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dgVoodoo v1.50 Beta2 released


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Glide wrapper

 

dgVoodoo is a Glide Wrapper that implements Glide 2.11 and Glide 2.43 API by

using DirectX.

dgVoodoo provides support to run Windows-based and DOS-based applications using

Glide, and it can also emulate VESA 2.0 for DOS applications.

 

Ok, I've made a new build after a year. But it's still a beta...

download dgVoodoo v1.50 Beta2 (released: 06.03.2007)

 

What's new in v1.50 Beta2

------------------------------

 

- Texture memory scalability to 4MB. Only for Red Baron 3D.

Idea and implementation technique is by GabiLaser!! Thanxxx GabiLaser!!!

 

And now that I'm writing this readme, it has come to my mind that I forgot

to include the promised "Ignore Palette Changes" function in the wrapper...

But it's late....

 

- Hardware accelerated regenerating of paletted textures when using the DirectX9 renderer,

if your videocard supports certain texture formats (mainstream cards support them...)

 

- Flashing desktop elements and other craps are eliminated. At least they should be.

 

- VESA-emu: the wrapper doesn't insist on the resolution and color depth coming from

a given VESA mode parameter. If a particular video mode isn't supported by the

videodriver, it looks up for the best matching available one, converts the color

format and scales the screen-image as needed (like in windowed mode).

What is more, it chooses the best matching refresh frequeny according to the one

given in the setup on VESA tab. It all needed because I had troubles with VESA emu

under Windows Vista.

Previous versions didn't supported it, and always used 60hz as monitor refresh freqency.

Only exceptions are 8 bit modes, they were wrapped to 32 bit because DirectX9 doesn't

support so legacy things.

 

- I think that's all, some other modifications were done as I recall, but they were so

long ago, I can't remember them exactly, and had some beers since then.

>> Get it HERE.

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