Jump to content

Chrono Cross help


Recommended Posts

No, don't do that. What settings do you use for Pete's OGL plugin (hint: if you're hardware's up to it, you should really use Pete's OGL2 plugin instead)

Link to comment
Share on other sites

Windowed mode: 800x600

Color Depth:32bit

Texture Quality: R8 G8 A8 B8

Texture fillering:none

Hi-res textures: none

Gfx card vram: autodetect

Off-screen drawing:2

Frame buffer textures:2

Frame buffer access:0

 

Alpha mutia pass:on

Mask bit:on

Advance Blending:on

 

Disable screensaver:on

odd/even bit hack on: on

 

(where can I get Pete's OGL2?)

Link to comment
Share on other sites

Google Pete Bernert's site. Note that Chrono Cross and other late PSx games need full framebuffer access (or near full) so that all effects can be animated and drawn. Problems can easily occur if framebuffer settings are inadequate.

 

Try the plugin with these settings:

 

epsxelo7.png

Link to comment
Share on other sites

Google Pete Bernert's site.

 

Note that Chrono Cross and other later PSX games need full framebuffer access (or near full) so that all effects can be animated and drawn. Certain games can be very picky if they can't have acceess of FB stuff. Also remember to start ePSXe with the -noauto switch.

 

Try the plugin with these settings:

 

epsxelo7.png

 

You can skip the Shader Effects and screen filter stuff, since those are just my own preferences.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...