx8; ALL s1 ARE 128kx8. The old m1 "overdumps" were incomplete dumps. In addition, it has been discovered that all "p-roms" do have a minimum size of

4mbit. A number of sets have been restored to their "original" state, and a number of others have been marked as bad dumps where appropriate. Specific changes include: [Johnboy]

- bjourney: readded 128k m1 from Mame v0.34b5

- bstars: fully redumped, added correct m1

- bstars2: fully redumped, added correct m1

- goalx3: readded 128k m1 from Mame v0.34b5

- janshin: readded 128k m1 from Mame v0.34b5

- joyjoy: added correct m1

- legendos: readded 128k m1 from Mame v0.34b5

- maglord: fully redumped, added correct m1

- mutnat: partially redumped, added correct m1

- nam1975: fully redumped, added correct m1/s1

- ncombata: fully redumped, renamed set to ncombath

- neomrdo: readded 128k s1 from Mame v0.34b5

- pbobblen: readded 128k m1 from Mame v0.34b5

- puzzledp: readded 128k s1 from Mame v0.34b5

- ridhero: fully redumped, added correct s1

- socbrawl: readded 128k s1 from Mame v0.34b5

- ssideki2: fully redumped

- strhoop: readded 128k m1 from Mame v0.34b5

- svc: removed MVS tag, only one version exists (AES/MVS/PCB)

- svcboot: removed MVS tag

- tws96: readded 128k m1 from Mame v0.34b5

- viewpoin: readded 128k m1/s1 from Mame v0.34b5

- wh2j: partially redumped, renamed to wh2jh, is verified AES version

- wh2j: fully redumped, is verified MVS version

- wh1h: fully redumped, is verified AES version

- wh1ha: renamed from wh1h to wh1ha

 

Made several more traditional optimizations to the voodoo emulations, gaining a few percent improvement. [Aaron Giles]

 

Further tweaked the work code to appropriately check for work items versus checking for the number of outstanding items. [Aaron Giles]

 

Simplified some of the model2 rendering code. [Aaron Giles]

 

Moved a number of files from mame/machine and mame/video to emu/machine and emu/video. In general, files that emulate a common industry standard chip (as opposed to custom, manufacturer-specific chips) were moved. Further moves may happen in the future to isolate common system-level components (such as amiga, snes, etc.). [Aaron Giles, Curt Coder]

 

 

New games added or promoted from NOT_WORKING status

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Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz [Luca Elia]

 

 

New clones added

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World Heroes (set 3) [Johnboy]

World Heroes 2 Jet (set 2) [Johnboy]

Nightmare in the Dark (bootleg) [Johnboy]

>> Get it HERE.

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