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FASA Interactive = DEAD


Wizard

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You know, there are tons of ways to go out. But after releasing a game that just plain sucks AND damages one of the best P&PRPG titles ever to come out. You will (not) be missed. Espeically since this one game practically RUINED Shadowrun name.

 

Dear Friends,

 

It is my sad duty to announce that FASA Studio has officially closed its doors. Today was the official last day of employment for those of us who had not moved on to other positions within Microsoft Game Studios. While the rumors have been circulating forever, we chose to wait on an official announcement because we didn’t want people’s attention distracted from our last product, Shadowrun, a game we love.

 

As a testament to the team's commitment to Shadowrun, we released three title updates to improve the product even after the team learned we were losing our studio. We have kept our Community Manager and Technical Support Manager on the job to aid and support you and will continue to do so while people continue to play our game. I am pleased that about half of us have found great positions elsewhere in MGS and Microsoft where they can share their experience and passion with the great people there.

 

But now, as the last of us say our goodbyes to each other, I’m saying goodbye to you on behalf of a group of talented and dedicated professionals who busted their humps for the love of the game. I am proud to have worked with and represented them to you and know that wherever they go, they will continue to kick ass.

 

Mitch

 

Forum post.

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WHat game is SHadowrun? Never played them

A near cult-status RPG that appeared on the Genesis, SNES, and Sega CD. A new Shadowrun game was developed for the PC and X360 by FASA Studio.

 

(According to GameFAQs, FASA has made MechCommander, MechCommander 4 and Crimson Skies in the past).

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I've always liked Shadowrun and Mechwarrior. Played the paper versions of both, and the card game of the latter. Haven't played the recent Shadowrun FPS, because I'm not a fan of the genre. Should've made it an RPG, that's all I have to say.

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